Khronos Group News Archives

Webinar: Vulkan Validation Layers Deep Dive September 27

Webinar: Vulkan Validation Layers Deep Dive September 27

Don’t miss the Vulkan deep-dive webinar on Tuesday September 27th at 10am PDT. This one-hour webinar provides a detailed review of the Vulkan Validation Layers, how they are architected, how you use them, and why they are so important. The main presentation is followed by a Q&A session. Read More

ArrayFire release v3.4 with improvements for OpenCL

ArrayFire release v3.4 with improvements for OpenCL

ArrayFire released v3.4 of their open source library of parallel computing functions supporting CUDA, OpenCL, and CPU devices. This new version of ArrayFire improves features and performance for applications in machine learning, computer vision, signal processing, statistics, finance, and more. Performance Improvements to JIT have resulted in up to 5x speed gains in OpenCL. Read More

LunarG launches Vulkan Samples Tutorial

LunarG has launched a Vulkan Samples Tutorial on LunarXChange. The tutorial is organized into sections that walk you through the steps to create a simple Vulkan program. Each tutorial section corresponds directly to a sample program in the LunarG samples progression and is designed to be read as you look at and experiment with real code from the progression. Read More

Khronos Group issues RFQ to complete the OpenCL 2.2 conformance tests

Khronos Group issues RFQ to complete the OpenCL 2.2 conformance tests

The Khronos Group today issued a request for quotes to complete the OpenCL 2.2 conformance tests. The primary goal of this project is to enhance and expand the existing OpenCL 2.1 conformance tests to create an OpenCL 2.2 test suite to be used to define conformance for OpenCL 2.2 implementations. Details online here. Read More

NVIDIA: Vulkan C++ Bindings reloaded

NVIDIA Gameworks blog has a new entry on Vulkan C++ Bindings. Improvements in this update are related to array handling and error handling, though we’ve also changed the basic interface a little bit. Read More

Early Access to the SYCL Open Standard for C++ Acceleration

Early Access to the SYCL Open Standard for C++ Acceleration

Codeplay is giving developers free, early access to ComputeCpp with a pre-conformance beta implementation of the SYCL open standard, along with an open-source preview of the latest Parallel Technical Specification to be adopted into C++17. Other open-source projects being made available are VisionCpp, a machine vision library demonstrating C++ techniques for performance-portability, and an early version of the Eigen C++ library that uses SYCL for acceleration on OpenCL devices. Read More

Chakra GNU/Linux get Vulkan API Support

Chakra GNU/Linux maintainer Neofytos Kolokotronis announced the availability of the latest software versions in the main repositories. Support for the latest Vulkan API is the largest addition along with updates to LibreOffice 5.2.1, Wine 1.9.18, Rust 1.11.0, FontConfig 2.11.94, systemd 231 init system, and Mesa 12.0.1 3D Graphics Library. Read More

Super Evil Megacorp releases a beta version of Vainglory for Vulkan-enabled devices

Developer Super Evil Megacorp, which turned heads last year with its Vainglory mobile MOBA, now has a beta version that uses the Vulkan API. Super Evil Megacorp says that this Vulkan-enabled version runs 30% more efficiently on supported hardware, resulting in better battery life, faster controls, and higher framerates. Read More

Khronos Chapter: Use OpenCL with R for HPC & OpenGL/Vulkan for interactive visualisation

The Khronos Brisbane Chapter this time around will have distinguished speaker Dr Josh Bowden from CSIRO, talking about developing OpenCL applications for High Performance Computing, as a package in R, and Daniel Filonik who will talk about his DataChopin novel interface for collaborative visualisation. The meetup gets underway on September 8th in Brisbane. More details online. Read More

Intel buys Movidius as computer vision field heats up

Intel has just acquired Movidius, a specialist in AI and computer vision processors. Movidius has been attacking the challenge of getting our devices not just to see, but also to think, at the device level - combining advanced algorithms with dedicated low-power hardware. At Intel, we’ll be part of a team that is attacking this challenge from the cloud, through the network and on the device. Read More

Nikkei Electronics Magazine interviewed with Neil Trevett

Nikkei Electronics Magazine interviewed with Neil Trevett, president of The Khronos Group about the recent highlights of Khronos APIs and future of graphics API implementation for automotive industry. Read More

Epic Games Unreal Engine 4.13 with OpenGL ES 3.1 support on Android

Unreal Engine 4.13 adds numerous new rendering features, including GPU morph targets, Blueprint drawing to render targets, and mesh decals. There are lots of optimizations to dynamic shadows, support for full-precision materials, and OpenGL ES 3.1 support for Android developers. Read More

Xenko 1.8β released with more Vulkan support

Xenko release 1.8 introduces major new features along with several relevant enhancements to existing features. We are proud to be able to offer you our new UI Editor, enhanced performance via our newly multithreaded engine with Vulkan support and our new Prefab Model. Parallelized code includes many EntityProcessors and almost every part of our recently rewritten rendering pipeline. On Vulkan and Direct3D12 this includes also recording of drawing command lists, giving them an edge over the other APIs. Read More

Call for papers: Heterogeneous Computing Systems and Environment

Computers — Open Access Journal is calling for papers. If you have an interest inHeterogeneous Computing Systems and Environment. Authors are invited to submit original contributions on the following topics: Applications, e.g., Internet of Things, heterogeneous computing; Data mining for IoT; Memory systems for heterogeneous devices; Programming models for heterogeneous systems and IoT and Security for low power networks. Guest editors are Dr. Benedict R. Gaster and Dr. Lee Howes. Read More

Unity 5.5 beta brings WebGL 2.0

Unity has released the beta for version 5.5 of its eponymous engine. WebGL 2.0 has been made the default for new projects, bringing it into line with OpenGL ES 3.0 when it comes to rendering and visual quality in browsers. At this time browser support remains experimental. Read More

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