Horowitz, Daniel - Software Engineer, NVIDIA

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Daniel is a software engineer at NVIDIA and is the Chairman of COLLADA FX Sub-Working Group. His work concentrates on improving content creation for PCs, consoles, and handheld devices. Prior to NVIDIA, he worked with Microsoft's Direct3D Solutions team concentrating on content creation and workflow technologies. Daniel has also worked on game engine's animation system and content pipeline for Halo2 at Bungie, engaged in game development at Electronic Arts, and procedurally generated stylizations of animation at Intel. Return to speaker page


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