Vivante Corporation announces the immediate availability of the VIP7000 family of Vision Image Processor IP cores. The VIP7000 has been designed into a range of products from a mass market IoT surveillance client SoC to an automotive imaging application. Vivante’s VIP family was one of the first to pass the OpenVX conformance test. The industry is rapidly adopting OpenVX as a standard API for vision programming. OpenVX and OpenCL are important API standards helping to expand the computer vision ecosystem and are a key component in the VIP product family.
Facebook’s new SDK for Unity v7.1 provides the opportunity for Unity developers to better integrate their games with Facebook. The new update includes full support for Unity 5, support for the new WebGL build target and Facebook’s latest native mobile SDKs with new tools and features. The Facebook SDK for Unity complements Unity’s cross-platform support, providing a pure-Unity write-once, run-everywhere experience across the gaming platforms of WebGL, Unity Web Player, Android and iOS.
NordiaSoft Canada will be presenting a paper at the 2015 Wireless Innovation Forum European Conference on Communications Technologies and Software Defined Radio (WInnComm-Europe 2015). The Software Communications Architecture (SCA) is the defacto standard to build Software Defined Radio (SDR) radios. Over one hundred thousand SCA military radios have been deployed worldwide by several nations. This paper describes how the Open Computing Language (OpenCL) can be used in conjunction with the SCA to build more portable applications.
Neil Trevett gave an interview and talked Vulkan after the 2015 Linaro Connect conference. ARM Devices has the video coverage of the interview.
The Brenwill Workshop Ltd. announced that they have added support for OS X to their MetalGL product, an implementation of OpenGL ES that runs on Apple's Metal graphics framework. With a fast implementation of OpenGL ES on OS X, developers will find it easier to migrate OpenGL ES games and apps from iOS to OS X, and web browsers can leverage MetalGL to improve the performance of WebGL on OS X.
Neil Trevett keynote at Linaro Connect (Forward to 12 minutes 40 seconds).
Khronos is proud to announce four upcoming Chapter meetups! Since SIGGRAPH 2015 the Khronos Group Chapters have grown considerably. Upcoming in September alone there will be a meetup in Hobart Australia (Sept 22), New York (Sept 22), Milano (Sept 30) and finally Austin Texas (Nov 23). Is there no Chapter in your area? Let us know if you are interested in starting one.
Next week Patrick Cozzi will be giving a talk on the state of WebGL and glTF at the Graphical Web conference. He will have some exciting progress to share on glTF, and he also wants to capture the state of the entire WebGL ecosystem. If you are working on a WebGL engine, tool, or browser/driver/platform, and want Patrick to include an update for it, please contact him with the details by the morning of Friday September 18th. The slides will be posted online afterwards.
Embedded Vision Alliance has posted a in-depth overview on how modern FPGA frameworks are using OpenCL today to help streamline computer vision processing.
Qualcomm Incorporated announced two new Qualcomm Snapdragon processors. The new chipsets, the Snapdragon 430 and the Snapdragon 617, offer advances in both multimedia and connectivity for mid-range mobile devices. The Snapdragon 430 uses the powerful new Qualcomm Adreno 505 GPU with support for Open GL ES 3.1 and OpenCL 2.0.