WebGL is now enabled by default in the latest FireFox Beta 8 browser. Principal Firefox Engineer Vlad Vukicevic commented on his blog "3-D games, interactive product displays, scientific and medical visualization, shared virtual environments, and 3-D content creation all become possible on the web." Unlike desktop or mobile OpenGL development, it’s very easy to get started with WebGL. Some simple HTML and JS content lets you immediately start writing WebGL code. Firefox 4 Beta is available here.
The Khronos Group just wrapped up another DevU, this time in Seoul. Presentations slides from all the sessions are now online. Some of the Khronos APIs covered at this DevU were OpenGL ES, OpenCL, OpenGL, OpenGL SC, OpenVG and OpenMAX and OpenSL ES by AMD, ARM, DMP, DrawElements, HUONE, NVIDIA, Rightware and Samsung and Takumi. A complete schedule of events is available in our event archives.
OzViz 2010 OpenCL is a yearly one-day intensive course that covers both a general introduction as well as more advanced topics showcasing OpenCL as a technology platform. Speakers from both industry and academia discussed a range of subjects, including core fundamentals, hardware architectures, parallel programming, as well as workload scheduling and device specific optimizations. All course material is now available online for download.
Derek Gerstmann, University of Western Australia and Justin Hensley, AMD presented the course "OpenCL by Example" at SIGGRAPH ASIA 2010. All course notes and supplementary materials are now available online for download. The course presenters are experts on general-purpose GPU computation and advanced rendering from academia and industry, and have presented papers and tutorials on the topic at SIGGRAPH, Graphics Hardware, Supercomputing, and elsewhere. This course demonstrates how to combine traditional rendering APIs with advanced parallel computation using OpenCL (Open Computing Language), a cross-platform API for programming parallel systems such as GPUs.
Google has taken the first step in getting wide spread public acceptance of WebGL by shipping their Chrome browser with WebGL turned on by default. To show you some of the possibilities of WebGL, Google labs also launched a Google Earth for the human body, dubbed Body Browser. There are other WebGL demos available from Google and on the official WebGLwebsite.
The latest version of Google's mobile OS, Android 2.3 Gingerbread has arrived on the scene with a few significant additions. Android is one of the first mobile devices to offer a software implementation of the Khronos Groups OpenSL ES™ API and EGL library. OpenSL ES is a royalty-free, cross-platform, hardware-accelerated audio API tuned for embedded systems and EGL™ is an interface between Khronos rendering APIs and the underlying native platform window system.
In June 2011, developers, academics, industry leaders, and emerging innovators will convene in Bellevue, Washington at the inaugural AMD Fusion Developer Summit to learn about the AMD Fusion APU and the potential market opportunities it presents. AMD invites pioneers in heterogeneous computing to share their work and research findings in the form of presentations, technical papers, or reports with this influential community. Deadline for submissions is February 4th 2011.
The Khronos Group is hosting a Khronos Developer University co-located with SIGGRAPH Asia. Numerous Khronos members have joined together with each member taking a demonstration suite to create a large number of exciting demos in the Khronos Pavilion on the SIGGRAPH trade show floor. On December 17th Rightware is sponsoring a Beer and Demo Social. Complete dates, and schedules are available on the Khronos website. The Khronos Group has just wrapped up very successful events in Beijing and Tokyo.
An amazing showcase of WebGL in the scientific community. Using earth imagery and data from NASA with earthquake data from the U.S. Geological Survey, Dean McNamee and Marcin Ignac have created a must see visualization of earthquakes over the past 30 years.
Vladimir Vukicevic, Work Group Chair for WebGL thanks everyone for their contributions and support of WebGL over the past year. Further, Vladimir is requesting that everyone try to update their WebGL demos. Especially if you have a demo that is listed on the WebGL User Contributions page. "If you have time, please try to update your apps so that they will run on a recent Firefox or Chrome nightly build. If you're unable to do so, it would be helpful if you could add a note to the page saying that it was written for an earlier version of WebGL, and is not expected to run on 1.0." wrote Vladimir Vukicevic, "Also, if your app is listed on http://khronos.org/webgl/wiki/User_Contributions please try to update it! We'll be going through that page soon and removing entries that don't work with the current spec."
drawElements Ltd. launches the drawElements Quality Program for OpenGL ES 2.0, a unique system for benchmarking the quality of GPUs and their drivers, on the 16th of December at SIGGRAPH Asia in Seoul. The drawElements Quality Program (dEQP) score measures correctness, feature richness, precision, and stability, which is a clear difference from other GPU benchmarks focusing on rendering performance.
If you missed the first WebGL camp, no worries, videos of the eleven talks are online. The videos cover O3D, GLGE, COLLADA, WebGL and Sirikata. WebGL #2 is just around the corner on December 14th 2010. There will be live streaming of the whole event so there's no missing it this time.
The Khronos Group just wrapped up a DevU and press luncheon in Beijing. Presentations slides from all the sessions are now online. Some of the Khronos APIs covered at this DevU were OpenGL ES, OpenCL, OpenGL, OpenVG and OpenMAX and OpenSL ES by Vivante, ARM, Rightware, HUONE and NVIDIA. A complete schedule of events is available in our event archives.
The COLLADA work group is pleased to announce the official COLLADA 1.4 Schema reference card. Described as a labour of love, this reference card is a must have for any COLLADA developer. Download the reference card now.
The WebGL working group recently announced the availability of the WebGL extension registry. The current URL is not permanent and will most likely changed. "The WebGL extension registry contains specifications for extensions to the core WebGL API. Most of these extensions are incorporated directly from the OpenGL ES or OpenGL extension registries, and refer to those extensions for their behavioral definition. Because WebGL extensions are specified as Web IDL interfaces, each specification also includes the IDL to which each implementation will comply."