Khronos Group News Archives

Intel Beignet Advances On More OpenCL 2.0 Support

Intel's open-source Beignet project for OpenCL support on Intel graphics hardware has landed a bunch of OpenCL 2.0 enablement work. Read More

Embedded Technology 2016 booth, workshop and presentation

The Khronos Group will participate in the Embedded Technology 2016 at Booth number B-31 in Japan from November 16-18. In addition to introducing the latest information of each API specification by Japanese member companies, Khronos is scheduled to conduct demonstrations of their products and technologies. There will also be an open stage presentation and workshop held in the exhibition hall with Neil Trevett, President of The Khronos Group. Read More

Presentations from the 2016 Vulkan DevU Seoul now online

If you missed the Khronos DevU in Seoul, you can now catch up with the online presentations. Khronos Group gave a full-day workshop on Vulkan in the latest DevU series in Seoul, Korea. This session providing attendees with an important overview, then quickly diving deep beyond the basics into Vulkan's use and structure, and then some case studies with code walkthroughs. If you are interested in hearing about Khronos Groups next DevU, signup for the Khronos mailing list. Read More

Vulkan Programming Guide now shipping

Vulkan Programming Guide now shipping

Amazon has started shipping the 1st Edition of "Vulkan Programming Guide: The Official Guide to Learning Vulkan." The guide is written by Graham Sellers, API lead on the Vulkan specification and John Kessenich, language lead on the Vulkan specification and Senior Compiler Architect at LunarG. The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Read More

Huawei Introduces the HUAWEI Mate 9 with support for Vulkan

Huawei Introduces the HUAWEI Mate 9 with support for Vulkan

Huawei Consumer Business Group event saw the unveiling of the HUAWEI Mate 9 using the Kirin 960 chipset. The Kirin 960 features an ARM Cortex-A73/A53 Octa-core CPU and Mali G71 Octa-core GPU. The GPU boasts a 180 percent performance uplift and a 40 percent improvement in energy efficiency compared to its predecessor. The Kirin 960 also takes full advantage of the pioneering Vulkan graphics standard on Android 7.0, increasing graphics performance by up to 400 percent. Read More

GStreamer 1.10 Open-Source Multimedia Framework Supports Vulkan API on Wayland

GStreamer is a set of libraries and plugins that are used by certain multimedia apps for playing music or video streams on a GNU/Linux distro. New features include implementation of Vulkan API support on the next-generation Wayland display server, as well as OpenGL and OpenGL ES improvements. Read More

Mesa 13.0.0 3D Graphics Library: support for OpenGL 4.5, OpenGL ES 3.2 and a Radeon Vulkan driver

The biggest new feature of Mesa 13.0.0 is OpenGL 4.4 and OpenGL 4.5 capability. Equally big news includes OpenGL ES 3.2 support for Intel Skylake or later, OpenGL ES 3.1 support for Intel Haswell, Windows-DRI support to the GLX component, as well as KHR_no_config_context and EGL_KHR_debug support for EGL component. The Mesa EGL interface also received support for EGL_MESA_platform_surfaceless. Read More

Feral Interactive announces Vulkan port plans

Feral Interactive announced on Twitch plans to release software running on the Vulkan API in the first half of 2017 Read More

Khronos member Maxon announces cross-platform GPU rendering collaboration with AMD

MAXON announced they have reached a licensing agreement for the use of AMD’s Radeon ProRender technology in MAXON’s Cinema 4D application. Radeon ProRender’s physically-based GPU rendering engine is built on platform-agnostic OpenCL architecture and will provide outstanding performance on both macOS and Windows. Written using OpenCL, Radeon ProRender can run on virtually any hardware. Radeon ProRender also provides a CPU backend which means Radeon ProRender can run on GPU, CPU, or a combination of multiple disparate GPUs. Read More

Lightweight Java Games Library 3.1.0 Released!

Lightweight Java Games Library 3.1.0 Released!

A new version of the Lightweight Java Games Library has been released. This provides java bindings for OpenGL, OpenGL ES, Vulkan, OpenCL, OpenAL, EGL, BGFX, etc. Read More

ARM announces Vulkan-enabled Mali-G51 graphics processor

The Vulkan-enabled ARM Mali-G51 graphics processor extends new Bifrost architecture to mainstream devices to enable more compelling user experiences. The ARM Mali-G51 also supports OpenGL ES 3.2 and OpenCL. Read More

Phoronix runs fresh OpenCL benchmarks on NVIDIA (370.28) and AMDGPU-PRO (16.30.3)

Fresh OpenCL compute benchmarks of 11 different GPUs when using the latest NVIDIA (370.28) and AMDGPU-PRO (16.30.3) Linux drivers on Ubuntu 16.04 LTS. The open-source (Clover-based stack) wasn't used for any open-source AMD OpenCL testing due to its less than stellar state. Read More

Microsoft to collaborate on glTF in 3D Formats working group

Microsoft to collaborate on glTF in 3D Formats working group

Earlier this week, at the Microsoft Windows 10 Event in New York, Microsoft shared their vision around 3D for everyone. As part of achieving that vision Microsoft announced they are joining the 3D Formats working group at Khronos to collaborate on its GL Transmission Format (glTF). Read More

Stack overflow now offers more tags for Khronos technology

Stack overflow is now offering a good selection of Khronos technology tags to help developers find relevant information more quickly. These are the tags we've found so far: Vulkan, OpenGL, OpenCL, OpenGL ES, WebGL, WebCL, glTF, COLLADA, OpenMAX, EGL, OpenSL ES, SPIR, OpenVX, OpenVG. If you see any we've missed, please let us know. Read More

Red Giant Magic Bullet Suite 13 using OpenCL for real-time color correction

Magic Bullet Suite delivers for the first time ever, real-time color correction thanks to OpenCL support in Adobe Premiere Pro CC, extending the toolset for users of the industry’s leading NLE. Read More

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