News Archives

Neil Trevett, President of The Khronos™ Group will be talking at two upcoming shows in California this month. The first is The 8th Intelligent System Summit & TEEC Cup Startup Contest on January 14th. Neil will be giving a keynote on 'Khronos International Standards in China'. The second is the Khronos Embedded Industry Outreach Event in Taipei. The third event is the 2017 Casual Connect in Anaheim California. Here Neil will be talking about 'Open Standards for Cross-Platform Gaming, Virtual & Augmented Reality'. Be sure to check out the complete list of upcoming events discussing Khronos Standards.

Recently Khronos posted a guest blog 'Art Pipeline for glTF' by Patrick Ryan from Microsoft. This covered getting started with authoring content to glTF. A little more in-depth is a post by Don McCurdy on 'Creating animated glTF Characters with Mixamo and Blender'. The post walks the reader through their workflow using Blender, Mixamo to rig, animate, and export a character to glTF.

There is a new optimized OpenGL/Graphics Math for C. The original glm library is for C++ only (templates, namespaces, classes...). This new library is targeted to C99 but currently you can use it for C89 safely by language extensions. Almost all functions (inline versions) and parameters are documented inside related headers. Complete documentation is in progress. Feedback is welcome on the OpenGL forums.

Archintosh article covering the new Khronos NNEF 1.0 standard: "The Khronos Group is more than just about graphics standards like OpenGL and OpenCL. The consortium group has established Neural Network Exchange Format (NNEF) to help data scientists and engineers easily transfer trained networks." Khronos recently issued a press release for the release of the NNEF 1.0 Provisional Specification.

Codeplay joins MISRA to move C++ safety standards forwardCodeplay is pleased to announce it has joined the MISRA working group for C++ to help move the standards forward to support C++ '11 and beyond, enabling software developers to build safety critical systems for automotive. "The goal for us is ultimately to have a Safety Critical Heterogeneous C++ language that is compatible with ISO standards and Khronos open standards." Illya Rudkin from Codeplay is chair of the Khronos Safety Critical Advisory Panel.

Authoring content for a new file format can be exciting, liberating, and at the same time scary. To be the most efficient and avoid frustration, it helps to understand the format's requirements. To help achieve this, Patrick Ryan from Microsoft has created a walk through following several paths for authoring content in the glTF format as well as outlining specific settings to maximize your success. Patrick touches on both free and commercial software packages to ensure everyone has a path into glTF. Let's get going... check out this glTF how-to.

MultiView for WebGL moving to draft statusOver on the Github WebGL repository, issue #2572 was merged: Promote WEBGL_multiview to draft. WEBGL_multiview will allow engine devs to write a clean and efficient VR rendering path - a very welcomed win-win!

Electronic Design has posted an overview around the latest NNEF 1.0 release and comparing ONNX and NNEF. "Khronos began talking about the possibility of a standard to reduce the threat of fragmentation about three months before it was officially announced in October 2016. The concept came from Khronos member AImotive, an automotive start-up trying to sell an entire software stack for autonomous driving as well as the custom chips to run it."

CTA Members join the Khronos Group at the CTA Alliance reception at CES 2018 to network with technology consortia between 5 and 7 PM Pacific on Friday January 10, 2018. Neil Trevett, Khronos President, will be there to talk about the latest initiatives at Khronos and to provide information about Khronos Membership. Add to calendar!

In this Embedded Vision video, Neil Trevett, President of the Khronos Group, delivers the presentation "Update on Khronos Standards for Vision and Machine Learning" at the Embedded Vision Alliance's December 2017 Vision Industry and Technology Forum. Trevett shares updates on recent, current and planned Khronos standardization activities aimed at streamlining the deployment of embedded vision and AI. A preview of the video is available, with the complete video required a free registration.

The Khronos Group is proud to announce that Pico Technology has joined as a Contributor Member. With operations in the China, United States, Europe, and Japan, Pico develops innovative VR solutions which enable our users to experience the best in VR entertainment, including Games, Videos and Interactive CGI experiences.Founded in 2015, Pico has over 300 team members around the world.