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WebGL 2.0 Specification Finalized and Shipping – Work on Next Generation WebGL Underway!

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Already supported by production browsers from Google and Mozilla, the WebGL 2.0 standard is final and now ready for developers to create the next wave of 3D web applications and engines. WebGL 2.0 exposes OpenGL ES 3.0-class functionality, bringing desktop-OpenGL capabilities to web developers everywhere. Additionally, Khronos has now started work on the next generation of WebGL to bring the power of the new generation of explicit 3D APIs to the Web. More information on WebGL 2.0 is available in the Khronos Blog.

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Final Call for Feedback on glTF™ 2.0

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Khronos has released a developer preview version of glTF 2.0 that brings significant enhancements to the open standard for runtime 3D asset delivery. For example, glTF 2.0 introduces physically-based rendering (PBR) for portable, high-quality materials - making glTF independent of the underlying 3D API. Khronos is seeking input and feedback from the industry via GitHub to help finalize glTF 2.0 in the next few weeks. Khronos has also today released a request for quotations on a funded project to bring glTF 2.0 export capability to the open-source Blender 3D Authoring Tool. Find out how to share feedback and get more details.

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Mali Graphics Debugger support for Unity applications developed with OpenGL ES

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Mali Graphics Debugger (MGD) library loading has been integrated into Unity so developers can quickly and easily use MGD to profile OpenGL ES applications. MGD also supports debugging of graphics applications developed with Vulkan.

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NVIDIA GDC Vulkan Driver available now!

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NVIDIA announced the immediate availability of the NVIDIA GDC Vulkan developer driver which supports not only extensions that Khronos just released, but also a set of Vulkan extensions that provide the multi-projection functionality of our Maxwell and Pascal GPU architectures, which is the foundation for technology such as VRWorks, fast voxelization, and single pass cubemap rendering.

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Join Khronos at GDC/VRDC 2017 - Vulkan, OpenXR, glTF, WebGL

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Join the Khronos Group at GDC, where the latest in game development and delivery technology is all anybody will be talking about. This year we will be at the Moscone, starting with a VRDC table on Monday and Tuesday, Developer Day Sessions all day Tuesday and demos at our GDC Booth #2419. The week will wrap up on Thursday with a Khronos sponsored WebGL/WebVR/glTF Meetup offsite. As well, there are going to be several Khronos related sessions this year. Checkout all the details online. Stop in at our booth to say high and pick up your free t-shirt. Not at GDC, order your Vulkan/WebGL/glTF shirt today.

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Oculus working with Khronos on developing a set of common VR APIs

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Facebook-owned Oculus' head of content Jason Rubin says "We support an open standard... We want everybody in the PC business to join an open standard that's a platform where everybody gets to say what's important to them." Rubin is referencing Oculus' work with the Khronos Group on developing a common set of industry-wide VR standards. Read more about the work Oculus is doing in VR today.

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OpenCL-based Nengo Simulator

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This project is an OpenCL-based simulator for brain models built using Nengo. It can be orders of magnitude faster than the reference simulator in nengo for large models. Nengo is a Python library for creating and simulating large-scale brain models.

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Qualcomm announces new VR dev kit and headset accelerator program

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Qualcomm is preparing to launch a head-mounted display accelerator program which will give companies building VR headset access to part of Qualcomm’s supply chain partners alongside efforts related to product marketing. Qualcomm has also announced that they will be updating their development kit to highlight development focusing on the 835. The new dev kit will feature free motion 6DOF inside-out tracking based on a pair of cameras, and will also highlight new eye-tracking technologies that will lessen compute loads on the system. Qualcomm is one of the growing list of companies contributing to the Khronos Group Virtual Reality Standard Initiative.

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Igalia contributions to Intel OpenGL 4.5 certified drivers

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Igalia has contributed several features and bugfixes that helped achieve this important milestone. During the last several months, Igalia has been working hard on improving the Intel driver to enable 64-bit floating point support. We developed OpenGL extensions such as ARB_gpu_shader_fp64 and ARB_vertex_attrib_64bit, which were a major contributor to increasing the supported OpenGL version. As members of the Khronos Group, Igalia also had the opportunity to contribute tests and bugfixes to the conformance suite itself.

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ogldev: Clear Window in Vulkan tutorial published

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The 51th tutorial from ogldev is now available. This tutorial demonstrates how to clear the color buffer in Vulkan.

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