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Khronos Group News Archives

Khronos Releases OpenCL 2.2 With SPIR-V 1.2

• Tags: SPIR OpenCL

Khronos Releases OpenCL 2.2 With SPIR-V 1.2

The Khronos Group announces the immediate availability of the finalized OpenCL™ 2.2 specification, incorporating industry feedback received from developers during the provisional specification review period. In addition to releasing the specification in final form, Khronos has, for the first time, released the full source of the specifications and conformance tests for OpenCL 2.2 onto GitHub to enable deeper community engagement. The conformance tests for OpenCL versions 1.2, 2.0 and 2.1 have also been released on GitHub with more open-source releases to follow. The Windsor Testing Framework, also released today, enables developers to quickly install and configure the OpenCL Conformance Test Suite on their own systems. Developers who know OpenCL C and plan to port their kernels to OpenCL C++, the OpenCL C to OpenCL C++ Porting Guidelines have been released. Read More

Khronos Group welcomes UX3D as newest Associate Member

• Tags: Members

Khronos Group welcomes UX3D as newest Associate Member

The Khronos Group is proud to announce that UX3D has joined as an Associate Member. UX3D - Real time graphics experiences - offers creative and innovative 3D visualizations, serving all major industries. From consulting, concept to development, UX3D transforms state of the art real time graphics engineering and motion design into next generation interactive, dynamic and immersive visual experiences. Our mission is to provide cutting edge graphic technologies to enhance opportunities for future-oriented markets and business applications. Read More

Make Use Of Vulkan In Object Pascal with PasVulkan

• Tags: Vulkan phoronix Pascal

PasVulkan is a serious effort about bringing Vulkan to Object Pascal. PasVulkan is a Vulkan header generator and object-oriented style API wrapper for the Object Pascal programming language. This works with both FreePascal and the Delphi compiler. Read More

Android Authority talks about the challenges facing mobile VR, OpenGL ES and OpenXR

• Tags: OpenGL OpenGL ES VR OpenXR

Android Authority does a deep dive into the virtual reality revolution with hardware and software products aplenty on the market, and resources pouring in to spur on innovations. The ten minutes read touches on OpenGL, OpenGL ES and OpenXR. Read More

Khronos Seattle Chapter video stream now available online

• Tags: Video Chapters

Join Khronos Seattle chapter leader Tim Reha on stage along with Joe Ludwig, developer at Valve (Khronos member), Stephanie Hurlburt co-founder of Binomial (Khronos Member), Ryan Wang from Outpost Capital, and Vinay Narayan from HTC Vive (Khronos Member).

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Blender glTF 2.0 Exporter work has begun

• Tags: glTF

Work on the Blender glTF 2.0 Exporter has officially begun. Progress can be seen on the Github repository. Read More

OpenCL.org restarts the GEGL-OpenCL project

• Tags: OpenCL

The Generic Graphics Library (GEGL) is best known as the backend for image processing software Gimp. GEGL is a graph based image processing framework that allows users to chain together image processing operations represented by nodes into a graph. It provides operations for loading and storing images, adjusting colors, filtering in different ways, transforming and compositing images. GEGL-OpenCL is an educational initiative that aims to get more developers to study and use OpenCL in their projects. Read More

Blog: Vulkan Runtime and Loader Security on Windows OS

• Tags: windows Vulkan

The LunarG Vulkan software development kit (SDK) provides the development and runtime components required to build, run, and debug Vulkan applications. Developers can download the LunarG Vulkan SDK from the LunarXchange website. This blog post will discuss security as it relates to the Vulkan Runtime and Loader on Windows OS. Read More

