Samsung us showing that Vulkan isn't just for gaming — it has real-world benefits in daily phone use. Samsung engineers demonstrated a new TouchWiz launcher being developed with Vulkan that not only improves performance but offers a notable battery life boost to your phone.
The folks at Gameranx have posted a high level overview of why Vulkan is important to gamers and why gamers should take notice. It should be clarified however, that it is not just AMD that is working with the Khronos Group on building Vulkan. There are a large number of companies working together under Khronos to bring Vulkan to life.
The Khronos Group announces the immediate availability of the OpenVX 1.1 specification for cross platform acceleration of computer vision applications and libraries. OpenVX enables performance and power optimized computer vision algorithms for use cases such as face, body and gesture tracking, smart video surveillance, automatic driver assistance systems, object and scene reconstruction, augmented reality, visual inspection, robotics and more. Conformant OpenVX 1.0 implementations and tools are shipping from AMD, Imagination, Intel, NVIDIA, Synopsis and VeriSilicon. OpenVX 1.1 builds on this momentum by adding new processing functions for use cases such as computational photography, and enhances application control over how data is accessed and processed. An open source OpenVX 1.1 sample implementation and full conformance tests will be available in the first half of 2016.
Dominic Witczak from AMD is holding a meetup in Poland on May 7th to cover the most common mistakes developers make when using Vulkan. you may read more about this event in Polish on the event page and on Facebook. The event is listed on the Khronos website in english.
Core Avionics & Industrial Inc (“CoreAVI”) announced today the immediate availability of the industry’s first OpenGL SC 2.0 graphics driver. CoreAVI’s new product announcement coincides with the Khronos Group’s official release of the OpenGL SC 2.0 API specification that is developed specifically to address the unique and stringent safety requirements of high reliability display system markets, including avionics DO-178C and automotive ISO 26262 safety standards. Product is based on a published Khronos specification and is expected to pass the Khronos Conformance Process when available. Current conformance status can be found at www.khronos.org/conformance.
There are three upcoming Khronos Chapter meetings. The first Chapter meetup is today, April 20th, in Boston 'Vulkan Round Table' at the Cambridge Innovation Center (CIC) - 14th Floor. New York Chapter is holding an 'Introduction to WebGL 2' on April 26th at BioDigital Inc. The third Khronos Chapter meet up is the 'First Rhein-Ruhr Khronos Meeting' in Germany on May 7th. Keep track of all upcoming Chapter meet ups.
The Khronos Group announces the immediate availability of the OpenGL SC 2.0 specification for bringing programmable graphics to systems that require system safety certification. The OpenGL SC 2.0 API specification has been developed by the Khronos Safety Critical working group to address the unique and stringent requirements of high reliability display system markets, including FAA DO-178C and EASA ED-12C Level A for avionics, and ISO 26262 safety standards for automotive. Building on the large number of worldwide customer deployments and successful avionics certifications using OpenGL SC 1.0, OpenGL SC 2.0 enables high reliability system manufacturers to take advantage of modern graphics programmable shader engines while still achieving the highest levels of safety certification. The Official OpenGL SC 2.0 feedback forum is online.
ARM presents the Mali Graphics Week. A Vulkan meetup in Cambridge will be presented Friday April 22 2016. Already online: Get started with the new ARM Vulkan SDK v1.0.0 for Android!, SPIRV-Cross, working with SPIR-V in your app, GDC Vulkan presentation slides and finally ARM and Epic Games talk Vulkan live stream. Visit the Mali Graphics Week page for a complete schedule of what's in store this week.
Neal Robison, Director, Software & Developer Ecosystem at ARM, and Niklas Smedberg, Technical Director, Platform Partnerships at Epic Games, will be talking Vulkan today at 10AM in a Youtube live stream.
The Khronos Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenCL™ 2.2, SYCL™ 2.2 and SPIR-V™ 1.1 provisional specifications. OpenCL 2.2 incorporates the OpenCL C++ kernel language for significantly enhanced parallel programming productivity. SYCL 2.2 enables host and device code to be contained in a single source file, while leveraging the full power of OpenCL C++. SPIR-V 1.1 extends the intermediate representation defined by Khronos with native support for shader and compute kernel features to fully support the OpenCL C++ kernel language. These new specifications can be found at www.khronos.org and are released in provisional form to enable developers and implementers to provide feedback before finalization, including at the Khronos forums.