Imagination Technologies announced that its POWERVR graphics acceleration technology is the world's first to pass the Khronos™ conformance tests for OpenVG™ 1.0.1. Imagination has completed conformance testing of their OpenVG implementation using the official Khronos conformance test suite, and has achieved a 100% successful pass rate for all tests. Khronos formally approved Imagination’s claim for OpenVG 1.0.1 conformance on January 10th 2008.
Jon Peddie Research has posted a complimentary wrap up from their TechWatch journal. Not covering specifically any Khronos API's, they do cover a few of the Khronos Group members. Being the holiday season and seeing as how this is a complimentary offering from Jon Peddie, I thought it worth while letting you know about this great read.
Blue Newt Software and Skew Matrix Software are pleased to announce the publication and immediate availability of OpenSceneGraph Reference Manual v2.2. Their book documents the current release of the cross-platform OpenGL-based scene graph API. The 640-page book is available as a PDF file or softbound. Bob Kuehne (Blue Newt Software) and Paul Martz (Skew Matrix Software) co-edited the book.
Remi Arnaud will be lecturing at this years GDC in Lyon on how to take advantage of COLLADA in the content pipeline. This presentation is for artists and programmers that want to discover COLLADA, or want to learn more about this technology and all the possible usages.
OpenSceneGraph recently announced a new training course to be held in Washington DC. This training event is co-instructed by Bob Kuehne (Blue Newt Software) and Paul Martz (Skew Matrix Software). The training will be held in the heart of Washington DC with easy train, metro, and parking, all near the location. The three days are broken into two courses: January 22-23 will teach you everything you need to know in order to move from basic OSG usage to detailed and comprehensive library features. January 24 will cover creation and rendering of large terrain/urban databases in OSG. Registration is now on and space is limited, so don't delay, sign up today.
ARCSoft’s TotalMedia Mobile multimeda software applications have been integrated into NXP’s Nexperia ARM based cellular system solution 5210 family for 2.5G/2.75G cellular feature phones. The ArcSoft TotalMedia Mobile software applications are pre-integrated in the 5210 family. Providing an OpenMax IL interface, the ArcSoft solution includes a host of multimedia features.
NVIDIA have launched their annual web-based Developer Survey for 2007. The survey helps NVIDIA steer their efforts in providing help, documentation, and tools for graphics developers. Don't let the interests and goals of OpenGL developers go under-reported! Participate here.
Google has updated the 3D Warehouse with a significant new feature. Models in the 3D Warehouse can now be downloaded in the Collada file format (an open standard 3D file format). Collada files are supported by Google Earth. This is particularly significant because this means you now have an even faster way to bring models from the 3D Warehouse into Google Earth. The Collada files are downloaded in a Zip file. After downloading one you can simply drag the model's DAE file from the Zip file straight into Google Earth's Places folders and the model will be loaded on top of your current location. Note that if you are viewing the 3D Warehouse in a language other than English, you may not see the Collada file format option for a given model.
Symbian announced today New Symbian technologies to shape the future of converged mobile devices and service. Symbian Limited, developer and licensor of Symbian OS™, the market-leading operating system for advanced, data-enabled mobile phones known as smartphones, today announced two ground-breaking technologies, ScreenPlay and FreeWay, to power the future of mobile computing. The newly announced technologies offer dramatic enhancements in the vital areas of graphics and connectivity, which are essential in driving the growth and reach of smartphones. "Consumers are expecting more intuitive, more informative and more entertaining graphics experiences on their phones. Symbian is heavily involved with Khronos to help create and promote open standards for mobile graphics and media. By supporting open standard APIs, Symbian has ensured that ScreenPlay will receive strong industry support," said Neil Trevett, president of the Khronos Group.
Jon Peddie Research has posted an online poster of The History of 3D in Computers. From gigantic wonders of the world to handleheld supercomputers--Movies and Games feature better and better graphics, while devices become smaller and smaller. A great time line presentation of the progress of 3D from the 1949 MIT SAGE air defense system to the present Nokia N95, the first mobile device with 3D shader hardware.