The biggest new feature of Mesa 13.0.0 is OpenGL 4.4 and OpenGL 4.5 capability. Equally big news includes OpenGL ES 3.2 support for Intel Skylake or later, OpenGL ES 3.1 support for Intel Haswell, Windows-DRI support to the GLX component, as well as KHR_no_config_context and EGL_KHR_debug support for EGL component. The Mesa EGL interface also received support for EGL_MESA_platform_surfaceless.
MAXON announced they have reached a licensing agreement for the use of AMD’s Radeon ProRender technology in MAXON’s Cinema 4D application. Radeon ProRender’s physically-based GPU rendering engine is built on platform-agnostic OpenCL architecture and will provide outstanding performance on both macOS and Windows. Written using OpenCL, Radeon ProRender can run on virtually any hardware. Radeon ProRender also provides a CPU backend which means Radeon ProRender can run on GPU, CPU, or a combination of multiple disparate GPUs.
A new version of the Lightweight Java Games Library has been released. This provides java bindings for OpenGL, OpenGL ES, Vulkan, OpenCL, OpenAL, EGL, BGFX, etc.
The Vulkan-enabled ARM Mali-G51 graphics processor extends new Bifrost architecture to mainstream devices to enable more compelling user experiences. The ARM Mali-G51 also supports OpenGL ES 3.2 and OpenCL.
Fresh OpenCL compute benchmarks of 11 different GPUs when using the latest NVIDIA (370.28) and AMDGPU-PRO (16.30.3) Linux drivers on Ubuntu 16.04 LTS. The open-source (Clover-based stack) wasn't used for any open-source AMD OpenCL testing due to its less than stellar state.
Earlier this week, at the Microsoft Windows 10 Event in New York, Microsoft shared their vision around 3D for everyone. As part of achieving that vision Microsoft announced they are joining the 3D Formats working group at Khronos to collaborate on its GL Transmission Format (glTF).
Stack overflow is now offering a good selection of Khronos technology tags to help developers find relevant information more quickly. These are the tags we've found so far: Vulkan, OpenGL, OpenCL, OpenGL ES, WebGL, WebCL, glTF, COLLADA, OpenMAX, EGL, OpenSL ES, SPIR, OpenVX, OpenVG. If you see any we've missed, please let us know.
Magic Bullet Suite delivers for the first time ever, real-time color correction thanks to OpenCL support in Adobe Premiere Pro CC, extending the toolset for users of the industry’s leading NLE.
Phoronix benchmarking offers an initial look at the OpenGL / OpenCL / Vulkan Linux performance plus some thermal numbers for the GTX 1050 Mini. A follow-up article will include power consumption / performance-per-Watt metrics of the GTX 1050 / GTX 950 / GTX 750 / GTX 650 for a fun comparison of Pascal, Maxwell, and Kepler of these low/mid-range cards.