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Khronos opens blog to third party developers

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Khronos wants to hear from you; what you see as important in the industry, developments, trends, tips, and new practices from your perspective. Learn more about what's involved and how to contact us to submit your blogs.

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ARM announces Computer Vision and Machine Learning library with OpenCL

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ARM has open-sourced a new compute library with GPU support via OpenCL as well as CPU support with NEON usage. The ARM Compute Library works on both Linux and Android. Source: Phoronix.

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Feral Interactive announce Mad Max Beta on Vulkan

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Feral Interactive posted on their Facebook page "We’re crazy excited to announce that Mad Max is getting revved to utilise Vulkan, the Khronos Group’s next-generation graphics API." Instructions on how to sign up for the beta are online. Phoronix has posted a short benchmark comparing Mad Max on OpenGL and Vulkan.

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Khronos Milano Chapter with Autodesk for the upcoming Design Week in Milan

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The Khronos Milano Chapter is thrilled to renew the collaboration with Autodesk for the upcoming Design Week in Milan, Italy - April 4-9. The Milano Chapter will be presenting a series of talks on the "Future of Making Things." Showing how companies are adopting 3D open standards as WebGL and glTF to deliver new solutions for the world of interior design, architecture and manufacturing.

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OpenXR Panel at Silicon Valley Virtual Reality 2017

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Silicon Valley Virtual Reality 2017 (SVVR) will be host to an OpenXR Panel discussions. Kaye Mason, senior software engineer with Khronos member Google will moderate this fifty minute panel on Thursday March 30th.

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IWOCL early bird pricing now available

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Registration to IWOCL is now open. The 5th International Workshop on OpenCL will take place in Toronto, Canada on May 16-18, 2017. Act quickly to get Early Bird pricing, available until April 14th.

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Khronos member Sensics looks at Virtual Reality standards and OpenXR

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Khronos member Sensics has written a short piece on Virtual Reality (VR) standards: "Too early or long overdue?". Discussing existing and new standards, OSVR and OpenXR.

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Chromium/Chrome Browser Adds A glTF Parser

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Google's Chrome / Chromium web-browser has added a native glTF 1.0 parser. There are glTF utility libraries in JavaScript and other web-focused languages, but Google adding a native glTF 1.0 parser appears to be related to their VR push with supporting VR content on the web.

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Anvil Vulkan Framework

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Anvil is a cross-platform, open-source, MIT-licensed wrapper library for Vulkan, developed by AMD engineers. It has been designed with the goal of reducing the amount of time that developers need to spend in order to write a working Vulkan application from scratch. Learn more about Anvil or download the source code from Github.

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Vulkan Loader Deep Dive Webinar slides and video now online

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If you missed todays Vulkan Loader Deep Dive webinar, no worries. Khronos has upload the complete webinar and slide deck.

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