General News related stories

Khronos OpenVX “Deep Dive” Hands-on Workshop at Embedded Vision Summit

Khronos is proud to be a sponsor of the Embedded Vision Summit on May 2-4 2016 in Santa Clara, CA. The Khronos OpenVX working group will be running an in-depth OpenVX tutorial at this highly focused event. The OpenVX workshop is being held on the final day of the Embedded Vision Summit, and includes tutorials on the OpenVX architecture, a hands-on lab to try out real-world examples of OpenVX acceleration, and tips to deploy OpenVX in your own applications and products.

Read More

Google releases Android Studio 2.0 with improved support for debugging OpenGL ES

Google has released the latest Android Studio 2.0, the official IDE for Android development. Among many of the improvements is an added a preview of the new GPU Debugger. For graphics intensive applications, you can now visually step through your OpenGL ES code to optimize your app or game.

Read More

NVIDIA Vulkan GeForce 364.91 Beta Driver

NVIDIA has made available its 364.91 beta Vulkan GeForce graphics driver, which updates Vulkan API to 1.0.8, improves pipeline creation performance and multi-threaded scaling, and fixes minor driver and SPIR-V compiler bugs.

Read More

Intel’s API without Secrets: Introduction to Vulkan part 2 and 3 now online

Intel has updated the API without Secrets: Introduction to Vulkan with Part 2 - Swap Chain, and Part 3 - First Triangle. As with previous installments, all of the sample code can be found on Github.

Read More

Khronos Milano Chapter and Autodesk present: The Future of Making Things

Are you a product designer working with 3D modeling or printing? Join "Khronos WebGL Milano" & "I Love 3D" at Autodesk on April 15th in Milan at the heart of Zona Tortona to learn more about turning ideas into reality with the new tools now available to designers. Spaces for The Future of Making Things are limited to 30 participants. Please register on the Milano Chapter page. Check out our complete list of upcoming Khronos Chapter meet ups around the world.

Read More

Xilinx and IBM to Enable FPGA-Based Acceleration within SuperVessel OpenPOWER Development Cloud

Khronos Group members Xilinx and IBM announced they will be enabling FPGA-based acceleration within the SuperVessel OpenPOWER development cloud. Development of performance demanding applications including big data analytics and machine learning is enabled by the Xilinx SDAccel Development Environment, hosted in SuperVessel. SDAccel allows application developers to describe their algorithms in OpenCL, C, and C++ and compile directly to Xilinx FPGA-based acceleration boards. The hosted environment will make FPGA-based application development faster and more accessible to a broad global community of developers.

Read More

Adobe Announces New 3D Printing Features for Photoshop CC including COLLADA rigging

At Adobe Max: The Creativity Conference, Adobe confirmed that they will be providing enhanced 3D support for Photoshop CC, including the ability to read COLLADA rigging and animation data. COLLADA Rigging Support: Users can import animation and rigging data from COLLADA files, and continue to paint, finish or refine 3D objects. You can also leverage the existing animation data and Photoshop Timeline to create promotional videos.

Read More

Mozilla discusses future of WebGL & gaming in your browser

Tweaktown talked to Martin Best, Mozilla's Director of Platform Product Management about the future of WebGL and gaming in the browser. Martin says "We have been working to improve the performance, reach and capability of WebGL. WebGL 2 is in development and already in Firefox Nightly for testing." Read the entire interview.

Read More

Intel: API without Secrets: Introduction to Vulkan Part 1: The Beginning

/assets/uploads/news/news_graphics/intel_rgb_3000.png

Following on the success of their first installment: API without Secrets: Introduction to Vulkan Part 0: Preface, Intel has released Part I, The Beginning. The entire sample project with full source code is available in a provided example that can be found on Github.

Read More

Khronos member and Chapter Leader Tomasz Bednarz to speak on Vulkan @FMX2016

Tomasz Bednarz will be giving a 30-minute talk about Vulkan, as an API that connects across scales. The session is about various hacks in code (code is art), and art. Starting with 8-bit computers, talk about graphics, art installations, shaders and using shaders to paint the world in VR, and finishing off with large visualisation systems, and how we do graphics and compute using massive systems.

Read More

Page 2 of 156 pages  < 1 2 3 4 >  Last ›

safety