Khronos Group News Archives

Mozilla discusses future of WebGL & gaming in your browser

Tweaktown talked to Martin Best, Mozilla's Director of Platform Product Management about the future of WebGL and gaming in the browser. Martin says "We have been working to improve the performance, reach and capability of WebGL. WebGL 2 is in development and already in Firefox Nightly for testing." Read the entire interview. Read More

Intel: API without Secrets: Introduction to Vulkan Part 1: The Beginning

Intel: API without Secrets: Introduction to Vulkan Part 1: The Beginning

Following on the success of their first installment: API without Secrets: Introduction to Vulkan Part 0: Preface, Intel has released Part I, The Beginning. The entire sample project with full source code is available in a provided example that can be found on Github. Read More

Khronos member and Chapter Leader Tomasz Bednarz to speak on Vulkan @FMX2016

Tomasz Bednarz will be giving a 30-minute talk about Vulkan, as an API that connects across scales. The session is about various hacks in code (code is art), and art. Starting with 8-bit computers, talk about graphics, art installations, shaders and using shaders to paint the world in VR, and finishing off with large visualisation systems, and how we do graphics and compute using massive systems. Read More

Jon Peddie Research on the relationship between CAD software, graphics hardware and WebGL

Kathleen Maher from Jon Peddie Research writes "One of the most important technical advances to move technology forward is the development of WebGL, a variation on OpenGL that enables online code to take advantage of hardware processing. With the imminent arrival of WebGL 2.0 — expected by this summer — Peddie and Maher see benefits from hardware acceleration on the horizon." Read More

Slingshot Extreme Benchmark for iOS and Android Released by Futuremark

Futuremark has released a new upgraded version of the benchmarking tool named Slingshot Extreme. The new version of the program comes packing hardware accelerated OpenGL ES 3.1 API and Metal API for Android and Apple respectively. This is a major upgradation over the last version as well as the 2013 build named Ice Storm which came with 720p tests and used OpenGL ES 2.0 as well as the last release that tested 1920x1080p and used OpenGL ES 3.0. Read More

AMD and Khronos post GDC related presentations online, Vulkan, WebGL, glTF and more

Both AMD and Khronos Group now have their GDC related presentations online. You will find the AMD list of presentation on their new GPU Open website. Khronos has their presentations and videos listed on their event page archive. Read More

API without Secrets: Introduction to Vulkan Preface - from Intel

Intel has started publishing a multi-part Vulkan tutorial, accompanied by code hosted on Github. Read More

GStreamer 1.8 Multimedia Framework released with support for Vulkan

The GStreamer 1.8 open-source multimedia framework has been released today, March 24, 2016, after several months of hard work, and it appears to be a major release with dozens of new features. According to the release notes, GStreamer 1.8 adds initial support for the new Vulkan 1.0 API. Read More

AMD vs NVIDIA Vulkan & OpenGL Linux performance with the new drivers

Phoronix has been busy running benchmarks with OpenGL and Vulkan atop Ubuntu 16.04 Linux for both AMD Radeon and NVIDIA GeForce graphics cards. Read More

Khronos Group RFQ for a glTF Validator. Deadline March 31st 2016

Khronos Group RFQ for a glTF Validator. Deadline March 31st 2016

The Khronos Group has put out a request for quote (RFQ) for a glTF Validator. The primary goal of this project is to create a glTF Asset Validator: a tool to validate that a glTF asset conforms to the glTF spec. This will be used to validate pipeline tools such as converters, exporters, and optimizers. Complete information is available online. Read More

2016 Laval Virtual: Vulkan Keynote

There will be a Vulkan Keynote at Laval Virtual March 24 2016 in Laval France. Tristan Lorach will present "From OpenGL to Vulkan: looking for optimal graphic performances". The conference will explore the constituent elements of the new Vulkan API and explain why it was created. Read More

ARM releases an OpenGL ES 3.x developers guide

Learn the key OpenGL ES 3.x API features and extensions, as well as best practises on how to optimize your OpenGL ES 3.x application for the ARM Mali architecture. Read More

Silicon Valley WebGL Meetup on WebGL/WebVR at GTC 2016

The Silicon Valley WebGL Meetup group invites you to the San Jose Convention Center as part of the GTC lineup of over 500 sessions on April 6th 2016. An impressive speaker line-up including Isaac Cohen, Brandon Jones (Google), Tony Parisi (International Man of Mystery) and Jaume Sánchez (theSpite). Read More

Scandinavian Conference on System and Software Safety presentation now online

Scandinavian Conference on System and Software Safety presentation now online

Khronos Safety Critical Working Group Chair Erik Noreke recently spoke at the 4th annual Scandinavian Conference on System and Software Safety (SCSSS). The slides from the presentation are now online. Read More

OpenCL Crash Courses

Khronos Group member StreamComputing is offering an "OpenCL Crash Course." Find out if OpenCL is the right choice for your project in this one day OpenCL course. This course will enable you to quickly assess the technology without a big investment. Read More

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