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Come Together, Right Now: Siggraph 2007

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Your friends might be digging out their swimmies and cleaning up the barbecue but if you’re reading this, summer means something else entirely to you. It means Siggraph and a wonderful week in sunny San Diego spent in dark rooms laughing at teapot jokes.

Siggraph, the world’s largest support group for graphics lovers kicked off August 5 and runs through August 9 at the San Diego Convention center. There are several very important themes this year for the Khronos Group as it enables multimedia development on every computer platform from handhelds to super computers.

  • OpenGL The OpenGL ARB Unveils Details of Upcoming OpenGL 3
  • COLLADA will have another great BOF this year, with demonstrations of FX Composer 2.0, C4 Engine, 3DS Max, Maya, AgentFX, Verse, Poser, XSI, Anark Studio, COLLADA RT and Photoshop CS3.
  • OpenKODE is gaining traction as handheld developers look for ways to port their applications across the wide variety of handheld platforms out there.
  • OpenMAX APIs are being further developed to address the multiple requirements of multimedia on multiple platforms.

In fact, almost every working group within Khronos has news.

We hope to see you this week. Be sure to bookmark this webpage as we will be bringing you all the latest breaking news!

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3D graphics hardware IP uses OCP bus interface

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Providing scalable high performance low power 3D graphics cores to the embedded space for handheld devices, mobile phones, vehicle navigation systems, amusement game consoles and other embedded graphics applications, DMP has adopted the Open Core Protocol as the standard bus interface for their components.

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New features added to the MADLIX on-line 3D gallery

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MADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX uses OpenGL and runs with all Java enabled webrowser. The updated MADLIX site features a new and improved 3D viewer with model preview, faster loading and Facebook integration. In Facebook users can share models using the MADLIX 3D-wall. The content pipeline has been updated with an on-line publisher available for all Java enabled platforms supporting the COLLADA 1.4.1 specification.

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OpenSceneGraph Training at Terrain Summit 07

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A 2-day intermediate OpenSceneGraph developer training session will be held September 26-27 in Huntsville, Alabama, in conjunction with the Terrain Summit 07 conference. OpenSceneGraph is an OpenGL-based cross platform open source scene graph API. Course instructors are Bob Kuehne (co-author, OpenGL Programming on Mac OS X) and Paul Martz (author, OpenGL Distilled). Visit the URL for online course registration.

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3d-test has posts new Interviews with COLLADA, Khronos and more

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3d-test Panorama of web 3d technologies - Real Time 3D & Interactive media has posted a new set of Interviews. Included are interviews from Ed Plowman - ARM, Nicolas Verley et Jason "Chinny" Brynford-Jones - SoftImage, Neil Trevett - Vice President Embedded Content, NVIDIA and many more. If this is your first time to visit the Interview archives at 3d-test, you will find lots of great older interviews from COLLADA, NVIDIA and many others.

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Jon Peddie Research Report on Semiconductor Opportunities in Handheld Market

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A new 300 page Jon Peddie Research Report on Semiconductor Opportunities in Handheld Market is now available. The report Identifies Sectors for Growth, Predicts Consolidation, Forecasts Trends. Marketing and consulting firm Jon Peddie Research announced the release of its latest 300-page report, Handheld Multimedia Devices 2nd Edition. The report is based on two years of extensive research and identifies opportunities in multimedia for semiconductor, IP, software, sensors and tuner suppliers in handheld devices such as mobile phones. JPR has been studying, lecturing worldwide, and reporting on the handheld market since 2000 and has widely canvassed the companies and individuals in this field to obtain product information, trend data, market sizing and forecasts, and competitive issues for the current report.

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Photoshop Plug-In for Google 3D Warehouse using COLLADA now available

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Adobe Systems Incorporated and Google Inc. announced the Photoshop® CS3 Extended plug-in for the Google 3D Warehouse, enabling Adobe® Photoshop CS3 Extended users to take further advantage of the software's powerful compositing, painting and image-editing toolset for editing 3D content. Once downloaded, the plug-in opens a dialog box that connects directly to Google's 3D Warehouse via the Internet. Users can browse and search the 3D Warehouse for content, and download and save selections to their hard drive. Downloaded models will be saved in the COLLADA format. With support for industry standard 3D formats, including COLLADA, Photoshop CS3 Extended opens 3D models as 3D layers. The plugin is available here.

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Siggraph 2007 BOF schedule and registration now online

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Khronos is happy to announce a very well rounded Birds of a Feather (BOF) schedule for SIGGRAPH’s 34th international conference and exhibition on computer graphics and interactive techniques. Running August 7th and August 8th at the San Diego Convention Center, these informal get-togethers are filled with presentations, discussions, and demonstrations for people who share interests, goals, technologies, environments, or backgrounds in OpenGL, OpenGL ES, OpenKODE, COLLADA, OpenVG, OpenMAX and much more.

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gDEBugger V3.1 Adds Support for Windows Vista

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gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize application performance. The new V3.1 Adds Support for debugging and profiling OpenGL applications on Windows Vista™. Also, gDEBugger OpenGL state variables Comparison Viewer now automatically compares all current state variables values to the OpenGL default render context values. This version also includes significant performance improvements.

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MADLIX offers web-based COLLADA-OpenGL solution

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MADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX is OpenGL-powered and runs smoothly inside all Java-enabled browsers, with no need for custom plug-ins or application installation. The on-line gallery at www.madlix.com features high-quality content ready for insertion. MADLIX is accompanied by the MADLIX exporter tool enabling 3D artists to directly export their 3D artwork from Autodesk Maya to the MADLIX gallery. The exporter features pre-view functionality as well as a standalone viewer, supporting the MADLIX file format and the open standard file format COLLADA.

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