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NVIDIA releases OpenCL Driver To the Public

NVIDIA just released its first OpenCL-conformant graphics driver to the public. Up to now, it was only available to registered members of its GPU Computing developers program. Get your OpenCL driver today.

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MacResearch expands their OpenCL tutorial collection with episode 5

MacResearch initially launched its OpenCL Tutorials in August. Now they have five OpenCL tutorials in video format. The latest in their series is a video Questions and Answers session based on feedback from Episode 4 - Memory Access and Layout. If you are just getting started with OpenCL, these video tutorials from Mac Research make a great starting place.

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Intel unveils OpenGL ES 2.0 capabable System-on-Chip for Internet Televisions

Intel Corp. unveiled the Atom CE4100 media chip at the Intel Developer Forum (IDF) 2009. The CE4100 provides MPEG-4 support, 3D graphics, can capture uncompressed 1080p video, offers high-end audio, has a built in NAND controller and support DDR2 and DDR3 memory. The new chip provides full support for OpenGL ES 2.0 and Flash 10, providing a great environment for Flash based games, video and rich web content. A short video featurette is available at ZDNet.

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COLLADA, Spore Creatures, WebGL and Mozilla–What a combo

Being able to export your Spore Creatures into .dae COLLADA format was a pretty cool trick. However, you could only preview your creatures as 2D images in your browser. Over the weekend, Mozilla was hard at work, fixing a few bugs in their implementation of WebGL. Over the weekend Vladimir Vukićevićwas was also busy putting together a very cool demo that will let you view your COLLADA exported Spore Creatures in 3D, right in your browser. If you have a browser with WebGL enabled, here is the demo page in action.

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Khronos Group expands OpenCL forums for coders

The Khronos Group has expanded the OpenCL section of their public forums, giving an area for users and coders to mingle together. The forums now contain categories for beginner and advanced coders, hardware and software issues for end users, OS specific question and help, and an area to discuss SDK's, toolkits and wrappers. The Khronos Group message boards are visited by the developers behind all the Khronos API's on a regular basis, and offer the best place to get help and give help. We look forward to seeing you on the Khronos forums soon.

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Pixelux and AMD to develop OpenCL acceleration for Digital Molecular Matter engine

Pixelux will work with AMD to develop an OpenCL accelerated Digital Molecular Matter engine. Pixelux are the folks who developed the Digital Molecular Matter engine used by Lucas Film for some of their effects. Recently, Pixelux released an end user plug-in version of the Digital Molecular Matter for Maya.

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Palm Pixi specs include OpenGL ES 2.0 graphics

The upcoming Palm Pixi will have the new MSM7627 chipset from Qualcomm giving close to the same performance as the Pre. Featuring two ARM cores integrated as a single chip – a dedicated CPU core and a dedicated modem processor – 320MHz application DSP for multimedia supporting full 30 fps WVGA encode/decode, 200MHz hardware-accelerated 3D graphics core supporting OpenGL ES 2.0, high-resolution camera and integrated GPS.

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Khronos OpenCL Slide Presentations and Tutorials from Hotchips 2009 Now Online

The Khronos Group hosted a series of OpenCL tutorials at the Hotchips 2009 event in August on high performance chips. All of these OpenCL tutorials are now online in the Khronos Developers Library. Included are tutorials from AMD, EA, Intel, Nokia, NVIDIA, and of course the Khronos Group.

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OpenGL ES 1.1 and 2.0 framerate comparison on iPhone 3G and 3GS

iPhones Wikipedia has posted a short video from Tap Tap Tap comparing the framerates between an iPhone 3G running OpenGL ES 1.1 and an iPhone 3GS running OpenGL ES 2.0.

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NVIDIA Releases First OpenCL Performance Profiler for the GPU

NVIDIA released a new OpenCL Visual Profiler for Windows and Linux for developers. Leveraging the extensive performance instrumentation in NVIDIA's OpenCL drivers and hardware performance signals designed into NVIDIA GPUs, the OpenCL Visual Profiler provides developers with insight into performance bottlenecks and opportunities for optimization. NVIDIA also released a Best Practices guide for OpenCL.

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