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From Wired: Supercomputing Power Hits the Desktop, Minus the Software

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Wired magazine’s Bryan Gardiner says: Just last week, Khronos, the industry consortium behind the OpenGL standard, announced what it calls Open Computing Language, or OpenCL. With this new heterogeneous computing initiative, the group hopes to come up with a standardized (and universal) way of programming parallel computing tasks. In many ways, it's the Holy Grail developers have been waiting for: a hardware-agnostic standard that unleashes the power of multi-core CPUs and GPUs using a familiar language. Apple is throwing its weight behind parallel processing too, and last week committed to using the OpenCL specification as part of its next operating system release, Snow Leopard. Other companies, including AMD, Nvidia, ARM, Freescale, IBM, Imagination, Nokia, Motorola, Qualcomm, Samsung and Texas Instruments have joined the OpenCL working group. If initiatives like OpenCL gain momentum, the days of researchers applying for grants and traveling across the country to use a given university or research facility's super computer may well be at an end. Similarly, distributed computing projects like Folding@Home and Seti@Home may see an huge boost in performance by using hundreds of thousand of computers equipped with these new powerful processors. Of course, if curing cancer or looking for aliens isn't your thing, we can also be fairly certain that Crysis will really scream on any system equipped with these new GPUs.

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Khronos Launches Heterogeneous Computing Initiative

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The Khronos™ Group announced today the formation of a new Compute Working Group to create royalty-free, open standards for programming heterogeneous data and task parallel computing across GPUs and CPUs. The creation of this open standard is intended to enable and encourage diverse applications to leverage all available platform compute resources on a wide range of platforms.

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AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance

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AMD has reached a new milestone in the mobile graphics industry becoming the first 3D graphics technology provider to achieve OpenGL® ES 2.0 conformance certification. AMD OpenGL ES 2.0 mobile graphics technology, which will be included in AMD processors, is based on the same AMD Unified Shader Architecture powering the Microsoft® Xbox 360™ video game console. OpenGL ES 2.0 enables rapid rendering of cutting-edge 3D graphics for a variety of consumer electronics devices. The AMD OpenGL ES 2.0 implementation achieved conformance when they met key feature requirements while being rigorously tested and reviewed by the Khronos Group, the independent industry consortium responsible for the development, promotion and certification of the OpenGL ES standard.

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Khronos Group announces Siggraph 2008 BOF time slots

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The Khronos Group has announced the place and time of their three BOF's at Siggraph 2008 Los Angeles Convention Center. A notable addition to this update show a time and date has been set for the OpenGL BOF, on August 13th at the Wilshire Grand Hotel. Also updated are the COLLADA BOF on August 14th and the Khronos Handheld BOF, both at the LACC. To reserve your spot at any of these BOF's, sign up today on the Khronos Siggraph 2008 events page.

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OpenSceneGraph announces training session in denver this June

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Bob Kuehne of Blue Newt Software and Paul Martz of Skew Matrix Software are pleased to announce that registration is now open for two OpenSceneGraph (OSG) training courses in Denver, CO, June 11-13, 2008. These two courses will provide developers with essential OSG programming skills and visual database creation techniques.

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GSMA Mobile Innovation Global Award entry deadline April 25 2008

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The Americas Tournament of the 2009 GSMA Mobile Innovation Global Award Competition is now open! By entering your product, service, or idea, you engage in a rich industry competition led by Mobile Operators and Investors. You’ll have the opportunity to win one of two finalist slots and a trip to Barcelona, Spain, where each Marketplace finalist will compete for the Mobile Innovation “Global Champion” title. The call for entries deadline for the Americas tournament is 25 April 2008.

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Web3D 2008 Symposium call for papers deadline extended to April 21st

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Web3D.org has announced a deadline extension for a call for papers to the 13th International Symposium on 3D Web Technology. The annual Web3D Symposium is a major event, which unites researchers, developers, experimenters, and content creators in a dynamic learning environment. Attendees share and explore methods of using, enhancing, or creating new 3D Web and Multimedia technologies, such as (but not limited to) X3D, VRML, COLLADA, Croquet, MPEG4, MPEG7, Java3D, and Canvas3D. The symposium will also focus on recent trends such as interactive 3D graphics and applications on mobile devices. Authors are invited to submit their work (short or full papers) for review by the international Program Committee. Both research and applications papers are of interest to Web3D 2008. The papers must be innovative and contribute to the advancement of 3D Multimedia technologies on the Web. For more information please visit the Web3D 2008 Symposium call for papers home page now.

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Imagination Technologies POWERVR OpenGL and OpenVG capable parts used in new Intel(r) Centrino(r) At

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Imagination Technologies System-on-Chip Intellectual Property confirms the new Intel(r) Centrino(r) Atom(tm) processor technology uses IMGTEC's OPENGL 1.1/2.0 and OpenVG capable part POWERVR(r) SGX graphics and POWERVR VXD multi-standard HD video technologies. These graphics and video technologies will enable the user to enjoy a richer Internet multi-media experience while at the same time consume less power.

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TransGaming Joins Industry Leaders as Khronos Group Member

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TransGaming Inc, a leading developer of portability and graphics technologies has become a Khronos™ Group Contributing Member, joining over one hundred industry leading technology companies. TransGaming will participate and vote with all Members in the ongoing development and promotion of open standards for the authoring and acceleration of dynamic media on platforms ranging from embedded systems to high-performance desktop and workstation systems.

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Khronos posts slide set from GDC 2008

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The Khronos Group posted a slide set from the Game Developers Conference 2008 to their developers library today. The current slide set outlines the ecosystem of the Khronos Group.

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