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Imagination Technologies reveals latest version of POWERVR at Austin GDC Sept 15-17

Imagination Technologies POWERVR Insider SDK, which continues to remain developers' preferred development environment for the creation of OpenGL ES 2.0 as well as OpenGL ES 1.1 and OpenVG applications, is demonstrating the latest version of the SDK Austin GDC from 15-17 September 2008. Developers will be able to see Imagination's SDK and tools demonstrated on Stand 115.

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Eizo Shimbun of Japan interview with Khronos president on OpenGL and OpenCL

The Eizo Shimbun of Japan interviewed Neil Trevett, president of the Khronos Group about the recent highlights including OpenGL 3.0 and OpenCL at SIGGRAPH 2008. On OpenGL, the new OpenGL API supports the future creation of profiles to enable products to support specific market needs while not burdening every implementation with unnecessary costs. Beyond 3.0, OpenGL will support multi-OS platoforms including WindowsXP. On OpenCL, "I think OpenCL will be the first API ever with the shortest TAT from the announcement to launch", said Neil Trevett.

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Khronos interview in Japanese EETimes online magazine

Khronos is please to announce that a whole page article based on an interview with Neil Trevett, Khronos President, is in the September issue of EETimes Japan Magazine, circulation 44,000 monthly. The article explains the structure of OpenGL ES 2.0 and the relationship between OpenGL 3.0 and ES 2.0, as well as news on the newly announced OpenCL and updated on the latest highlight of the Khronos group.

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Khronos Group puts Siggraph Handheld BoF slides online, adds OpenGL ES slides to OpenGL BoF

Khronos Group has uploaded the Siggraph 2008 HandHeld BoF slides to the public developer library. Includes are presentations from Adobe FlashLite, HuOne, OpenVG, OpenWF, Jon Peddie and the Handheld Overview slide presentations. As well, Khronos has uploaded the OpenGL ES slide set to the OpenGL BoF library. A collection of photos from the OpenGL BoF are also available online.

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Khronos posts OpenGL BOF slide presentations from Siggraph

Almost 300 developers and industry leaders gathered to hear the details about OpenGL 3.0. Feedback was positive - great functionality has been added to the specification and the mechanisms put in place to move the specification forward quickly. In particular, Blizzard's insights into why OpenGL 3.0 met their commercial needs - and the fact that NVIDIA announced immediate availability of OpenGL 3.0 drivers drew rounds of applause.

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DMP announces OpenGL ES training course (beginner and advanced) and new referral program

DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for September 2008. DMP has also announced the "Introducer Campaign" for the training course. When a person who already has attended an OpenGL ES training course introduces a friend or colleague to OpenGL ES training getting started course, the introducer and the new attendee will receive a 3000 yen gift card. Complete details (in Japanese) can be found here. Complete details for the advanced course are here, and complete details for the getting started course here.

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Imagination Technologies’ Powervr SGX first with conformance for all khronos mobile apis

Imagination Technologies announced that POWERVR SGX is the world’s first 3D graphics acceleration solution to achieve conformance on commercially available production silicon for all of the Khronos™ mobile 2D and 3D graphics APIs which includes OpenGL® ES 2.0, OpenGL ES 1.1 and OpenVG™ 1.0.

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Khrono Group announces relaunch of Khronos.jp in Japan

Khronos.jp this week was relaunched under the guidance of Miacis.com. If you require up-to-date information in Japanse on Khronos Group activities, look no further than Khronos.jp. A special thanks to Hitoshi Kasai for working so hard to make this happen for Siggraph.

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OpenGL 3.0 a solid first step to streamlining

The register has a good followup to the 'firestorm' centered around the recent release of OpenGL 3.0. In an interview with Neil Trevett, president of the Khronos Group which heads up OpenGL, shows great promise within a short time period. Trevett personally hopes OpenGL 3.1 can be delivered in six months' time, as opposed to the two years it took to craft 3.0. In OpenGL 3.0 we have introduced a deprecation mechanism for the first time in OpenGL's 16-year history. The deprecation mechanism will let OpenGL planners flag up features that'll be removed from the next version of the 2D and 3D graphics rendering and visualization spec.

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The Khronos Group announced today it has released the OpenGL 3.0 specification

The Khronos™ Group announced today it has released the OpenGL® 3.0 specification with strong industry support to bring significant new functionality to the open, cross-platform standard for 3D graphics acceleration. OpenGL 3.0 includes GLSL™ 1.30, a new version of the OpenGL shading language, and provides comprehensive access to the functionality of the latest generations of programmable graphics hardware. The OpenGL working group has also defined a set of OpenGL 3.0 extensions that expose potential new functionality for the next version of OpenGL that is targeted for release in less than 12 months, and a set of extensions for OpenGL 2.1 to enable much of the new OpenGL functionality on older hardware. Additionally, OpenGL 3.0 introduces an evolutionary model to assist in streamlining the specification and to enable rapid development of the standard to address diverse markets. Finally, the OpenGL working group has announced that it is working closely with the emerging OpenCL standard to create a revolutionary pairing of compute and graphics programming capabilities. The new OpenGL 3.0 specifications are freely available at www.khronos.org/opengl.

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