Khronos Group News Archives

Khronos Chapter: Use OpenCL with R for HPC & OpenGL/Vulkan for interactive visualisation

The Khronos Brisbane Chapter this time around will have distinguished speaker Dr Josh Bowden from CSIRO, talking about developing OpenCL applications for High Performance Computing, as a package in R, and Daniel Filonik who will talk about his DataChopin novel interface for collaborative visualisation. The meetup gets underway on September 8th in Brisbane. More details online. Read More

Intel buys Movidius as computer vision field heats up

Intel has just acquired Movidius, a specialist in AI and computer vision processors. Movidius has been attacking the challenge of getting our devices not just to see, but also to think, at the device level - combining advanced algorithms with dedicated low-power hardware. At Intel, we’ll be part of a team that is attacking this challenge from the cloud, through the network and on the device. Read More

Nikkei Electronics Magazine interviewed with Neil Trevett

Nikkei Electronics Magazine interviewed with Neil Trevett, president of The Khronos Group about the recent highlights of Khronos APIs and future of graphics API implementation for automotive industry. Read More

Epic Games Unreal Engine 4.13 with OpenGL ES 3.1 support on Android

Unreal Engine 4.13 adds numerous new rendering features, including GPU morph targets, Blueprint drawing to render targets, and mesh decals. There are lots of optimizations to dynamic shadows, support for full-precision materials, and OpenGL ES 3.1 support for Android developers. Read More

Xenko 1.8β released with more Vulkan support

Xenko release 1.8 introduces major new features along with several relevant enhancements to existing features. We are proud to be able to offer you our new UI Editor, enhanced performance via our newly multithreaded engine with Vulkan support and our new Prefab Model. Parallelized code includes many EntityProcessors and almost every part of our recently rewritten rendering pipeline. On Vulkan and Direct3D12 this includes also recording of drawing command lists, giving them an edge over the other APIs. Read More

Call for papers: Heterogeneous Computing Systems and Environment

Computers — Open Access Journal is calling for papers. If you have an interest inHeterogeneous Computing Systems and Environment. Authors are invited to submit original contributions on the following topics: Applications, e.g., Internet of Things, heterogeneous computing; Data mining for IoT; Memory systems for heterogeneous devices; Programming models for heterogeneous systems and IoT and Security for low power networks. Guest editors are Dr. Benedict R. Gaster and Dr. Lee Howes. Read More

Unity 5.5 beta brings WebGL 2.0

Unity has released the beta for version 5.5 of its eponymous engine. WebGL 2.0 has been made the default for new projects, bringing it into line with OpenGL ES 3.0 when it comes to rendering and visual quality in browsers. At this time browser support remains experimental. Read More

ARM Blog: Vulkan & Validation Layers

Over on the ARM blog is a short write-up on Vulkan and Validation Layers. It might be a good time to read the blog and then head over and register for the upcoming Khronos Webinar: Vulkan Validation Layers Deep Dive. Read More

ARC Processor Summit Silicon Valley

Join the Khronos Group at the Synopsis ARC Processor Summit. There will be several sessions that discuss Khronos APIs and how they contribute to the Vision and Embedded Systems ecosystems, including: Neil Trevett - The Vision API Landscape; Advanced Vision Capabilities for Next-Generation SoCs; Using the OpenCL C Kernel Language for Embedded Vision Processors. Read More

Webinar: Vulkan Validation Layers Deep Dive

This one-hour webinar provides a detailed review of the Vulkan Validation Layers, how they are architected, how you use them, and why they are so important. The main presentation is followed by a Q&A session. The presentation and Q&A will be conducted in English. Read More

Khronos Group President Neil Trevett on glTF: The ‘JPEG for 3D Objects’

Road to VR sat down with the Khronos Group President Neil Trevett at the Khronos Group SIGGRAPH Party to discuss glTF. There’s a glTF validator (drag and drop) that’s available, as well as this glTF resource page on the Khronos Group’s website. Read More

AMD TrueAudio Next based on OpenCL

AMD TrueAudio Next (TAN) is a software development kit for GPU accelerated audio signal processing. TAN SDK Features Fast OpenCL parallel batch convolution engine; Multi-threaded, multi-queue, real-time architecture; Extendable open source API; CPU and GPU implementations for all functions and Sample applications for GPU acceleration of Virtual Reality audio. Read More

Crytek CryEngine to receive Vulkan support Mid October

The CryEngine roadmap has been released, including specific details about the upcoming CryEngine 5.2 and 5.3. Developers have planned full support for the Vulkan API around mid-october 2016. Read More

StreamComputing to offer 4-day training on OpenCL on FPGAs this October in Amsteram

StreamComputing is holding a 4-day training course from 24 to 28 October on OpenCL-on-FPGAs using Altera hardware. The goals include: correctly writing OpenCL code for FPGAs, learning to work with Quartus and understanding the important optimisation techniques. Complete details are available online. Read More

Samsung R&D Institute hosts inauguration of Khronos Bangalore Chapter

Samsung R&D Institute, Bangalore (SRIB) recently hosted the inaugural meeting of Khronos Bangalore chapter to bring visibility to India’s efforts and involvement in the standard APIs. Please visit the Khronos Chapters website for more information. Read More

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