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Squid Systems provides HEVC decoder for mobile devices with OpenCL on ARM and Intel

Squid Systems announced at Mobile World Congress the availability of its highly efficient HEVC decoder software for mobile devices. The Squid decoder software operates on popular mobile processors based on ARM Limited designs and on processors made by Intel Corporation, and includes OpenCL optimization to exploit the processing power of popular GPUs available on mobile processors.

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Imagination First to Show New 3DMark OpenGL ES 3.0 Benchmark From Futuremark

Imagination Technologies wowed visitors to Mobile World Congress today with the first public demonstration of 3DMark's Cloud Gate benchmark test running on mobile hardware. 3DMark Cloud Gate is a new OpenGL ES 3.0 benchmark for mobile platforms from Futuremark, a leading provider of high-performance benchmarking software.

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Qualcomm announces commercial 64-bit Octa-Core chipset with OpenCL and OpenGL ES 3 support

Qualcomm has added the Snapdragon 610 and 615 chipsets to the Snapdragon 600 tier for high-end mobile computing devices. Both new chipsets integrate Qualcomm Technologies’ 3rd Generation LTE modem, supporting Category 4 data rates for new requirements such as LTE-Broadcast and LTE Dual SIM Dual Active (DSDA). The chipsets also feature Qualcomm Technologies’ Adreno 405 GPU which support the latest mobile graphics APIs like DirectX 11.2 and OpenGL ES 3.0 with added support of hardware accelerated geometry shading and hardware tessellationfor more detailed, realistic mobile games and visually stunning user interfaces. The Adreno 405 also supports Full Profile OpenCL for superior GPGPU compute, video and image processing.

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OpenGL ES 3.0 Programming Guide 2nd edition arriving soon

In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback.

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OpenGL ES mobile hardware database powered by OpenGL ES CapsViewer for Android

The free OpenGL ES CapsViewer app is now available for Android. This tools reads out all hardware capabilities of Android devices and can upload them to an online database that developers can access to check out OpenGL ES 2.0 and OpenGL ES 3.0 capabilities for the various devices out on the market. The database contains OpenGL ES information including extensions, compressed texture formats, capabilities, EGL extensions, device features and available hardware sensors. You can compare up to 8 different devices at once, so developers can easily check out what features are supported by their targeted devices.

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ARM Mali Texture Compression Tool v4.2 Released with Enhanced ASTC Support

Latest Texture Compression Tool from ARM adds to the existing ASTC support by now including the ability to compress 3D textures.

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Kishonti GFXBench 3.0: A Fresh Look At OpenGL ES and Mobile Benchmarking

The newly-released Kishonti GFXBench 3.0 is comprised of nearly all new tests, including battery, render quality, and the first serious OpenGL ES 3.0 performance metric. Newly introduced is the demanding Manhattan test, utilizing OpenGL ES 3.0-specific complex lighting, particles, and, most important, deferred shading. Tom's Hardware has a complete rundown of GFXBench and the GFXBench website contains lots of results for various mobile devices.

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10 Reasons OpenCL Will Change Your Design Strategy & Market Position

The problem with disruption is that it's so… disrupting. This is also what's so attractive about it. The important question is what's on the intended receiving end of that disruption. If it is your competitors' business models and market positions, OpenCL provides a remarkable lever for achieving those objectives.

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CEVA Enriches its Computer Vision Software Library with OpenVX compatibility

CEVA announced that it has enriched its CEVA-CV computer vision real-time library to include more than 750 functions. New functions added in the latest CEVA-CV release include feature detection kernels and object recognition algorithms such as Harris Corner, Hough Transform, Integral Sum, Fast, LBP, SURF, HOG, SVM, and ORB detection and matching. CEVA-CV now also includes kernels required by The Khronos Group's OpenVX 1.0 specification, which is set to become the key standard for cross-platform acceleration of computer vision applications and libraries.

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OpenGL ES Work Group Chair discusses ASTC Texture Compression

Tom Olson, work group chair of the OpenGL ES API and director of graphics research at ARM has a great blog entry on ASTC texture compression. Not too technical and includes some great examples and lots of links. A great read for the middle of the week.

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