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Videos from IWOCL now online

IWOCL has posted video from 2015 IWOCL conference. Videos include talks from Qualcomm, Codeplay, Texas Instruments, Xilinx, Intel and AMD, all Khronos Members.

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Vulkan: One API for all platforms

Vulkan is able to cover a wide range of platforms and hardware with vastly different form factors and power envelopes. Vulkan can run on a smart watch or a high end workstation, or anything in between. These platforms are going to have completely different capabilities and for good reason – they have different use cases in mind. Read more to understand how Vulkan has been designed to support all platforms.

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Khronos Finalizes glTF 1.0 Specification


Khronos announced that the glTF™ 1.0 (GL Transmission Format ) royalty-free specification for transmission and loading of 3D content has been finalized for Ratification and is immediately available for use by tools and application vendors. glTF is an efficient, interoperable asset delivery format that compresses the size of 3D scenes and models, and minimizes runtime processing by applications using WebGL™ and other APIs. glTF also defines a common publishing format for 3D content tools and services.

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Learn more about the Vulkan API from five Imagination Technologies webinars

Imagination Technologies are very excited to announce an upcoming series of talks designed to discuss the Vulkan API in more detail. Imagination is a promoter member of the Khronos Group and a keen supporter of open standards for mobile graphics. Imagination is currently collaborating with the Vulkan working group to ensure the final version of the API is optimally designed for today’s mobile and desktop GPU architectures.

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Khronos Group glTF Status Update

During this virtual AR Community meeting on Thursday October 15, 2015 participants will learn about the status of the Khronos Group glTF specification, experiences with implementation and we will discuss the role of glTF in reducing the complexity and bandwidth of compressing and transmitting 3D assets for use in AR experiences. Presenters will share the work the Khronos Group members are doing, trends in use of glTF and how this will impact AR. Speakers include: Neil Trevett, VP NVIDIA and President Khronos Group; Patrick Cozzi, Cesium and Marius Preda, Institut Telecom Sud-Paris.

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Mesa 11.0 3D Graphics Library updated with many EGL fixes

Mesa 11.0.3–according to the internal release notes–is a major bugfix release that resolves the KDE and Weston regressions that have been introduced in the previous release of the software, Mesa 11.0.2. Additionally, Mesa 3D Graphics Library 11.0.3 has a great number of patches for EGL and includes numerous bugfixes, especially for the Intel i830, Intel i915, Intel i965, RadeonSI, and Nouveau graphics drivers, as well as various under-the-hood improvements. "Mesa 11.0.3 is now available. In the current release we have a bunch of EGL patches, mangledGL build fixes and a healthy amount of driver bugfixes - RadeonSI, Nouveau, Intel i915 and i965," says Emil Velikov, software release engineer for Collabora. "Last but not least, the KDE/Weston regression introduced with 11.0.2 has also been resolved."

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VeriSilicon to acquire Vivante Corporation

VeriSilicon Holdings Co., Ltd. and Vivante Corporation announced a definitive merger agreement under which the companies will be combined in an all-stock transaction. The combined company, to be called VeriSilicon Holdings Co., Ltd., will offer robust IP-centric, platform-based custom silicon solutions and end-to-end semiconductor turnkey services.

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Texas Instruments announced their Processor SDK with OpenCL support

The Processor SDK scales across TI's latest Sitara processors and digital signal processor (DSP) families, allowing customers to use TI's processor family across diverse sets of end products and offering simplified migration from one device to the next. An intuitive development environment with common graphical navigation, tools and utilities across devices makes it easier for developers to find reference software, tools, documentation and training. The Processor SDK is built on the foundation of a mainline long-term stable (LTS) Linux kernel, U-Boot, Yocto Project-compatible file system and Linaro tool chain to supply a robust foundation for faster development optimized for embedded applications.

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Cinder releases Version 0.9

The open source C++ creative coding toolkit Cinder has recently released version 0.9. This release adds support for OpenGL ES 2 and ES 3, in addition to the latest desktop versions of OpenGL. Cinder supports targeting Windows, OS X, iOS and WinRT, with Linux and Android support under active development. In addition, this release adds support for Google's ANGLE project, allowing deployment of OpenGL ES 3 applications on Windows and WinRT through a DirectX emulation layer. Cinder is released under the BSD License and is used by professionals in the creative and technology industries for everything from interactive installations to user interface prototyping to live concert visuals.

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WebGL the way forward with Unity starting March 2016

Unity has announced the first step in the end-of-life process of the Web Player. With Unity 5.4, the only option to generate web content will be with WebGL export, which is currently in preview. Learn more about WebGL support in the Unity documentation.

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