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Vulkan vs OpenGL ES for a 3D satellite navigation app on PowerVR

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The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Follow Imagination as they walk through a comparison of OpenGL ES and Vulkan.

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Basemark Rocksolid AR/VR Engine using Vulkan

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Rocksolid Engine is Basemark's ultra-fast rendering solution, targeting AR and VR devices and applications. It's a lightweight, portable graphics engine for mission critical rendering needs. Basemark will be showcasing AR and architectural Revit CAD model demos running pure-bred Vulkan with minimal resource and power consumption at both GDC and this years MWC.

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Intel moving from beta to full official support for Vulkan on Windows going forward

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Intel announces that they are moving from beta support to full official support for the Vulkan API (version 1.0.33.0) on Windows going forward.

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CroTeam Serious Sam Fusion includes Vulkan support for all recent games

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In a recent blog post, Croteam announced 'Serious Sam Fusion 2017' is the label the team has given to a large update that will be hitting all of its recent games. All games starting at Serious Sam 3 will be playable on SteamOS, Linux, and macOS. Croteam is also removing DirectX 9 support in favour of the Vulkan API.

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ProtoTech WebGL Revit Exporter adds Virtual Reality option

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CAD enhancement specialist ProtoTech has updated its WebGL exporter for Autodesk Revit with the ability to create virtual reality scenes from Revit model data.

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openSUSE Tumbleweed users get Vulkan 1.0.39.1

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openSUSE Tumbleweed users get Linux 4.9.7, GCC 6.3.1, Wine 2.1, and new Vulkan.

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Intel announces certified drivers on Linux for OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0

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Intel now has drivers certified for the most advanced versions of all three open industry-defined 3D graphics APIs on Linux: OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0. OpenGL 4.5 certification was announced 3 February 2017 on the Khronos Group's Conformant Product page.

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Videos from Vulkan DevU in Vancouver now online

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There are seven videos from the January Khronos Vulkan DevU in Vancouver on Youtube now.

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A-Frame now support glTF

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glTF support has landed! This is an early, but more performant alternative to COLLADA and OBJ formats, and we’ll likely see it becoming heavily adopted in WebVR.

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Khronos VR standardisation initiative gets massive response

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The Khronos Group recently launched an initiative to standardise the way VR applications access the many available hardware platforms that have arrived on the scene over the last couple of years. On its website Khronos identifies industry demand as driving the initiative and judging by the number of companies that have added their names to the announcement and the industry leaders who have supplied quotes, that is no exaggeration.

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