Use Glslang to Translate HLSL Shaders to SPIR-V

• Tags: SPIR Vulkan GLSL

Many applications porting to Vulkan also need a way to port their HLSL shaders to SPIR-V. Glslang provides a method to translate HLSL shaders to SPIR-V, which is now available and ready to use. Currently the HLSL mode of the glslang frontend is complete enough to run complex, real-world workloads such as Dota 2 and Ashes of the Singularity. It accepts shaders for any shader stage, and handles common language constructs for functions, control flow, variable and type declarations, registers and pack offsets, most DX10 and later texture methods, most intrinsic functions, most preprocessor functionality, most built-in semantics, and attributes that affect stage functionality. To learn more about the HLSL to SPIR-V translator, visit this FAQ at the glslang GitHub. Read More

OpenVX Workshop @EVS2017 slides and video now online

• Tags: Video OpenVX

OpenVX Workshop @EVS2017 slides and video now online

The Khronos Group has posted the slides and video from the OpenVX workshop at the Embedded Vision Summit 2017. Read More

Neural Networks Need Some Translation - Invitation to Khronos NNEF Advisory Panel

• Tags: NNEF

Neural Networks Need Some Translation - Invitation to Khronos NNEF Advisory Panel

Khronos is readying a standard interchange format to map training frameworks to inference engines. The Neural Network Exchange Format (NNEF) is an open, scalable transfer format that allows engineers to move trained networks from any framework that supports the cross-vendor format into any inference engine that can read it. It’s a sort of PDF for neural networks. Khronos is extending an invitation to data scientists and engineers to take part in an NNEF advisory panel, especially people working on non-standard and novel network inferencing architectures. Participation does not require a Khronos membership and will give interested companies and individuals an opportunity to contribute and provide feedback to this important work. Read More

Windows Story Remix with glTF support

• Tags: windows glTF

Windows Story Remix with glTF support

Microsoft Story Remix has the ability to combine multiple elements, including mixed-reality content from Microsoft’s 3D assets site, 3D Remix. 3D Remix works with third-party content in the glTF interchange format to create eye-popping, special-effects-driven stories. Checkout Remix 3D Preview with glTF online today. Read More

Imagination PowerVR Series8XT IP core on Furian GPU supporting Vulkan, OpenCL and OpenVX

• Tags: Vulkan OpenCL OpenVX

Imagination PowerVR Series8XT IP core on Furian GPU supporting Vulkan, OpenCL and OpenVX

Imagination Technologies announces the first GPU IP core based on its new PowerVR Furian architecture, the Series8XT GT8525. Says Tatiana Solokhina, CTO, RnD Center ELVEES, a Khronos member: “As a provider of SoCs for a wide range of global video analytics applications, we require a GPU that offers the best compute performance in a power constrained footprint. The new PowerVR Furian 8XT family from Imagination provides us an industry-leading GPU with new ALU for increased performance density and efficiency. In addition, support for standard compute APIs such as OpenVX enables easy implementation of real world vision processing applications.” Furian is designed to address the increasing compute requirements across multiple applications and market segments with efficient use of compute APIs including OpenCL 2.0, Vulkan 1.0 and OpenVX 1.1. Read More

Nvidia GeForce Experience 3.6 Adds Support For OpenGL And Vulkan

• Tags: Vulkan OpenGL

Nvidia released version 3.6 of the GeForce companion tool Experience. In addition to optimizing the graphics settings of all the supported games installed on your system, this update adds gameplay recording and broadcasting support for OpenGL and Vulkan games. Read the entire review on Tom's Hardware. Read More

Meet Khronos: What Is Heterogeneous Computing and OpenCL?

• Tags: OpenCL Event

Come to this accessible talk on the state of the industry for the layperson and enthusiast, and hear from Khronos, the industry consortium that produces the open standards driving this revolution. Khronos members such as Intel, Xilinx, Huawei, AMD, NVIDIA, and Codeplay are here in Toronto for the International Workshop on OpenCL (IWOCL) at the University of Toronto May 16 – 18, 2017. This event is free to attend and open to the public, but RSVP is required to ensure seating is available. Register online to attend this free event open to the public. Read More

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