CopperCube, the game engine focussing on WebGL has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming, animation blending, and much more. There are also two new WebGL demos available on its website, showing it in action. A list of the new features with images is available as well.
NVIDIA has co-sponsored the WebGL Widget contest by contributing a new Shield Gaming Tablet as one of the prizes. This is in addition to two WebGL books Toni Parisi by sponsored by O’Reilly media; and the WebGL book by Sumeet Arora sponsored by Packt Publishing. Submit your best WebGL Widget by November 25 for a chance to win! We've recently increased the size limit from 30K to 200K. What can you create?
Interested in mobile technologies? Come to Mobilization 2014 on 18 October in Lodz, Poland for talks about the latest trends and happenings in mobilization. Especially catch the talk about the newest features in OpenGL ES 3.1, given by Dominik Witczak of Mobica (presented in Polish).
AMD has released the Catalyst OpenCL 2.0 version 14.41 graphics driver, adding support for OpenCL 2.0 Core features. This release is compatible with Microsoft’s Windows 8.1 (64-bit), Red Hat Enterprise 6.5 (64-bit version) and Ubuntu 14.04 (64-bit version).
Luxoft announced the creation of its Professional VP9 Codec Software Development Kit (SDK). Luxoft’s codec is designed to help video content providers, cloud servers, and live-streaming companies produce effective, real-time 4K/UltraHD encoding and video streaming. As a result of utilizing the OpenCL standard, the SDK also offers a significant time-to-market advantage for todays hardware architectures such including CPUs, GPUs, and heterogeneous computing systems. VP9 4K SDK is ready for beta evaluation.
The COLLADA to glTF converter online tool allows you to convert your COLLADA models to glTF for use with Cesium. Simply drag-and-drop your COLLADA file (.dae) and any images it references by zipping them together. A self-contained glTF file will be downloaded once the conversion is finished, and a model preview will be shown below.
Join Chris Mason, Product Manager at Acceleware, on September 17 for an informative introduction to GPU Programming. The tutorial will begin with a brief overview of OpenCL and data-parallelism before focusing on the GPU programming model. We will explore the fundamentals of GPU kernels, host and device responsibilities, OpenCL syntax and work-item hierarchy.
The WebGL Workshop London Meetup Group will be holding another WebGL meet-up in London on September 25th 2014.This month they'll take a look at using fonts (and possibly models) in raw WebGL, Three.js, Babylon.js and (hopefully) PlayCanvas. Autodesk will also give a brief presentation of their online model viewer. Held at the SkillsMatter on Goswell Road London, there are a few prerequisites. Check it out, and if you can make it, please be sure to reserve your spot.