This star and planet charting iPhone 3Gs app uses your current global position, heading, and accelerometer data to draw a current picture of the stars and planets around you. A small portion of the code is GPL licensed, but the bulk is BSD-style license or less restrictive. The app and source code make a great learning tool.
Metismo, a Mobile technology firm, has released an OpenGL ES library for the PSP. Originally developed as part of its Bedrock mobile porting technology, Metismo has decided to release the OpenGL ES package as a static library that can be linked to the SN Systems compiler.
iChemLabs introduces a WebGL extension to their popular, open source, HTML5 chemistry library, ChemDoodle Web Components. Allowing for the complete rendering of molecules in 3D, the ChemDoodle Web Components allow scientists to provide interactive 3D graphics on their webpages. Companies and universities have become interested in WebGL, and iChemLabs believes the technology will revolutionize how the sciences are presented, such as how pharmaceutical companies interact with their customers, how professors teach students, and how synthetic chemists will communicate. The title links to a component allowing one to view structures from the PubChem database. For further information, view this article published on MacResearch.
Rightware's Kanzi SDK offers the missing link to chain today’s mainstream 3D graphics content creation tools, such as 3DS Max, Maya and XSI with cell phones and other mobile devices. Artists will be able to export their UI base designs from the software packages to Kanzi SDK using COLLADA data format. Kanzi also sports a unified pipeline for OpenGL ES 2.0 and OpenGL ES 1.x based 3D graphics, with the engine able to run real-time streaming data, texture and fragment shaders, as well as multi-texturing and dynamic lighting.
The OpenSL ES workgroup is pleased to announce that OpenSL ES version 1.0.1 has been released and is available for download. The update to the specification includes clarifications and minor bug fixes. Among the bug fixes are adjustments to make sure that OpenSL ES is aligned with OpenMAX AL 1.0. The OpenSL ES 1.0.1 specification is available in the Khronos public registry here (pdf), and the header files are available here.
South Korean mobile phone maker Samsung has unveiled details on its own smartphone operating system "bada." The new OS offers full support for EGL, OpenGL ES 1.1 and OpenGL ES 2.0, allowing developers to use their own approach when building applications. An OpenGL ES centric comparison between "bada", Android and iPhone is well available on the Samsung "bada" developers forum.
Rightware will demonstrate ‘Mobile App Store’ application, designed and implemented using Kanzi user interface solution, running in various mobile devices at Mobile World Congress in Barcelona from February 15th through February 18th. Key advantage of the Kanzi solution is “design-once, deploy everywhere” cross-platform support for the leading mobile operating systems, including Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile. Kanzi solution is build on top of industry standard OpenGL ES graphics API. A video featuring some capabilities of Kanzi is available online.
DMP is proud to announce two all new OpenGL ES programming training courses. For those who have taken past courses, these are two new courses. OpenGL ES programming training I and II will run March 11-12 and March 18-19 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
The Western Australian Supercomputer Program (WASP) in conjunction with iVEC and the University of Western Australia is currently running an OpenCL course during the 2010 iVEC/WASP summer school programme. The course will concentrate on teaching students the fundamentals of OpenCL with a goal towards helping students gain a fundamental understanding of OpenCL as a technology framework for enabling heterogenous parallel processing. Online slides sets are available as the course unfolds.
Shader Toy is an online shader editor using the new WebGL specification to allow you to edit GLSL shaders. The tool is based online so there is no need to install any additional software. Shader Toy comes with lots of interesting shaders, including: Raymarching, procedural distance fields, metaballs, tunnels, deformations, postprocessing effects and many more. Shader Toy is ideal when you have an idea you want to sketch, or want to play a bit with shaders, but you don't have your OpenGL framework handy. This WebGL contribution and many more are available through the WebGL Wiki User Contributions.
Symbio announced it has completed and delivered the OpenWF™ conformance test suite and a conformant OpenWF sample implementation to the Khronos Group industry consortium. The OpenWF 1.0 Standard is a key system-level enabler for graphics IP vendors, hardware manufacturers and device manufacturers that enables the integration of individual components and APIs for an overall enhanced user interface experience. The conformance test suite verifies compliance with the OpenWF specifications and provides an assessment of visual quality.
Vivante Corporation and Animated Media Inc. are combining Vivante's OpenGL ES 2.0 accelerated pipeline with AMI's VGK platform. The VGK platform consists of a collection of integrated software tools that extend Adobe's Flash product functionality by allowing the technology to operate in a wide variety of systems, from low-power embedded devices to high-end 3D computers. This will enable sophisticated UI tools to be used in embedded systems such as cameras, mobile devices, games, eReaders, netbooks, Set Top Boxes (STBs), home entertainment products, and toys. Vivante delivers silicon proven, industry leading graphics conformant with the OpenGL ES 2.0/1.1 and OpenVG API standards.