ISC High Performance event in Frankfurt Germany during June 19-23, 2016 will offer some OpenCL talks. A complete schedule of OpenCL talks is available on the ISC event page.
The Khronos UK Chapter held their 3rd Vulkan Developer event which took a longer and deeper dive in programming 3D graphics using the Vulkan API. The video and slides from this event are now online.
Debugging with Intel SDK for OpenCL Applications: This video demonstrate how to use Intel SDK for OpenCL API debugger to debug your application’s host code and how to use Intel SDK for OpenCL CPU Kernel Debugger to debug your OpenCL kernels. Performance Analysis with Intel SDK for OpenCL Applications: This video demonstrate how to use Intel SDK for OpenCL analysis tools to identify performance bottlenecks in the host API calls and optimize the kernel code to get better utilization and reduce the latency on Intel® Processor Graphics.
Basemark, the developer of industry-standard benchmarks for performance and power consumption analysis, today launches Basemark Web 3.0 browser benchmarking tool. With the new tool, Basemark extends support from mobile devices and VR to all connected devices that run a modern web browser, such as laptops and desktop PCs.
Learn more about this performance and power-optimized computer vision processing API directly from Khronos, the people who created it. In this 1-hour session, we will talk about the OpenVX API and will answer your questions.
If you were not in Cambridge England on May 26th and missed the "Moving to Vulkan" DevDay sponsored by ARM, you can now view the slides online. We will be posting video of the speakers within the next few days.
It seems though the story of Experience Curiosity, a WebGL/Blend4Web-powered simulator developed by NASA, is not quite over. This interactive web application featuring the famous Mars rover won the highly prestigious Webby Award (aka Internet Oscar) granted to the most exemplary online projects of the year.
The Lightweight Java Game Library released its final build of version 3, in development since 2012. Version 3 provides API bindings to Java for many libraries including Khronos APIs such as OpenGL, OpenGL ES, EGL, OpenCL and Vulkan. LWJGL powers many cross platform applications including the popular game Minecraft.
On June 15th at 18:00 CET KDAB and the Qt Company will present a one hour webinar on Qt 3D featuring KDAB’s Dr Sean Harmer, leader of the team on the Qt 3D work within Qt, and KDAB’s Paul Lemire. Qt3D is built on top of OpenGL.