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NVIDIA conference will feature the inaugural GTC Mobile Summit

This year's NVIDIA GPU Technology Conference (GTC) will feature the inaugural GTC Mobile Summit on March 19-20th which will dive into many aspects of the mobile market – including an overview session of the Khronos API ecosystem. Details are now available online.

  • Two days of insight into cutting-edge mobile computing platforms and technologies
  • More than 20 deep-dive sessions, panels, and roundtable discussions
  • A showcase of GPU and multicore-accelerated application development
  • Insight into how advanced sensor and vision processing will transform device interaction
  • Techniques to drive brand awareness, discovery, and retail price for your app
  • Exceptional networking with your peers and key decision makers

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Metaverse launches a new market place for COLLADA objects

METAVERSE Technology has launched a new marketplace website for 3D software objects used in the gaming industry, the architecture business, by education providers or users of virtual worlds. The web 3d community is based on both the widely accepted COLLADA format for 3D objects, and standard image file formats for textures. This service is for professional and private 3D artists and graphics designers to market their web3D objects.

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GLUS for OpenGL now supports the Raspberry Pi

GLUS, a helper library for OpenGL and OpenGL ES now also supports the Raspberry Pi. Three basic OpenGL ES 2.0 examples are included, which do run on Windows and the Raspberry Pi.

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Export COLLADA files from 3D Studio Max

Thorough how-to for exporting COLLADA files from 3D Studio Max

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Future of mobile CPUs

Ars Technica has a three part series exploring major trends that will influence the mobile system-on-a-chip (SoC ) market over the next five to ten years. Including CPU to SoC and covering most of the large players in the field, this is a great read to get your Friday off to a good start.

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ARM Mali GPUs Submitted for OpenGL ES 3.0 Conformance

ARM has submitted the Mali-T604 GPU for OpenGL ES 3.0 conformance with Khronos. The Mali-T604 is existing silicon already shipping in a range of market leading devices, including the Samsung Chromebook, Google Nexus 10 and the recently announced Samsung F8000 LED TV. This submission helps to enable the consistent and reliable solutions and standards the industry needs.

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Mesa 3D 9.1 Released

Mesa 3D is a free and opensource implementation of OpenGL. Version 9.1 brings support for Intel's Haswell processors. Radeon HD 2000 to 6000 series driver now supports OpenGL 3.1 core profile. Multisample anti-aliasing support on Radeon X1000 series was also added. OpenGL ES 3.0 is now supported on Intel HD Graphics 2000, 2500, 3000, and 4000. The new version also includes basic components to support OpenGL 3.2 and 3.3.

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How to write portable WebGL

How to write portable WebGL comes from the same author as Why you should use WebGL. When programming WebGL you need to be careful to make it portable. This post explains how to make WebGL portable across many devices, what to look out for and techniques to work around the limitations you face.

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Imagination announces the PowerVR G6100, a single cluster OpenGL ES 3.0 Series6 GPU

The PowerVR G6100 is the latest addition to the highly efficient Series6 family of graphics IP cores, making it the smallest member of the "Rogue" area-optimized GPUs to date. A single core, single cluster GPU, it will enable mass-market adoption of OpenGL ES 3.0 on a wide range of computing platforms. Products supporting the latest APIs from Khronos will become a significant and growing part of a billion unit market by 2014. PowerVR Series6 is one of the first GPU architectures to achieve full conformance for OpenGL ES 3.0. Launched at MWC in Barcelona, the PowerVR G6100 is the smallest and most efficient GPU available on the market that can handle both graphics APIs like OpenGL ES 3.0 and DirectX9 Level 3 as well as GPU compute applications accelerated through OpenCL, Renderscript Compute or Filterscript.

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WebGL enables incredible new demo on the web with no plug-in

Anthony Liot works for ACTISKU, creator of 3D real-time marketing solutions. He works with the 3D engine Unigine. Passionate in his search for a way to bring great 3D graphics with no plug-in to the Web, Anthony worked with Mozilla to make this happen.

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