The Vanda Engine allows you to import COLLADA scenes made in 3ds Max and Maya. The Vanda Engine also allows you to import the PhysX static and dynamic rigid bodies made in 3ds Max and Maya. Designers can export whole scenes including animations, cameras, textures, meshes, etc and import it to Vanda to enjoy their interactive scene.
The Khronos Group has posted some of the SIGGRAPH BOF slides online. More to come as the week progresses. Currently you will find OpenCL, WebCL, Camera work group and COLLADA.
Mozilla has released a prototype of experimental WebGL 2.0 features in its nightly and Aurora builds. Find this and more WebGL goodness on Learning WebGL.
Vincent Hindriksen from Streamcomputing has started an IndieGoGo project for an OpenCL 2.0 reference manual.If you feel his project is worthy, pop over and donate!
Doarama offers an easy way to make an interactive 3D diorama of an activity you've done. Simply upload a GPS track file and off you go.
The Khronos Group is proud to be hosting the OpenGL ES 10th Anniversary BOF Blitz After-Party! All are invited to help celebrate 10 years of OpenGL ES. Come share your stories, talk to the creators of OpenGL ES, party, play games, race Monster Trucks, and get some memorable photos. Details are online, and sponsorship spots are still available!
Android 4.3 Jelly Bean is not large upgrade in functionality that many users have been waiting for. However, it does add several new features that make it a little more functional for developers, including the addition of OpenGL ES 3.0. OpenGL ES 3.0 was released at GDC 2013 in March and offers some significant improvements over OpenGL ES 2.0.
The Khronos™ Group today announced the immediate release of the OpenGL® 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.4 unlocks capabilities of today’s leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms. Also, OpenGL 4.4 defines new functionality to streamline the porting of applications and titles from other platforms and APIs.
The Khronos™ Group today announced the ratification and public release of the OpenCL™ 2.0 provisional specification. OpenCL 2.0 is a significant evolution of the open, royalty-free standard that is designed to further simplify cross-platform, parallel programming while enabling a significantly richer range of algorithms and programming patterns to be easily accelerated. As the foundation for these increased capabilities, OpenCL 2.0 defines an enhanced execution model and a subset of the C11 and C++11 memory model, synchronization and atomic operations. The release of the specification in provisional form is to enable developers and implementers to provide feedback before specification finalization, which is expected within 6 months.