News Archives

NVIDIA has released their CUDA Toolkit 3.2. Lots of new goodness in this version, with special note the new OpenCL support. This means you can now use one toolkit for both CUDA and OpenCL. Support is currently only for Linux and Windows.

ARM has announced the ARM® Mali™-300 graphics processing unit (GPU), supporting OpenGL® ES 2.0 and bringing High Definition (HD) graphics performance to entry-level and mid-range consumer devices.The Mali-300 GPU offers support for the Khronos industry standards OpenVG™ 1.1, and OpenGL® ES 1.1/2.0, in common with other ARM Mali GPUs.

The 36th edition of the TOP500 list of the world’s most powerful supercomputers confirms the rumored takeover of the top spot by the Chinese Tianhe-1A system at the National Supercomputer Center in Tianjin, achieving a performance level of 2.57 petaflop/s (quadrillions of calculations per second).

NVIDIA has brought the Fermi graphics architecture to the Mac with the launch of the Quadro 4000 for Mac. The workstation-class video supports the same features as its Windows counterpart and focuses heavily on general-purpose computing. OpenCL in Snow Leopard also gets a boost from this release and can greatly accelerate apps that are using NVIDIA's own CUDA language as well, such as video processing in Adobe Premiere Pro CS5.

Digital Media Professionals Inc. (DMP hereafter), a world-class leader in 2D/3D graphics solutions, headquartered in Tokyo Japan, today announced that DMP has become a member of the Xilinx, Inc. Xilinx Alliance Program members make up a worldwide ecosystem of qualified companies that have a proven track record in delivering products and services built for Xilinx programmable logic technologies. DMP provide the competitive FPGA (Field-Programmable Gate Array) solutions in aspects of system cost benefits and lowering design risks with its IP products tightly cooperating with Xilinx’s platforms.

Available at WhatIf.intel.com, this implementation delivers OpenCL 1.1 specification features optimized for Intel Core™ processors for developers desiring to explore CPU advantages found on many OpenCL workloads. Currently, Microsoft Windows 7 and Windows Vista operating systems are supported. Intel OpenCL SDK is a full implementation of the OpenCL 1.1 specification, including all API's and language features, and supports additional optional features and extensions such as: Out-of-order Execution model, Images support, Double precision floating point, OpenCL-OpenGL interoperability, and more. This SDK is not fully conformant yet.

This international meeting of experts provides a single forum for representatives of all standards bodies and the contributors to AR standards development processes to meet and discuss their activities and progress, and to advance new specifications more rapidly than is possible without face-to-face interactions. This meeting will be based on a mixture of submitted papers, invited talks and open format, group discussions. In order to inform discussions and to select speakers, participants are encouraged, but not required, to submit papers.

The Khronos Group did a great job in the last few years to once again prove that OpenGL is still in game and that it can become the ultimate graphics API of choice, if it is not that already. However, we must note that it is not quite yet true that OpenGL 4.1 is a superset of its competitor, DirectX 11. We still have some holes that still have to be filled and I think the ARB should not stop just there as there is much more potential in the current hardware architectures than that is currently exposed by any graphics API so establishing the future of OpenGL should start by going one step further than DX11. In this article I would like to present my vision of items of importance that should be included in the next revision of the specification and how I see the future of OpenGL.

AMD will be hosting a bunch of cool demo's at their booth (#3119). Demo's range from the latest 12-core AMD OpteronTM 6100 Series processor-based OEM servers to some new applications leveraging AMD graphics technology and OpenCL™.

ClanLib is a cross platform C++ toolkit library based around OpenGL. It's primary focus is on games (free or commerical thanks to a BSD style license). Image, Sprite and Font drawing are optimised to give high frame rates by drawing in batches, reducing OpenGL state changes. If OpenGL v2.0 or above is not available, the library seamlessly provides OpenGL v1.3 or a high performance software renderer. Supports multiple windows with a full GUI framework for use in 2D or 3D applications. This latest version contains new examples demonstrating the ease of creating custom shaders. In addition, a HDR test has been updated to demonstrate using OpenGL floating point textures.