Limitless Computing announced SightSpace Pro, a cloud-based and mobile solution that makes it possible to view 3D digital models and designs in the form of real-life buildings using Augmented Reality technology. The new SightSpace Pro works seamlessly with the most popular modeling and design file formats including Autodesk .DWG and .DXF, Trimble SketchUp (.SKP), Collada (.DAE), .DGN, .KMZ, and .KML.
There are two Khronos Chapter Meetups tomorrow. WebGL Baristas, Lesson 1 in Amsterdam, and New Graphics APIs discussion panel at the dawn of Vulkan in Paris. There are two more Chapter meetups scheduled in January for next week.
Valve has made the SDK for its Steam Link streaming device available for download through GitHub. The Linux-based SDK allows for the creation of native Link applications, and even features OpenGL ES 2, Qt 5.4, and SDL 2 support.
The NVIDIA developer blog has a great article highlighting some of the benefits of Vulkan. A short but worthwhile read for any OpenGL and Vulkan enthusiast. "In this post we want to look at the basic operations that normally happen in a rendering frame and which API mechanisms are used."
Digital Media Professionals Inc announced that it has licensed the DMP GPU core, SMAPH-F, to Renesas Electronics Corporation, for its SoCs (system-on-chips) for office appliances. The DMP SMAPH-F is 2D Vector graphics IP core which is differentiated by its robust conformance to Khronos Group standards OpenVG and by its remarkably small silicon foot print which enables DMP licensees to maximize graphics performance delivered per square millimeter of silicon area and per mill watt of system power consumption.
Ittiam Systems, a provider of solutions to the Consumer, Mobile and Online Video Industry, announces OpenCL-based VP9 Video Encoding on processors designed for Smartphones and Tablets.
AMD Developer Technology Engineer Matthaeus Chajdas will be hosting a lecture at GDC 2016 on Vulkan. Vulkan and DirectX12 are new, low-level APIs which require developers to think about graphics in a new way. In many cases game engines need to be restructured to take advantage of low-level parallel submission, asynchronous execution and new state & resource handling features provided by the API. In this lecture, these new concepts will be reviewed and we will take a look at how launch titles successfully handled the transition to the new APIs. The presentation will include useful insights gained while developing the first wave of Vulkan & DirectX®12 titles.
MediaTek aims for 5G by 2020 with inexpensive 5G chip sets running OpenCL on temperature-throttled heterogeneous dark-silicon multi-core CPU/GPUs and specialized accelerators. The Taiwan Ministry of Science and Technology and MediaTek Inc. have created an "executive institute" to get ahead at 5G. Called the MediaTek-NTU Research Center, directed by Liang-Gee Chen, an IEEE Fellow and executive vice president of academics and research at National Taiwan University (NTU).
Initial Series7XT Plus GPUs include the GT7200 Plus GPU with 64 ALU cores, and the GT7400 Plus GPU with 128 ALU cores. Both designs retain the full feature set of their Series7XT counterparts with OpenGL ES 3.2 and design for Vulkan support, while introducing a number of new features aimed at vision and heterogeneous computing platforms. A main features of the new GPUs is the introduction of an integer pipeline for vision-related applications and hardware support for the OpenCL 2.0 compute API.
Imagination Technologies announces that its PowerVR Rogue Series6 GPUs have achieved Khronos OpenVX 1.0.1 conformance. With OpenVX, developers can run fully optimized vision algorithms on highly parallel, power-efficient PowerVR GPUs that are used in many of the world’s leading smartphones, tablets and other products.