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Rayscribe beta available to build and deploy HTML5/WebGL applications in the cloud

Rayscribe offers a unique end-to-end browser based solution to build and deploy HTML5/WebGL applications in the cloud. Using stories, layers and scripting, users can create a wide range of interactive applications. Highlights include: Fully browser based, no plugins, no downloads required; Project collaboration; Easy to use Scene and UI Composers; Resource editor for HTML templates/CSS/Javascript/Audio/Video/Shader; Model management and Preview and one click publish. We hope users will enjoy creating WebGL based applications using Rayscribe.

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SC13 papers due April 5th

The Technical Papers Program at SC is the leading venue for presenting the highest-quality original research, from the foundations of HPC to its emerging frontiers. Papers presented at SC have to pass a high bar – only 21% of submissions were accepted for SC12. Abstract submissions are due April 5th and full submissions are due no later than April 12th 2013. The SC13 call for papers is available in PDF format as well.

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CogniVue Endorses Open Standard for Computer Vision by Joining the Khronos Group

As part of its ongoing enablement of embedded vision, CogniVue Corporation announces joining the Khronos Group as a Contributing Member. CogniVue is strategically focused on aligning its Image Cognition Processor (ICP) core IP products with OpenCL. CogniVue’s ICP technology is based on APEX, CogniVue’s innovative massively parallel SIMD-MIMD processing architecture, specifically geared to drive new levels of vision performance per area per power.

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Intel to give HD4000 a performance boost with OpenCL 1.2

New drivers for Intel's Ivy Bridge-based third-generation Core processors brings support for OpenCL 1.2 general-purpose GPU (GPGPU) language and a 10 percent performance boost. The HD4000 is the GPU found in Intel's Ivy Bridge-based third-generation Core processors.

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Mozilla making the Web a gaming platform with Unreal 3 engine in a browser

Mozilla is investing in Firefox OS which explains why the company has been working on WebGL, in order to bring 3D graphics to the browser, Emscripten, a tool for compiling C++ applications into JavaScript, and asm.js, a high performance subset of JavaScript. Mozilla also announced at GDC that it has been working with Epic Games to port the Unreal 3 engine to the Web.

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WebCL Q&A with Adrien Plagnol and Frédéric Langlade-Bellone

Streamcomputing is featuring a Q&A about two developers from Lyon France, Adrien Plagnol and Frédéric Langlade-Bellone, who received a fair amount of attention for their WebCL plugin.

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OpenCOLLADA updates, glTF streamlined content delivery from COLLADA to OpenGL, OpenGL ES and WebGL

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The COLLADA working group announces that it has delivered on key objectives agreed with the COLLADA community over the last year. By working with NetAllied, the OpenCOLLADA open-source importer/exporter has been significantly upgraded to provide proven, robust operation and hosted on GitHub for free and easy adoption by tools vendors and the COLLADA community. The OpenCOLLADA SDK offers direct write and parsing import capabilities, and robust support for full COLLADA import/export, which is superior to many commercial solutions. The COLLADA working group also announced the formation of the new “glTF” project to define a final stage OpenGL Transmission Format to enable rapid delivery and loading of 3D content by OpenGL®, OpenGL ES or WebGL™ APIs. More details are available in the press release.

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WebGL Momentum Creating the Industry’s most Secure and Portable 3D Platform

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The Khronos Group today announces that multiple WebGL 1.0.1 implementations are now fully conformant on a range of desktop and mobile platforms – with many more to follow. In addition, the WebGL 1.0.2 specification and a set of extensions have been submitted for ratification and are expected to be formally released in April 2013.

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Khronos COLLADA now recognized as ISO Standard

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The Khronos™ Group today announces that COLLADA™ 1.5.0 has been published as an official ISO standard to provide a reliable, long-term international standard for 3D asset authoring and interchange. ISO SC4 TC184 has published ISO/PAS 17506 to enable developers to create tools to process COLLADA resources to import to or export from digital content creation (DCC) applications, 3D interactive applications and tool chains, prototyping tools and real-time visualization applications.

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COLLADA Test Suite is on Github with complete tutorials

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The Khronos Group announces that the full COLLADA Test Suite is now ported to GitHub and is free to use to exhaustively test the quality of any COLLADA importer/exporter, with a full tutorial on how to use the test suite.

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