Khronos Group News Archives

Khronos BoF, Tutorial and OpenCL Booth #285 at SC15

Khronos BoF, Tutorial and OpenCL Booth #285 at SC15

Khronos will be on the west side of the SC15 hall in booth #285. Technical experts will be available to answer your questions and there will be OpenCL 2.1 and SYCL reference guides to give away. The Khronos BOF "Flocking Together: Experience the Diverse OpenCL Ecosystem" starts off with an overview of the OpenCL 2.1 C++ kernel language, the SYCL 2.1 abstraction layer, and SPIR. Following the presentation, attendees are invited to bring their code and their toughest questions. Attendees will have the opportunity to experiment with implementations and tools from multiple vendors across several platforms. The BoF session is geared for those experienced with OpenCL, it will also provide an opportunity for newcomers to ask questions both basic and technical of our experts from the OpenCL working group as well as those from various participating vendors. Be sure to visit the Khronos DevU tutorial "Portable programs for heterogeneous computing: a hands-on introduction" on Monday November 16th. Details on all of these events and much more are available on the official Khronos event page. Read More

Basemark Extends Its Benchmarking Lead with Vulkan Performance Test

Basemark announced a new product called Basemark GPU Vulkan. This benchmarking software enables the industry to objectively and reliably quantify and compare graphics and computing performance of next generation mobile and desktop processors compatible with the new generation Vulkan API from the Khronos Group. Basemark GPU Vulkan is developed in close cooperation with key player semiconductor companies, such as AMD, Imagination Technologies, Intel, NVIDIA, Qualcomm and Renesas within Basemark’s benchmark development program. Read More

ReFLEX CES Showcases OpenCL Demo at SC15

ReFLEX CES, an established ALTERA Design Service Network (DSN) member will showcase at SC15 a High Performance Computing OpenCL Board Support Package demonstration based on its Attila Arria 10 GX Instant-DevKit. The Attila HPC OpenCL BSP abstracts the hardware layer from the programmer and allow to him, even if little or no skills on FPGA development, a quick and easy way to run his algorithms on a 100% FPGA accelerator target. Read More

Imagination Technologies webinar part II ‘Vulkan: High efficiency on mobile’

Imagination Technologies webinar series part II on Vulkan is now online. Vulkan is designed from the ground up with the idea of not being bottlenecked by the CPU, and provides huge efficiency gains over previous generation graphics APIs in this area. This webinar provides an overview of what mechanisms in Vulkan enable this, what this means in practice, and why it is so important for embedded and mobile devices. The episode was presented by Tobias Hector, Software Design Engineer for Vulkan and OpenGL ES, Imagination Technologies. Be sure to add November 19th to your calendar as the webinar series continues with 'Scaling to multiple threads'. Read More

Cesium Version 1.15 Released with Support for glTF 1.0

Cesium announce the release of Cesium 1.15. Highlights include: Support for glTF 1.0 and the KHR_binary_glTF and KHR_materials_common extensions. Also, updated the online model converter to output glTF 1.0; Decreased GPU memory usage in BillboardCollection and LabelCollection by using WebGL instancing; New CZML examples thanks to Tiff Lu and Adam Cole from the University of Pennsylvania. Read More

Khronos Group at SIGGRAPH Asia in Kobe Japan

Running November 2-8, the 8th edition of SIGGRAPH Asia brings together more than 7,000 of the world’s leading computer animation experts, researchers, technologists, graphics pioneers and trade visitors from close to 50 countries around the world. Both a conference and a trade exhibition, SIGGRAPH Asia is taking place in the vibrant and eclectic city of Kobe, Japan, at the Kobe Convention Center, to help further grow and foster strong connections with important communities in Asia. Featuring about 80 participating companies from Asia and beyond, the SIGGRAPH Asia 2015 Exhibition demonstrates the versatility of computer graphics today. Among the leading names that will be showcasing their latest works and innovations are Amazon Data Services, Christie Digital Systems, Digital Hollywood Japan, Forum8, Google, Intel Corporation, Isotropix, Khronos Group, Polygon Magic and PIXAR Animation Studios. Read More

Altera Demonstrates OpenCL Data Center Acceleration Solutions at FIA Futures & Options Expo

