Khronos Group News Archives

Understanding OpenGL ES: Multi-thread and multi-window rendering

As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand for complex interactions with the graphics driver has increased. In this latest blog post, Joe Davis from Imagination's Developer Technology team discusses what multi-thread and multi-window OpenGL ES rendering means to developers, and describes if and when these techniques should be used in your apps. Read More

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