Khronos Group News Archives

Aplix and Acrodea team up to promote OpenKODE

Aplix and Acrodea will form a cooperative alliance to promote the broader use of OpenKODE. Aplix will use Acrodea's OpenKODE solutions in JBlend (Java technology solution for resource constrained devices) and the Aplix Middleware Framework. Acrodea will use Aplix’s Java-based solutions and platform solutions in their pilot targets. Acrodea has already announced it will support OpenKODE in its middleware products VividUI and X-Forge. Read More

Acrodea announces VividUI and X-Forge to support OpenKODE

Acrodea has announced plans to offer its middleware products VividUI and X-Forge with support for OpenKODE as well as promote the standard towards Acrodea's partners and the industry. VividUI is a dynamic user interface engine for mobile devices. X-Forge is a popular game development platform. OpenKODE will not only make the development of applications and middleware more cost effective, but will also allow future mobile devices to run more intuitive user interfaces and richer content. Read More

TI announces OMAP 3 will support OpenGL ES 2.0 and OpenVG using PowerVR SGX graphics core

The new TI OMAP3430 processor embeds Imagination Technologies' PowerVR SGX graphics core, making it the first applications processor to support OpenGL ES 2.0 and OpenVG, providing superior graphics performance and advanced user interface capabilities. OpenGL ES 2.0 brings "life-like" 3D graphics to the handset and creating a mobile gaming experience comparable to today's handheld gaming devices. OpenVG provides hardware acceleration of 2D scalable vector graphics for creation of advanced, immersive user interfaces and flash-style animations. TI also is enabling sophisticated and dynamic images in the mobile gaming environment with "smart pixel" technology offered via OpenGL ES 2.0 that allows each pixel in an image to be programmed individually, giving game developers the power to create rich effects with cinematic realism. Read More

ARM announces Mali 200 and Mali 55 with OpenGL ES 2.0 and OpenVG 1.0 support

The ARM Mali200 processor delivers 2D and 3D graphics with 4x and 16x FSAA and HDR support for next-generation mobile games on smartphones and other high-end portable devices. Content developers can take advantage of OpenGL ES 2.0 support for fully programmable shaders to control the rendering pipeline to create PC - and console-quality effects on VGA and higher resolutions at more than 30 frames per second. The small footprint ARM Mali55 brings visually enhanced mobile games and user interfaces to the mass market by enabling graphics acceleration for low-cost feature phones. It supports both OpenGL ES v1.1 and OpenVG. Read More

ST Microelectronics licenses OpenGL ES 2.0 and OpenVG core engines from AMD

STMicroelectronics has licensed AMD graphics technology, including 2D, 3D and vector graphics core engines, as well as related software compliant with OpenGL ES 2.0 and OpenVG 1.0 standards. This will enable new handheld devices to reach a large audience of customers who want to enjoy stunning user interfaces, immersive 3D games, and dynamic multimedia content. Read More

NVIDIA demonstrates 3D user interface for handheld devices using OpenKODE

At 3GSM, NVIDIA is demonstrating a prototype implementation of OpenKODE to accelerate an intuitive user interface concept design. OpenKODE is a royalty-free, cross-platform standard that combines a set of native APIs into a comprehensive media stack specification for accelerating rich media and graphics applications. The NVIDIA demo showcases: multi-tasking in a multi-windowed environment; fully accelerated translucent window compositing, and innovative 3D user interface with transition effects. Read More

Khronos API Registry now online

The Khronos API registry contains specifications, header files, extension specifications, enumerant and function registries, and other related documentation for Khronos APIs. The registry is broken down into separate sections for the following APIs:

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OpenKODE provisional 1.0 specification released

Khronos has released a provisional version of the OpenKODE 1.0 specification to enable widespread developer feedback and rapid industry implementation of this new standard that is designed to bring portability and advanced media acceleration to mobile handsets. "OpenKODE has the potential to move the mobile industry forward with giant steps in much the same way that DirectX enabled a generation of dynamic multimedia entertainment including 3D games, music, movies, and video on PCs.” says Jon Peddie Research. See press release. Read More

New OpenMAX IL v1.1 enhances functionality, integrates with other APIs and offers conformance tests

The newly ratified and released OpenMAX IL 1.1 defines enhanced media component interfaces to enable the rapid integration of media acceleration into streaming media frameworks on embedded devices. OpenMAX IL 1.1 adds significant functionality to OpenMAX 1.0 including standardized components, interfaces and controls; enhanced video and camera controls; extended color formats; and integration with EGL to seamlessly integrate with OpenGL ES and OpenVG. The OpenMAX IL 1.1 Adopter's Program has also been launched. See press release. Read More

Edge SDK v3.00 mobile game development engine to support OpenGL ES 1.1

Edge is a multi-platform game engine for mobile devices. The newly announced v3.00 will take full advantage of advanced 3D rasterizing using hardware acceleration and software rendering using OpenGL ES. Developers can use their favorite OpenGL ES implementation through the Edge SDK (including PowerVR, Rasteroid and Vincent OpenGL ES library). For Windows desktop development the standard OpenGL interface can be used. Read More

Ballistic COLLADA Viewer adds support for textures

Ballistic COLLADA viewer is a simple but efficient free COLLADA viewer, It is written in C++ and uses the OpenGL API for rendering. The new version adds support for textures and can reads models from the Google 3D Warehouse and models exported to .dae from the latest Google SketchUp, or Blender. It features game like navigation for better immersion. Read More

Papervision3D 3D engine for Flash uses COLLADA as import format

PaperVision3D is an open source project that lets you import COLLADA files and render 3D objects in real time using Flash. The 3D Flash engines works with ActionScript 2 and 3, and features linear texture mapping, optimized for rendering speed and quality. This "how to" lets you experiment with creating a simple first person shooter using a COLLADA model and an AS2 class package. Also check out the summary blog which has some great example references. Read More

New COLLADA Conditioner CgToGLSL v0.9 Beta

COLLADA FX provides a way to package up shaders objects, describe the full visual style of a shader and provide a simplified model for operating them. This new Conditioner for the COLLADA Refinery (a COLLADA-based conditioning pipeline application) will convert a COLLADA FX-effect from profile_CG to profile_GLSL. Read More

Beta release of the OpenGL ES 2.0 SDK for PowerVR SGX

The beta release of the OpenGL ES 2.0 SDK for PowerVR SGX, provides one of the first OpenGL ES 2.0 PC emulation-based development environments. This SDK features training course content, demos for advanced shader techniques and the first PowerVR SGX tools, including a geometry exporter, texture converter, universal shader compiler, and advanced shader development environment. It also features a PC emulation environment significantly upgraded from previous MBX SDK releases, providing, among other things, full shader support. If you want to get access to this latest SDK before general release, please contact powervrinsider [at] Read More

Xen Games: Taking the OpenGL ES High Road

This article from SymbianOne is a interview with Xen Games and their transition from their own engine to OpenGL ES on Sony Ericsson's UIQ 3 phones. " As we concentrate on high quality games, which can take a year to write, we don't see any point in creating a game that is not OpenGL ES 3D enabled. It makes no sense to write a game for a device with a 3D chip without using its features. To use the chip you need to use the standard APIs and OpenGL ES is the most widespread standard on phones... The main advantage with OpenGL ES is its cross platform support." Read More

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