Khronos is happy to announce a very well rounded Birds of a Feather (BOF) schedule for SIGGRAPH’s 34th international conference and exhibition on computer graphics and interactive techniques. Running August 7th and August 8th at the San Diego Convention Center, these informal get-togethers are filled with presentations, discussions, and demonstrations for people who share interests, goals, technologies, environments, or backgrounds in OpenGL, OpenGL ES, OpenKODE, COLLADA, OpenVG, OpenMAX and much more.
gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize application performance. The new V3.1 Adds Support for debugging and profiling OpenGL applications on Windows Vista™. Also, gDEBugger OpenGL state variables Comparison Viewer now automatically compares all current state variables values to the OpenGL default render context values. This version also includes significant performance improvements.
MADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX is OpenGL-powered and runs smoothly inside all Java-enabled browsers, with no need for custom plug-ins or application installation. The on-line gallery at www.madlix.com features high-quality content ready for insertion. MADLIX is accompanied by the MADLIX exporter tool enabling 3D artists to directly export their 3D artwork from Autodesk Maya to the MADLIX gallery. The exporter features pre-view functionality as well as a standalone viewer, supporting the MADLIX file format and the open standard file format COLLADA.
Many of the presentation from GDC are now available as PDF. Presentations cover OpenGL (2.1 and beyond), COLLADA, OpenKODE, OpenMAX, OpenVG, OpenSL ES, OpenGL ES 2.0, as well as news and announcements about the new glFX and Composition Working Groups.
AZTEQ mobile to collaborate with Acrodea on commercializing OpenKODE based gaming solution on mobile handsets
AZTEQ mobile Acrodea have announced that they will collaborate to commercialize OpenKODE mobile solutions. AZTEQ will use the OpenKODE implementation from Acrodea on its AZMA handset client software. AZMA is a complete, pre-integrated and tested software offering for mobile gaming. This collaboration will enable popular, console-class game titles to be offered on mobile devices with significantly lowered porting costs and an accelerated time to market.
This interview with the ARM Mali product manager, discusses hardware acceleration for the mobile industry: "In terms of graphics performance and quality the first generation of handsets with 3D acceleration capability are similar to Nintendo DS or PSP (supporting OpenGL ES 1.0 and 1.1). In the 2nd generation (appearing in 12-18 months) we expect to reach roughly similar levels of image quality to PS2 or Gamecube. The 3rd generation is probably the most interesting as we will see the introduction of OpenGL ES 2.0 capable acceleration."
“3D graphics in mobile phones makes sense” artilce explains how 3D is becoming a key part of handset design
This article looks at how chip makers are now looking to put 3D into their fulll range of mobile offerings, not necessarily for games but for the user interface. This is allowing new applications and new ways of handling the large amounts of complex data in more intuitive ways.
Episode #2 in the Khronos Mobile Media Developer podcast series focuses on OpenSL ES - a cross-platform foundation for audio on mobile devices with support for interactive sound for games, streaming audio, music mixers and ringtones. OpenSL ES addresses the current industry problem of a bewildering variety of proprietary audio APIs in the mobile space. Games or music applications have to either write to the lowest common demonitor (which is very low) or lose portability between devices. OpenSL ES offers a cross-platform, common API, with support for current standards built in. In addition it provides standardized access to advanced audio functionality, as well as hardware accelerated support for higher-level audio APIs such as OpenAL.
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The keynote presentation from the Korea Games Conference covers each of the Khronos mobile APIs and how they can integrate together through OpenKODE. OpenKODE provides foundation-level acceleration for advanced user interfaces and media applications that mix multiple media types.
New Academic Membership enables leading universities and researchers to participate in the development of open standards mobile technologies
The Khronos Group has officially launched its Academic Members program. This program enables researchers and student from a broad range of fields, to participate in the development of open standards for mobile and desktop media technologies. Schools, universities and research institutions are encouraged to join. Khronos will also be actively working Academic members to develop courseware. MIRALab in Geneva Switzerland is the first to join with a focus on virtual reality projects using COLLADA.