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F1 2017 from Feral Interactive coming to Linux powered by Vulkan

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F1 2017 is coming to Linux and Feral Interactive are porting it. The plan is to release it on November 2nd. More information is available from the Feral mini-site and Gaming on Linux. The game will be powered by the Vulkan API, as confirmed by Feral Interactive in another tweet. This will be their third Linux game to use Vulkan!

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Khronos Standards for Neural Network Acceleration & Deployment at ESC 2017

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The Khronos Group will be holding a two hour tutorial at the Embedded Systems Conference '17 in December. Attendees will gain an understanding of the architecture of Khronos standards for computer vision and neural networks; getting fluent in actually using OpenVX and NNEF for real-time computer vision and neural network inference tasks.

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Qt 5.10 beta introduces initial Vulkan support and a preview of a Qt WebGL Streaming Plugin

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The Qt Company, a Khronos member, has recently announce Qt 5.10 Beta. A few new features with Qt 5.10 include initial support for Vulkan and a preview of Qt WebGL Streaming Plugin. ICS has posted a blog to walk you through the new WebGL feature.

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Mastering the Khronos Blender glTF 2.0 Exporter webinar today

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The Khronos Group is presenting today Mastering the Khronos Blender glTF 2.0 Exporter webinar. Open to all, the webinar will be held online on at 10am Pacific time. This 1-hour webinar will be presented by the people who developed the exporter, and we’ll of course end with a Q&A session. glTF 2.0.

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Arm releases PerfDoc v1.0

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PerfDoc is a Vulkan layer which aims to validate applications against the Mali Application Developer Best Practices Guide. Just like the LunarG validation layers, this layer tracks your application and attempts to find API usage which is discouraged. PerfDoc focuses on checks which can be done up-front, and checks which can portably run on all platforms which support Vulkan. The intended use of PerfDoc is to be used during development to catch potential performance issues early. The layer will run on any Vulkan implementation, so Mali-related optimizations can be found even when doing bringup on desktop platforms. Just like Vulkan validation layers, errors are reported either through VK_EXT_debug_report to the application as callbacks, or via console/logcat if enabled. Dynamic checking (i.e. profiling) of how an application is behaving in run-time is not currently in the scope of PerfDoc. Some heuristics in PerfDoc are based on "arbitrary limits" in case where there is no obvious limit to use. These values can be tweaked later via config files if needed. Some checks which are CPU intensive (index scanning for example), can also be disabled by the config file. Please visit the GitHub repository for PerfDoc.

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Mozilla working to bring Mixed Reality to the Web - WebXR

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Mozilla announced a new development program for Mixed Reality that will expand its work in Virtual Reality (VR) and Augmented Reality (AR) for the web. There is a draft WebXR API proposal, which uses WebGL, for providing access to both augmented and virtual reality devices.

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Intel to Introduce New CPU-FPGA Hybrid Chip Supported by Acceleration Stack and OpenCL

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Last year, Intel acquired FPGA-focused Khronos member Altera. Intel has now announced a new line of hybrid chips that combine FPGAs with their well-known CPUs. One of the more interesting aspects of the new Intel FPGA ecosystem is the Acceleration Stack, an OpenCL based programming environment that can be used by developers for hybrid cards or discrete cards, including FPGAs, CPUs, and GPUs. The stack abstracts the programming required for the FPGAs to streamline and speed up development for accelerators and applications being used. Additionally, it allows for code to be reusable — porting between FPGAs/GPU/CPU should be possible without major changes. OpenCL, a C based programming language, will. This is quite the opposite of what had been available when Intel released the E600C seven years ago.

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SPIR-V tools for Vulkan-Compliant shaders

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Vulkan developers: Are you generating SPIR-V shaders from HLSL using glslangValidator built from https://github.com/KhronosGroup/glslang? In order to guarantee that your SPIR-V is legal for Vulkan, you must now include spirv-tools when building glslang. Read this LunarG post for more information.

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Interview with Neil Trevett Part II from RedGaming now online

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RedGamingTech recently posted Part I of an interview with Neil Trevett - 'CUDA, AI, Self Driving Cars, GameWorks & Deep Learning', President of The Khronos Group. Part II 'Vulkan, Game Development & VR & Graphics Technology' of the interview is now online.

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Khronos Standards at Arm TechCon October 23-26

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Khronos Group will be represented at this years Arm Technology Conference with OpenCL, OpenGL and NNEF. Complete details of the Khronos Standards are available on the Khronos event page.

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