New members Monotype Imaging, Scaleform, & TAT join to develop OpenVG; Hardware accelerated demos at GDC
OpenVG enables hardware acceleration of libraries such as such as Flash and SVG, enabling high-quality, anti-aliased, scalable 2D vector graphics on embedded and handheld devices with highly interactive performance and low levels of power consumption. The OpenVG standard has been designed to seamlessly interoperate with OpenGL ES 3D graphics; creating a high-performance, fully integrated 2D and 3D embedded graphics acceleration environment. New Khronos members Monotype Imaging, Scaleform, & TAT have joined to participate in ongoing development of the OpenVG API. At GDC there are demonstrations of hardware accelerated OpenVG from Bitboys, Hybrid Graphics, Scaleform, and PowerVR, as well as software implementations from HUONE and Ikivo
NVIDIA, a worldwide leader in programmable graphics processor technologies announced that it will acquire Hybrid Graphics Ltd., a leading developer of embedded 2D and 3D graphics software for handheld devices. This acquisition will enable the customers of both companies to deploy compelling OpenGL ES and OpenVG graphics solutions for the entire worldwide handheld market.
The partnership between ALT Software and Hybrid Graphics will allow both companies to expand their customer base and product offerings by jointly providing system integration services,software products and more flexible and responsive customer support for graphics rendering on embedded devices using OpenGL, OpenGL ES, OpenVG and Java. Together their products address automotive, avionics, mobile, medical, and instrumentation markets.
Game Developers Conference (March 20-24) to feature OpenGL ES and COLLADA tutorials, demos, and sessions
The Game Developers Conference (GDC), March 20-24, 2006 is the official trade event "by game developers for developers" of computer, console, mobile, arcade, online games, and location based entertainment. This year there will be a number of session and tutorials on OpenGL ES, Shader development and COLLADA. The sessions are designed to help mobile game developers look ahead at how they may need to modify their game development and design considerations. They introduce them them to OpenGL ES, OpenGL ES 2.0 shaders, hardware accelerated JSR-184, and using COLLADA in a mobile 3D toolchain, including PS3.
The presentations from the Austin Khronos Mobile Gaming Forum are now online. Presentations cover OpenGL ES 1.1 hardware acceleration porting and optimizations, the structure of OpenVG and a brief introduction to the new embedded audio API, OpenSL ES. The Khronos Overview (4.4 MB pdf) is a fast way to understand the Khronos platform for embedded media, from APIs to authoring tools.
IBC2005 Press Conference presentation overviews the latest on the Khronos API and Tools family (5.3 MB pdf)
This presentation from the IBC2005 press briefing overviews the Khronos family of APIs and Tools of royalty-free platform for media acceleration. In addition to the technical and strategy material about OpenGL ES, OpenML, OpenMAX, OpenVG, Collada and OpenSL ES, the press conference was also an opportunity for demonstrations of OpenGL ES on OMAP2 from Texas Instruments (multiple engines for parallel processing on your handset which lets you play OpenGL ES 3D games on your mobile device with diplay on a TV) , and of the new MTIS alexVG OpenVG 1.0 software implementation for the ARM & XScale Platforms (Windows and Linux).
TTPCom will integrate Hybrid's OpenGL ES-compliant 3D graphics and OpenVG-savvy Scalable Vector Graphics -Tiny technologies into TTPCom's AJAR mobile application platform (a toolset for the development and testing of applications and user interfaces and a complete suite of applications for leading-edge mobile phones).
Aplix Corporation, Barco, Beatnik, BitFlash, Broadcom, Emuzed, Fraunhofer IIS, MTIS, Packetvideo, Philips Software, Siemens Communications and Skyworks Inc. have become Khronos Contributing Members while Silicon Studio has become a Khronos Adopter for OpenGL ES 1.0.
OneStone Math for the PocketPC, is a powerful, innovative calculus program designed for educators and students that uses the OpenGL ES API to create stunning 3D graphics on standard Pocket PCs. It includes tools for evaluating integrals, derivatives, and performing 2 and 3D vector math, provides the standard Windows features like the ability to save and open files, and offers a tightly focused feature set so users can concentrate on the insights the program provides, rather than struggling with calculator manuals or device-specific behaviors
This video capture of hardware accelerated OpenVG running on a Bitboys G12 processor shows the uses of OpenVG in mobile devices for high-quality graphics, interactive user interface, foreign language support, and more. This is an actual video grab of the output from a PDA device using a regular OpenVG 1.0 and the Bitboys accelerator.