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AMD reveals Radeon Vega’s final name, infuses Bethesda games with Vulkan

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AMD’s deal with Bethesda spans multiple games across a range of series. The crux is primarily to implement Vulkan as well as “the computing and graphics power of AMD Ryzen CPUs and Radeon GPUs.”

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NVIDIA Rolls Out Vulkan GeForce Graphics Driver 377.01 Beta

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NVIDIA has announced the availability of a new Vulkan GeForce and Quadro Graphics driver targeted at both desktop and notebook configurations, namely version 377.01 beta (or 21.21.13.7701), which manages to resolve an issue encountered with SteamVR shaders.

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Socionext Unveils First Graphics Display Controller with OpenVX Compliant Hardware Accelerator

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Socionext Inc., a leader in state-of-the art system-on-chip technology, has developed the "SC1810" series, the fourth generation version of its high-performance graphics display controllers. In addition to further strengthening the graphics functions for in-vehicle display system, which the company has proven achievements, Socionext incorporated the industry first hardware accelerator that conforms with Khronos Group's computer vision API OpenVX to the SC1810. Full press release in PDF can be read here.

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zSpace Joins Khronos OpenXR Working Group to Deliver Virtual Reality to the Web

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zSpace, Inc. announced it is joining The Khronos Group’s OpenXR working group to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices. Along with other Khronos members, zSpace will help define and support the development of OpenXR, a standard to enable VR applications to easily connect to VR hardware.

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Khronos news roundup from GDC - OpenXR, 3D Portability, WebGL, glTF and Vulkan

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The Khronos Group made several major announcements at GDC 2017. Here is a quick review of what's going on:
- Adoption Grows for Vulkan; New Features Released: Press Release
- OpenXR - Cross-Platform, Portable, Virtual Reality: Homepage - Blog
- Call for Participation in the New 3D Portability Exploratory Group: Homepage
- WebGL 2.0 Specification Finalized and Shipping – Work on Next Generation WebGL Underway!: Blog
- Final Call for Feedback on glTF™ 2.0: Blog
- Request for Quote - Blender glTF Exporter: More information

In addition to the news, Khronos has a booth at GDC with lots of demo's going on, and will be updating the new @OpenXR and Flickr frequently.

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Adoption Grows for Vulkan; New Features Released

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Celebrating a successful first year, the Vulkan API is gaining tremendous momentum in high-fidelity gaming. Vulkan support appears in leading game engines such as Unity and Unreal, numerous game studios actively developing Vulkan titles, and a dozen Vulkan titles shipping including Doom, Quake, The Talos Principle and Dota 2. Vulkan drivers are also shipping from all of the major GPU manufacturers for desktop and mobile systems. Today, Khronos has released new Vulkan extensions for cross-platform access to Virtual Reality and multi-GPU functionality. Find out more about growing Vulkan momentum and the updates and extensions released at GDC here.

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Announcing OpenXR - Cross-Platform, Portable, Virtual Reality

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The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR. The group is made up of a who’s-who of VR industry leaders working together to combat industry fragmentation in these markets. Any interested companies are invited to join Khronos to get involved and help steer the VR industry. Read more on the Khronos Blog and Press Release.

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WebGL 2.0 Specification Finalized and Shipping – Work on Next Generation WebGL Underway!

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Already supported by production browsers from Google and Mozilla, the WebGL 2.0 standard is final and now ready for developers to create the next wave of 3D web applications and engines. WebGL 2.0 exposes OpenGL ES 3.0-class functionality, bringing desktop-OpenGL capabilities to web developers everywhere. Additionally, Khronos has now started work on the next generation of WebGL to bring the power of the new generation of explicit 3D APIs to the Web. More information on WebGL 2.0 is available in the Khronos Blog.

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Final Call for Feedback on glTF™ 2.0

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Khronos has released a developer preview version of glTF 2.0 that brings significant enhancements to the open standard for runtime 3D asset delivery. For example, glTF 2.0 introduces physically-based rendering (PBR) for portable, high-quality materials - making glTF independent of the underlying 3D API. Khronos is seeking input and feedback from the industry via GitHub to help finalize glTF 2.0 in the next few weeks. Khronos has also today released a request for quotations on a funded project to bring glTF 2.0 export capability to the open-source Blender 3D Authoring Tool. Find out how to share feedback and get more details.

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Mali Graphics Debugger support for Unity applications developed with OpenGL ES

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Mali Graphics Debugger (MGD) library loading has been integrated into Unity so developers can quickly and easily use MGD to profile OpenGL ES applications. MGD also supports debugging of graphics applications developed with Vulkan.

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