Khronos Group News Archives
Google released an experimental browser plugin which lets you display rich 3D graphics in Web content. Google hopes this plugin will contribute to the new 3D Web work group managed by the Khronos Group and backed by Mozilla and Google itself. With Google's contribution and participation in this effort to build 3D Web standards it looks like this concept is gaining traction. There has been some confusion over Google releasing this API and whether it is meant to derail the efforts of Khronos and Mozilla. On the contrary, from Google's own blog, "Google plans to contribute technology and web development expertise to the discussion within Khronos and the broader development community." Read More
Cap Digital and Imaginove are sponsoring a one-day event on Monday, May 11th, 2009 in Paris France to help developers test their COLLADA importers and exporters. If you are into COLLADA, come on over and join COLLADA developers and test your tool's interoperability! Along with your peers, you will have a chance to mingle with COLLADA Experts Remi Arnaud from Intel and Mark Barnes from Expert Support co-creators of COLLADA, Luc Bolduc (AutoDesk), Steffen Lips and Sebastian Kieble (Netallied.de), Nicolas Perret (Omegame) and Rita Turkowski (Intel). Registration is required on the plugfest homepage. Read More
Chingiz Dyussenov proposal to improve COLLADA support in Blender has been accepted as one of the six Google Summer of Code 2009 projects for the Blender 3D modeler. Read More
Avid® unveiled version 5.2 of Avid Deko® 3000, an on-air graphics package that supports the industry-standard FBX and COLLADA formats. This enables customers to easily import and playback a broader range of 3D models and animations from leading applications such as Autodesk 3ds Max, Autodesk Softimage 7.5 and MAXON CINEMA 4D. "By using proven industry interchange formats like COLLADA and FBX, Avid is providing tremendous incentive for customers to invest in the new Deko offerings," said Jeff Sargeant, a 3D artist and the creative director of design firm, Sargeant Inc. Read More
NVIDIA Corporation announced the release of its OpenCL driver and software development kit (SDK) to developers participating in its OpenCL Early Access Program. NVIDIA is providing this release to solicit early feedback in advance of a beta release which will be made available to all GPU Computing Registered Developers in the coming months. Read More
The new gDEBugger V5.0 adds support for OpenGL 3.0 and OpenGL's new deprecation model. A new Deprecated Function Statistics tab was added to the Statistics viewer. This tab displays information about deprecated functions and deprecated behaviors used by the debugged application. This tab also suggests forward-compatible replacements to each deprecated feature. gDEBugger V5.0 also includes gDEBugger for Apple Mac OS X. This new product brings all of gDEBugger's Debugging and Profiling abilities to the Mac OpenGL developer's world. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems. Read More
DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for May 2009. Complete details for the advanced course are here, and complete details for the getting started course here. Read More
Google announced that they are changing the way COLLADA and Google Earth files from the Google 3D Warehouse are served up. Currently, Google Earth files in the 3D Warehouse are simple 'wrappers' around COLLADA 3D model files, and up until now, they've simply provided the COLLADA (and consequently, the Google Earth) files that SketchUp has produced. Google has changed things so that soon after you upload a file, a COLLADA/Google Earth file is generated on the server using the provided SketchUp file. The big news is that every model in the 3D Warehouse will now be available in the COLLADA format. Read More
TES announces the availability of D/AVE 3D, HW 3D IP for integration into ASIC and FPGAs. D/AVE 3D supports industry standrad OpenGL ES 1.1 and OpenVG 1.01 API for use in Automotive, Mobile, Avionics and Industrial devices . D/AVE 3D offers high performance per-primitive anti-aliasing, texture compression,edge-based filtering, A VSP ( Vertex Stream Processor ) that enables OpenGL ES 2.0 like vertex shader support. D/AVE 3D supports high performance of upto 16 Million triangles/sec and 266 mega pixels/sec fill rates on ASICS. With complete end-to-end solutions in embedded graphics customers of D/AVE are enabled with support for developing enhanced GUI with Guiliani, 3D MAP Sandbox and Graphics evaluation boards. This General availability of D/AVE 3D comes after successful licensing of D/AVE 3D by NEC Electronics. Read More
The Khronos Group has awarded a contract for the final development of the COLLADA 1.4 conformance suite. The conformance suite will allow Khronos Adopters to test their COLLADA 1.4 implementations and earn a badge for either Baseline, Superior or Exemplary conformance. These badges represent increasing levels of support for COLLADA features and robust interoperability among conforming applications. End users will benefit by using tools with known levels of conformance for the features they need from the best products on the market. This contract will build off the recent contribution from Intel that greatly improved the test suite and framework.
Mark Barnes, COLLADA working group chair says “Development of the COLLADA conformance suite is the work group’s top priority for 2009. It’s essential for us to foster a healthy COLLADA ecosystem of tools and applications for artists and developers working with open content pipelines.”
Yumetech has been awarded the contract in an open bid process. Yumetech specializes in the creation of open standards and open source software for 3D graphics development. The company has prior experience developing portions of the X3D conformance suite and is a current member of Khronos and participates in the COLLADA working group.
“Yumetech is committed to the development of open standard 3D graphics solutions. This contract aligns well with our vision of providing open content pipelines for our customers’ data. It allows us to further improve both the COLLADA standard and provides the value of data portability required by our customers”, says Alan Hudson, President Yumetech.
The availability of the COLLADA within the Khronos Adopter’s package has been planned for August 2009.Read More
"Nucleus Multimedia Services" is an implementation of the OpenMAX IL standard for Nucleus Real Time OS. It ships with a fully functional library of standard components which allow common audio/video playback configurations. Read More
Altia, Inc. announces that its HMI development tools, Altia Design® and Altia DeepScreen® have been selected for use in its "Energy Aware" home appliance platform. Altia HMI software provides embedded systems developers with the capability to create complete custom graphical user interfaces and graphics code without programming graphics. These working interface prototypes are quickly deployable to an Altera Corporation Cyclone® series FPGA and provides power line networking capability to home-appliance applications with LONWORKS® Power Line transceiver board from Echelon Corporation. Altia DeepScreen supports OpenGL ES. The Altia OpenGL ES DeepScreen target is OS independent and may be ported to any environment with or without an OS. This target is suitable for both high and low end systems that have OpenGL. The OpenGL ES target is very lightweight and takes advantage of hardware acceleration wherever possible (for example, when rotating or scaling images). It all adds up to exceptional embedded target performance. Together, Altia and OpenGL ES offer a package that gets cutting-edge, animated, custom GUIs on the lowest cost hardware in the shortest time. Read More
GarageGames has revealed that Torque 3D, the latest version of its popular Torque development environment, will feature the ability to publish games playable directly in web browsers. Torque 3D is a self-contained engine and development environment that offers more straightforward web publishing. The Basic version of Torque 3D will include new physics technology, a COLLADA-driven content pipeline, the new material editor and unified terrain system, and other feature debuts. Thanks largely to COLLADA, "Torque will basically work really easily with any of the major art tools that are popular in games," GarageGames business development VP Brett Seyler promised. Read More