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OpenGL ES 3.0 Cookbook with 90+ recipes

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OpenGL ES 3.0 Cookbook by Parminder Singh is a fresh book on real time rendering with OpenGL ES 3.0. This book covers a lot of ground, from basic concepts of modern 3D graphics to advanced, real-time rendering techniques using OpenGL ES 3.0. If you are new to OpenGL ES or have some experience in 3D graphics, then this book will be extremely helpful in raising your level from a novice to professional. All the recipes in this book are implemented using C/C++ language and interfaced with Android and iOS embedded platforms.

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AMD announces FirePro S9170 Server GPU with support for OpenCL 2.0

AMD announced the new AMD FirePro S9170 server GPU, the first 32GB single-GPU server card for DGEMM heavy double-precision workloads, with support for OpenCL 2.0.

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AMD releases Catalyst 15.7 Linux driver with Multi-Device support for OpenCL 2.0

AMD has released the Catalyst 15.7 driver for Linux. Included in the change log AMD has listed Multi-Device support for OpenCL 2.0. Among the resolved issues is a fix for segmentation faults observed while launching some OpenGL games in RHEL7.1.

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The Future of Graphics Programming: The Vulkan API

Seekscale had a chat with Neil Trevett, Khronos Group President, on the future of Vulkan. There is a lot of energy and effort going into defining Vulkan – it is not a normal, multi-year, standardization effort – it will be completed much faster than that…

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OpenGL ES working group soliciting quotes for enhancing & expanding the OpenGL ES Conformance Test Suite

The Khronos OpenGL ES working group is soliciting quotes for enhancing and expanding the OpenGL ES Conformance Test Suite. OpenGL ES is an industry-leading, royalty-free 3D graphics API. Any company, whether a Khronos member or not, is cordially invited to contact Khronos and provide a quote. Interested parties can access the details of the request on the Khronos website.

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Khronos SPIR-V working group is soliciting quotes for developing SPIR-V tools

The Khronos SPIR-V working group is soliciting quotes for developing SPIR-V tools and tests to support OpenCL and Vulkan. SPIR-V is the industry's first open, cross-platform intermediate representation for portable heterogeneous parallel computing with native support for graphics and compute constructs. Any company, whether a Khronos member or not, is cordially invited to contact Khronos and provide a quote. Interested parties can access the details of the request on the Khronos website.

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Khronos Requesting Quotes for Enhancing OpenVX Conformance Test Suite

The Khronos OpenVX working group is soliciting quotes for enhancing and expanding the OpenVX Conformance Test Suite. OpenVX is an open, royalty-free standard for cross platform acceleration of computer vision applications. Any company, whether a Khronos member or not, is cordially invited to contact Khronos and provide a quote. Interested parties can access the details of the request on the Khronos website.

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Imagination Announces First Complete University Teaching Course on OpenGL ES 2.0 Mobile Graphics

Imagination Technologies announces a new offering as part of its Imagination University Programme (IUP) that provides the first complete teaching course on mobile graphics. "An Introduction to Mobile Graphics" includes a rich set of teaching materials and practical exercises that leverage Imagination's popular PowerVR graphics processors (GPUs). The new course has been developed so that little to no previous knowledge of graphics is required, and the content is adaptable to fit most teaching methods and structures. This introductory course is based around OpenGL ES 2.0, the most widely deployed and adopted mobile graphics API.

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AMD Radeon R9 Series Graphics Cards to support OpenGL 4.5 and Vulkan

AMD’s Radeon R9 Series Graphics Cards delivers more than 3x the bandwidth per watt over GDDR5 along with a 4096-bit memory interface for incredible new advances in power and efficiency. Optimized performance for next-gen APIs including Vulkan and OpenGL 4.5 and is designed from the ground up to give you everything you need to enjoy the latest games.

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CesiumJS launches Washington, DC in 3D with glTF

CesiumJS just released a demo streaming over 135,000 buildings in Washington, DC using tiles of glTF in Cesium. The demo is fairly fast and there are more optimizations to come. Over 135,000 measurement-quality structures with rooftops from CyberCity 3D.

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