Altera is demonstrating how its field programmable gate arrays (FPGAs) can enable system acceleration in trading and regulatory environments at the FIA Futures & Options Expo taking place November 3-5, 2015, at the Chicago Hilton (Green Hall, Booth #107). This industry event focuses on the technology requirements and critical issues associated with the financial derivatives market. Demonstrations at the Altera booth include include an OpenCL flow on an Arria 10 FPGA using the Altera SDK for OpenCL design tool running a Mandelbrot algorithm, video downscaling, and other applications. Read More

Synopsys DesignWare EV Family of Vision Processors supports OpenVX

The DesignWare® EV Family of vision processors consists of fully programmable and configurable IP cores that have been optimized for embedded vision applications, combining the flexibility of software solutions with the low cost and low power consumption of dedicated hardware. To speed application software development, the EV Processor Family is supported by a comprehensive software programming environment based on existing and emerging embedded vision standards including OpenCV and OpenVX, as well as Synopsys’ ARC MetaWare Development Toolkit. Read More

MetalGL Now Supports OS X for Low-latency OpenGL ES rendering using Metal

The Brenwill Workshop Ltd. announced that they have added support for OS X to their MetalGL product, which seamlessly brings the performance of Metal to OpenGL ES games and applications on iOS, and now OS X. MetalGL is an implementation of the OpenGL ES 2.0 API that runs on Apple's Metal graphics framework on compatible iOS and OS X devices. MetalGL unleashes the power of Metal's low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the advanced tools available for the Metal development ecosystem, all without changing the way the game or app use OpenGL ES. Read More

Rendering SVG Paths in WebGL

CSS-Tricks has a guest post by Matt DesLauriers on rendering SVG paths in WebGL. Matt discusses some of the tools and ideas involved in making it happen, as well as other approaches and other related concepts. Read More

IWOCL 2016 – Call for Papers

Now in its fourth year, the International Workshop on OpenCL will be held in Vienna, Austria, at the C3 Convention Center on April 19-21. April 19th is reserved for an Advanced Hands On OpenCL tutorial with April 20th – 21st consisting of a mix of keynotes, academic papers, technical presentations, tutorials and poster sessions. We are inviting high-quality submissions in four categories: Full Academic Papers; Technical Presentations; Tutorials; Posters. Read More

Altera Demonstrates Security and System Acceleration Solutions at MILCOM 2015 with OpenCL

Altera Corporation ALTR, -0.44% is demonstrating programmable logic-based security and system acceleration solutions for military grid communications, data centers, satellite communications and radar systems at MILCOM 2015 in Tampa, Florida, from October 26 to 28, 2015. Demonstrations from Altera and its ecosystem partners include the following technologies: A synthetic aperture radar (SAR) back-projection algorithm running on an Altera 20 nm Arria® 10 FPGA, using the Altera OpenCL SDK flow and hardened IEEE 754-compliant DSP blocks for radar back-end processing; Several complete cognitive radio solution demonstrations from front-end tactical handhelds/portables to rack-mount systems, using the RedHawk SDR architecture and hardware acceleration with an OpenCL flow. Read More

New ARM Mali-470 GPU supports OpenGL ES 2.0

ARM announced a new GPU from the same family as Mali-400 that uses only half as much power. The new GPU, the Mali-470, is targeted at next-generation wearables and IoT devices that need low-cost and low-power chips. The new Mali-470 comes with support for the ubiquitous OpenGL ES 2.0 graphics API. According to ARM, it brings a strong balance between pixel control and energy efficiency, which makes it well-suited for user interfaces. Users aren't likely to play 3D games on their smartwatches any time soon, so OpenGL ES 3.0 and beyond shouldn't be necessary. (By the time it is, the more efficient Vulkan should be the de facto graphics API.) Read More

WebGL–Graphics programming for the web

@Xavier_Ho gave a talk on WebGL at the "High-Performance and Immersive Visualisation" Brisbane Meetup. Checkout his online slide set. Read More

Videos from IWOCL now online

IWOCL has posted video from 2015 IWOCL conference. Videos include talks from Qualcomm, Codeplay, Texas Instruments, Xilinx, Intel and AMD, all Khronos Members. Read More

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