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International Workshop On OpenCL - last day for paper submissions - today!

All topics related to OpenCL are of interest, including OpenCL applications from any domain (e.g., scientific computing, video games, computer graphics, multimedia, information retrieval, optimization, text processing, data mining, finance, signal and image processing and numerical solvers), OpenCL performance analysis and modeling, OpenCL performance and correctness tools and proposed OpenCL extensions.

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Intel Ivy Bridge On Linux Properly Supports OpenGL ES 3.0

Intel HD 2500/4000 graphics on "Ivy Bridge" processors now officially support OpenGL ES 3.0 per the Khronos specification. Intel received early word that their conformance results have been certified.

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British based company Mobica has joined the Khronos Group

Mobica has joined the Khronos Group. Mobica is a British company focused on providing solutions to consumer electronics, automotive and industrial markets, with R&D centres in the UK, Poland and California. "We’re delighted to join the Khronos family and look forward to sharing our extensive experience in low-level graphics software" said Jim Carroll, CTO of Mobica. "We’re pleased to welcome Mobica to the Khronos Group and the benefits their multimedia and graphics expertise will bring to the Khronos community" said Neil Trevett, president of the Khronos Group.

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Intel Hopes For OpenGL ES 3.0 Compliance In Mesa 9.1

Intel has now submitted their OpenGL ES 3.0 results to the Khronos Group for validation with Ivy Bridge hardware and the Mesa 9.1 branch in hopes of being one of the first driver implementations to be officially OpenGL ES 3.0 conformant. Product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.

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NME 3.5.5 framework for building cross-platform games now includes WebGL support

NME 3.5.5 has been released with WebGL support. NME is a framework for building games and applications for mobile, desktop and web platforms. OpenGLView was introduced in NME 3.5, and support for HTML5, using WebGL has now been added. The new “HerokuShaders” sample is a great cross-platform illustration of GLSL shaders at work. The sample will run on Windows, Mac, Linux, BlackBerry and HTML5, and will run on other mobile platforms once GLES2 support is official.

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The promising future of WebGL

Rita Turkowski has written a series of articles on WebGL and COLLADA.

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Mali OpenCL SDK

The Mali OpenCL SDK provides developers a framework and series of samples for developing OpenCL 1.1 application on ARM Mali bases platforms such as the Mali-T600 family of GPUs. The many samples cover a wide range of uses cases that utilize the Mali GPU to achieve a significant improvement in performance when compared to running on the CPU alone.

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Low-Energy Application Parallelism (LEAP) 2013 conference in London

LEAP 2013 is the place to learn about and share the latest advances in the use of high-performance parallel computing technology on low-power mobile CPU, GPU and FPGA devices.

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Amdahl Software announces the general availability of OpenCL CodeBench

Amdahl Software has announced the production release of OpenCL CodeBench. OpenCL CodeBench is an OpenCL Code Creation tool. It simplifies parallel software development, enabling developers to rapidly generate and optimize OpenCL applications.

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Why should I use WebGL?

Among graphics enthusiasts there is a certain amount of debate on what API/version of something to use with a bunch of hotly contested alternatives. Florian Boesch, self proclaimed tinkerer of 3d things has written a convincing article on why you should give WebGL a try.

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