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Kishonti announces GFXBench 3.0 cross-platform OpenGL ES 3 benchmark

GFXBench 3.0 is a high-end 3D graphics benchmark that adds advanced OpenGL ES 3 features and special tests to the popular GFXBench benchmark suite.

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Build 3D applications with the WebGL-based MontageJS 3D component

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MontageJS has introduced a new WebGL-based component for the MontageJS framework. The 3D view component for MontageJS offers an abstraction layer for WebGL and aims to make the individual elements of a 3D scene just as easy to manipulate as conventional HTML elements in the page DOM. If your browser has WebGL enabled, you can try out a demo here. The MontageJS 3D view component is designed to load and display glTF content. The COLLADA working group provides Mac and Windows open source converters to translate COLLADA files into glTF.

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IBM articles on writing WebGL applications

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IBM developerWorks offers a series of articles on WebGL applications development. Taking the JavaScript developer from low level WebGL development, through libraries including Three.js and SceneJS, to creating interactive 3D games and data visualizations.

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Khronos Releases SPIR 1.2 Specification for Portable Encoding of OpenCL Device Programs

The Khronos Group today announced the ratification and public release of the SPIR 1.2 specification that provides a non-source encoding, and binary level portability, for OpenCL 1.2 device programs. SPIR (Standard Portable Intermediate Representation) is the industry's first open, cross-platform Intermediate Representation standard for portable heterogeneous parallel computing and is based on LLVM IR. SPIR enables developers to avoid exposing sensitive kernel source and enables a diversity of language front-ends to easily target OpenCL platforms and devices in addition to OpenCL C. The SPIR specification and registry can be found on the Khronos website.

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Intel XDK Updates For HTML5 Developers

Intel has released an update to the Intel XDK (cross-platform development kit). At the heart of Crosswalk is the Blink rendering and layout engine, which provides the same HTML5 features and capabilities expected in the modern web runtimes such as WebGL and Web Audio. However, with Crosswalk, one can see enhanced JavaScript, WebGL, and Audio performance on Android 4.x devices.

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Adobe partners with Sketchfab bringing 3D WebGL publishing to Photoshop

Adobe has just released its update for Photoshop CC, bringing with it major support for the world of 3D. Included is the natively built-in option to publish your 3D models directly to Sketchfab using WebGL. Support files types include OBJ, STL, 3DS, Collada, and KMZ.

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Significant SPIR Portable IR announcement at HiPEAC

Stop by the Khronos booth at HiPEAC on 21st Jan for the latest updates on SPIR and discussion on compiler technology for parallel computation.

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Upcoming OpenCL related workshop at LPGPU in Vienna

There will be many OpenCL related talks being given at LPGPU January 20th, 2014 in Vienna Austria. The workshop is being given in relation to HiPEAC 2014.

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LPGPU Workshop on Power-Efficient GPU and Many-core Computing

LPGPU Workshop on Power-Efficient GPU and Many-core Computing will be held in conjunction with the HiPEAC’14 Conference, Monday (morning & afternoon), January 20 2014, Vienna, Austria in Ballroom D. More information on the LPGPU consortium can be found on their website.

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Mosaic3DX 2013 - Khronos UK Chapter Meeting - Energy Efficient Programming with Massive Parallelism

The Khronos Group UK Chapter Meeting presentation from Mosaic3DX about Energy Efficient Programming with Massive Parallelism is now available online. There are videos, slide presentations and photos.

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