Learn more about this performance and power-optimized computer vision processing API directly from Khronos, the people who created it. In this 1-hour session, we will talk about the OpenVX API and will answer your questions.
If you were not in Cambridge England on May 26th and missed the "Moving to Vulkan" DevDay sponsored by ARM, you can now view the slides online. We will be posting video of the speakers within the next few days.
It seems though the story of Experience Curiosity, a WebGL/Blend4Web-powered simulator developed by NASA, is not quite over. This interactive web application featuring the famous Mars rover won the highly prestigious Webby Award (aka Internet Oscar) granted to the most exemplary online projects of the year.
The Lightweight Java Game Library released its final build of version 3, in development since 2012. Version 3 provides API bindings to Java for many libraries including Khronos APIs such as OpenGL, OpenGL ES, EGL, OpenCL and Vulkan. LWJGL powers many cross platform applications including the popular game Minecraft.
On June 15th at 18:00 CET KDAB and the Qt Company will present a one hour webinar on Qt 3D featuring KDAB’s Dr Sean Harmer, leader of the team on the Qt 3D work within Qt, and KDAB’s Paul Lemire. Qt3D is built on top of OpenGL.
OpenVX & OpenCL boost performance up to 100X in Synopsys’ Next-Generation Embedded Vision Processors
Synopsys, Inc. announced the DesignWare EV6x family, its newest generation of processor cores optimized for embedded vision applications requiring high definition resolutions. The EV6x processor family is supported by a comprehensive software programming environment based on common embedded vision standards including OpenVX and OpenCL C, as well as Synopsys' MetaWare Development Toolkit. A complete software programming environment including OpenCV and OpenVX libraries, OpenVX runtime, and Synopsys' MetaWare Development Toolkit with OpenCL C vectorizing compiler speeds the development of application software for the DesignWare EV6x processor family. The OpenVX framework simplifies the programming of the EV6x processors by automatically distributing tiled kernel execution over multiple scalar, vector DSP and CNN execution units. The OpenVX framework includes 43 standard computer vision kernels that have been optimized to run on the EV6x Processors. The MetaWare OpenCL C compiler offers automatic whole function vectorization for data-level parallelism and is used for creating kernels for the vector DSPs.
CodeXL now supports capturing a trace of Vulkan frames for games and apps running on Microsoft Windows. AMD also added UI enhancements to detail Microsoft DirectX® 12 command lists and Vulkan command buffers. As well, CodeXL now displays the details and content of OpenGL and OpenCL objects while debugging C++ host code on Linux.
This tutorial demonstrates the new functionality introduced with the VK_EXT_debug_marker extensions (added with Vulkan 1.0.12) for offline debugging. The first part talks about the new functionality of the debug marker extension and shows how to implement it in an example application using C++ (sources and binaries included). The second part of the tutorial then shows how this information can be used with offline graphics debuggers like RenderDoc.
Itseez will become a key ingredient for Intel’s Internet of Things Group (IOTG) roadmap, and will help Intel’s customers create innovative deep-learning-based CV applications like autonomous driving, digital security and surveillance, and industrial inspection. Itseez is also a key contributor to computer vision standards initiatives including OpenCV and OpenVX. Together, we’ll step up our contribution to these standards bodies – defining a technology bridge that helps the industry move more quickly to OpenVX-based products.
SteamOS announced their brewmaster update 2.80 pushed to brewmaster_beta. Major changes for this update are the inclusion of the new RC1 AMD GPU PRO driver with Vulkan and VDPAU support. The new AMD driver is enabled only if you have a "Bonaire" GPU, with new drivers added for other GPUs as AMD completes testing. All bugs should be reported to the AMD Steam Linux forum.