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Intel adds Vulkan 1.0 support to Windows PC chips for gaming

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Intel has released graphics drivers that support the Vulkan 1.0 API for chips running Windows 7, 8 and 10 PCs. The drivers add new beta support for the Vulkan 1.0 API for 6th Generation Intel Core and related processors.

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Imagination announces latest PowerVR Graphics SDK including full support for new Vulkan API

Imagination Technologies announced the latest version of its PowerVR Graphics SDK, designed to support all aspects of graphics and GPU compute application development. The PowerVR Graphics SDK v4.1 features a host of new functionality, examples and documentation, including full support for the new Vulkan 1.0 open standard API from Khronos. Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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Vulkan, WebGL & glTF sessions today!

The Khronos Group is holding a series of sessions today in San Francisco. If your are at GDC, take a break and a 5 minute walk over to Green Space to see one of the several sessions Khronos will be hosting. Start the day off with Jon Peddie Research at 8:30AM PT. After a short break there will be 3 back-to-back sessions: WebGL+glTF at noon, Khronos Chapters lunch at 1PM and Vulkan at 2PM. Ending the day off will be a large Khronos Social from 7PM-9:30PM. All the details you need are on the Khronos event page. Unable to attend? No worries, Khronos has you covered with a Livestream of both the WebGL + glTF session and the Vulkan session. We're expecting a lot of people today and space is limited. Please be sure to register for one of the few remaining spots if you haven't done so already.

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Kishonti Adds Vulkan To GFXBench 5.0, Implements VR Benchmarks

Kishonti allows customers to try out the latest GFXBench version while it’s still in development, which opens the company to continuous feedback. One of the most popular requests has been to see GFXBench take on the Vulkan API. With GFXBench 5.0, the developers introduced a new demo called Aztec Ruins that harnesses the power of Vulkan.

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glTF Ecosystem Takeoff! The glTF Working Group 15th March 2016

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If you are a Web developer, you may know and love WebGL, the Khronos standard that defines a JavaScript binding to the OpenGL ES API. Up to now, 3D has been unique in not having a widely established format that browsers and apps have agreed to use to send assets efficiently across the Web: photos have JPEGs, music has MP3s, and movies have MP4 – well now 3D has glTF! Although the glTF 1.0 specification was released just a few months ago, in October 2015, it is already gaining friends and allies across the industry. Learn more about glTF in the Khronos Developer Blog.

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AMD Radeon Software Crimson Edition 16.3 with Vulkan Support

AMD announced the latest update for Radeon Software Crimson Edition 16.3. The driver offers support for the Vulkan API.

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AMD Blog: Using the Vulkan Validation Layers

Daniel Rakos from the Software Architecture Team at AMD has added a post to the GPUOpen site "Using the Vulkan Validation Layers".

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IWOCL 2016 Announce Publication of the Full Program of Sessions

The full program of OpenCL tutorials, workshops, talks and panel discussions is now available online. Early bird registration ends 20th March.

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Tiling positive or how Vulkan maps to PowerVR GPUs

The last post in a series of posts from Imagination on using Vulkan. The article looks at why Vulkan is a better fit to hardware than previous generation APIs, and I’ll be diving into some of the details of our own PowerVR GPUs to give you some concrete examples.

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NVIDIA VisionWorks toolkit for OpenVX

NVIDIA VisionWorks toolkit is a software development package for computer vision (CV) and image processing. VisionWorks implements and extends the Khronos OpenVX standard, and it is optimized for CUDA-capable GPUs and SOCs enabling developers to realize CV applications on a scalable and flexible platform.

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