“3D graphics in mobile phones makes sense” artilce explains how 3D is becoming a key part of handset design
This article looks at how chip makers are now looking to put 3D into their fulll range of mobile offerings, not necessarily for games but for the user interface. This is allowing new applications and new ways of handling the large amounts of complex data in more intuitive ways.
Episode #2 in the Khronos Mobile Media Developer podcast series focuses on OpenSL ES - a cross-platform foundation for audio on mobile devices with support for interactive sound for games, streaming audio, music mixers and ringtones. OpenSL ES addresses the current industry problem of a bewildering variety of proprietary audio APIs in the mobile space. Games or music applications have to either write to the lowest common demonitor (which is very low) or lose portability between devices. OpenSL ES offers a cross-platform, common API, with support for current standards built in. In addition it provides standardized access to advanced audio functionality, as well as hardware accelerated support for higher-level audio APIs such as OpenAL.
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The keynote presentation from the Korea Games Conference covers each of the Khronos mobile APIs and how they can integrate together through OpenKODE. OpenKODE provides foundation-level acceleration for advanced user interfaces and media applications that mix multiple media types.
New Academic Membership enables leading universities and researchers to participate in the development of open standards mobile technologies
The Khronos Group has officially launched its Academic Members program. This program enables researchers and student from a broad range of fields, to participate in the development of open standards for mobile and desktop media technologies. Schools, universities and research institutions are encouraged to join. Khronos will also be actively working Academic members to develop courseware. MIRALab in Geneva Switzerland is the first to join with a focus on virtual reality projects using COLLADA.
The COLLADA open standard XML-based digital asset exchange schema for interactive 3D applications is gaining rapid industry acceptance. COLLADA 1.4 is now supported by the industry's leading 3D authoring tools including 3ds Max, Blender, DAZ|Studio, Feeling Viewer, FX Composer, Google Earth, Houdini, Maya, Sketchup, and XSI as well as Khronos' COLLADA Test Framework, COLLADA DOM/FX/RT/Refinery COLLADA 1.4 includes core features such as mesh geometry, skinning, morphing, animation and data validation as well as COLLADA FX for defining visual effects and COLLADA Physics for physics effects including rigid body dynamics, rag dolls, constraints and collision volumes.
The new OpenGL Pipeline newsletter announces that the Khronos Group and OpenGL ARB plan to merge. The goal is to maximize synergy and accelerate adaptation to market demands. This will give the OpenGL ARB the opportunity to pursue advanced graphics capabilities that are being used in AEC, digital content creation, visual simulation, and science research, and OpenGL ES, the ability to distill OpenGL down to its essentials for mass-market and consumer applications - both APIs building on a common architectural foundation. Also see the article on TG Daily which discusses the strategy more fully in terms of the other Khronos technologies.
Kynapse is an middleware solution for large scale A.I. behavior simulation that lets non player characters move around in any 3D dynamic world, understand their environment, hide, communicate, cooperate, drive vehicles, etc. The 4.0 version supports hierarchical PathFinding and data streaming both for PathFinding and 3D perception, very large number of entries, and COLLADA import.
ATI has acquired Bitboys Oy. Bitboys is know for its OpenGL ES 2.0 3D graphics and OpenVG 1.0 2D vector graphics technologies optimized for high-volume mainstream mobile phones. These graphics cores will be supported by ATI's common software stack which covers its complete range of multimedia co-processors. This unified software environment will allow developers to easily create content for a range of devices and offers mobile phone manufacturers faster time to market.
Feeling Software is implementing a COLLADA importer for Unreal Engine 3 using FCollada. FCollada is an open-source C++ library which offers support for COLLADA interoperability (used in ColladaMaya and ColladaMax for interoperability with any COLLADA compliant DCC tool).
Intel has joined the Khronos Group as a Promoter member and will also hold a seat on the Board of Directors to further advance the evolution of open standards that enable the authoring and acceleration of games and media on a wide variety of platforms and devices, such as mobile phones. Also announced in other Khronos news today, new members Emdigo, Feeling Software, Monotype Imaging, RadVision, Reigncomm, Scaleform, Softimage and TAT bring the total number of companies participating in the Khronos Group to over one hundred.