The Open Toolkit library is an advanced, low-level C# wrapper around OpenGL, OpenCL and OpenAL. It is suitable for games, scientific applications and any other project that requires 3D graphics, audio or compute functionality. Version 1.0 beta-1 introduces type-safe OpenGL ES 2.0 binding and a large number of new OpenGL tutorials on triangle picking, shaders, cubemaps and vertex buffer objects. It also contains a significant number of bug- and stability fixes; improves multi-monitor support; and improves support for multi-threading. Due to the amount and impact of the included bug fixes, users of previous versions are strongly encouraged to upgrade.
The Khronos Group announced today that it has ratified and publicly released the OpenWF Composition 1.0 and OpenWF Display 1.0 specifications, forming a new royalty-free, open standard for building windowing systems and accessing display control functionality in accelerated mobile and embedded devices. OpenWF enables a new degree of portability, acceleration and abstraction for windowing systems while adding functionality and features through close integration with Khronos application APIs. The OpenWF standard is accompanied by an open source sample implementation and a full suite of conformance tests implemented by the Khronos Group.
Freescales i.MX51 processors for automotive applications, and industrial and consumer applications, incorporates dedicated OpenVG™ and OpenGL®-ES hardware acceleration that is vital for popular customer requirements like Adobe Flash. "In combination with the QNX Aviage Middleware, customers can easily develop rich multimedia products with highly advanced human-machine interfaces imperative to the automotive infotainment space” said Romain Saha, business development manager at QNX Software Systems. Supported frameworks include DirectShow for Windows Embedded, GStreamer for GNOME™ and the Ubuntu OS, and OpenMAX™ for Android. Optimized graphics middleware for X Window System, OpenGL-ES and OpenVG graphics engines are also provided to enable rich user interfaces and graphics.
Top500.org will announce the new list of world's most powerful supercomputers during this month during Supercomputing 09 conference held in Portland, Oregon between November 14-20. Among those announcements, the Chinese National University of Defense Technology is hoping to have their new system listed in the top ten, running in practice at 563.1 TFLOPS and theoretically at 1.206 PFLOPS using GPUs running Linpack, SOPEoptimized code. Their supercomputer is using 5120 AMD RV770 GPUs.
The latest version of VMWare Fusion, a virtualization application for Mac was released today. Fusion 3 now offersOpenGL acceleration for Windows machines (OpenGL 1.4 in Windows 7; OpenGL 2.1 in Windows XP) and better DirectX support, which allows for Windows’ Aero 3D effects in both Windows Vista and Windows 7.
Renesas Technology announced the SH7777 (SH-NaviJ3), the third product in the SH-NaviJ Series of system-on-chip (SoC) devices for compact portable navigation and infotainment systems and low- and mid-priced dashboard-mounted car navigation and infotainment systems. It speeds up development through OpenGL ES 1.1 support and offers enhanced multimedia functions such as terrestrial digital TV broadcast support.
Vivante Corporation announced that Marvell has deployed Vivante’s GC-series graphics processors in the new Marvell® ARMADA™ range of application processors. "Marvell is a recognized leader in delivering a range of SoC products with leading edge performance and functionality," said Wei-Jin Dai, Vivante CEO. "Marvell’s ARMADA application processors showcase the leading edge applications that are possible when best-in-class CPUs are combined with Vivante’s high performance GPUs. Vivante has been working with Marvell and their customers along with the application and middleware ecosystem to bring an immersive multimedia user experience to a new class of consumer devices."
ARM announced the launch of the ARM® Mali Developer Center. The Developer Center offers a comprehensive suite of resources for graphics and embedded applications developers working with the Khronos OpenGL ES 1.1 and 2.0, OpenVG 1.0 and 1.1, as well as other APIs. Accessing these resources as members of the Mali ecosystem will enable developers targeting Mali graphics processing unit (GPU) platforms to bring best-in-class content to market.
Imagination Technologies reports mobile graphics hit a new milestone this month with over 100 leading consumer electronics products now using Imagination's POWERVR SGX to deliver advanced shader-based graphics. Enabling over 25 handsets and over 75 netbook and mobile Internet device (MID) products, Imagination's POWERVR SGX is the driving force behind the delivery of OpenGL ES 2.0 into the hands of consumers.
DMP has announced a new two day getting start GLSL Programming training course on December 10th and 11th 2009. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.