Khronos Group News Archives

A Glimpse at OpenGL ES Next

A Glimpse at OpenGL ES Next

Khronos discloses the high-level direction for a new version of the OpenGL ES standard for mobile and embedded 3D graphics - to enable roadmap planning by OEMs and developers that are not Khronos members. Details around 'OpenGL ES Next' include:

  • The OpenGL ES Working Group plans to release a new version of OpenGL ES in 2014
  • The main features of the new API will be:
    • Backward compatibility with OpenGL ES 2.0 and 3.0
    • Compute shaders, with atomics and image load/store capability
    • Separate shader objects
    • Indirect draw commands
    • Enhanced texturing functionality including texture gather, multisample textures and stencil textures
    • Enhanced shading language functionality
  • For clarification purposes the new API will not include:
    • Tessellation and geometry shaders

We've included a PDF with this information.

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