A Swiss company focused on innovation and quality, Logitech designs products and experiences that have an everyday place in people’s lives. Founded in 1981 in Lausanne, Switzerland, and quickly expanding to the Silicon Valley, Logitech started connecting people through innovative computer peripherals and many industry firsts, including the infrared cordless mouse, the thumb-operated trackball, the laser mouse, and more.
An update from the Khronos Vulkan SC Working Group on Offline Pipelines, MISRA C alignment and rigorous conformance testing
At SIGGRAPH this year, Patrick Cozzi of Cesium and Marc Petit of Epic Games hosted the BOF: Building the Open Metaverse. Read more for an excellent recap of the session.
Explore the capabilities of the latest graphics hardware and APIs including a comprehensive chapter on Vulkan Ray Tracing! Review a comprehensive collection of ideas, tips, and best practices for real-time ray tracing applications. Learn about real-time ray tracing, hybrid rendering, denoising & filtering, global illumination, and more, with advice from graphics experts at NVIDIA and top game developers in the game industry.
Arm engineers are working on a C++ equivalent support for LLVM’s Clang C/C++ compiler front-end. They are pursuing “C++ for OpenCL 2021” as the C++ equivalent to OpenCL 3.0.
In this blog, the 3D Formats Working Group explains the recently released PBR extensions: KHR_materials_volume, KHR_materials_ior, and KHR_materials_specular.
Arm announced the release of astcenc 3.1 giving developers much needed performance boost, more speed and new features.
Ashley Furniture Industries feels that every person deserves more value for their money. Established in 1945, Ashley is the largest manufacturer of home furnishings in the world, and was named one of America’s Best Employers by Forbes in 2021. From design through fulfillment, Ashley is committed to delivering the world’s best home furnishing values, selection and service, and earning the loyalty and trust of its customers every day.
Glenfly Technology Company is committed to providing integrated hardware and software GPU graphics imaging solutions and AMOLED display solutions to help customers in computer hardware and software, autopilot, online games, intelligent office and other areas, and to solve challenges to meet diverse needs.
Xiangdixian Computing Technology (Chongqing) Co., Ltd. was established in 2020 and is a high-end processor chip design company. The company’s headquarters is registered in Chongqing, and R&D centers have been established in Beijing, Shanghai, Chengdu, and Suzhou.
Ambarella is a leading developer of low-power system-on-a-chip semiconductors providing powerful artificial intelligence processing, advanced image signal processing and high-resolution video compression. Ambarella’s products are used in a wide variety of human and computer vision applications, including video security, advanced driver assistance (ADAS), electronic mirror, drive recorder, driver/cabin monitoring, autonomous driving, and other robotics applications. Ambarella’s low-power and high-resolution video compression, image processing, and deep neural network processors and software enable cameras to become more intelligent by extracting valuable data from high-resolution video streams.
MetaX Integrated Circuits (Shanghai) Co., Ltd. is an integrated circuit design company focusing on designing high-performance general-purpose GPU chips with completely independent intellectual property rights for various applications such as heterogeneous computing. The main application direction of its products include traditional GPU and mobile applications, artificial intelligence, cloud computing, data centers and other heterogeneous computing fields.
GUNCY’S solves the technical and essential issues in the development of high-end 3DCG digital content and quickly builds the optimal team on a zero basis. They provide a one-stop services from infrastructure construction to development for original applications and websites, real-time 3DCG content and work efficiency tools. They help companies to significantly improve operational efficiency in various industries such as entertainment, apparel, manufacturing, and construction with innovative methods.
Starting with v31, new features will be delivered via OpenXR extensions, and Oculus will end support of Oculus Native Mobile and PC APIs beginning August 21, 2022.
Shrenik Sadalgi, Chair of the 3D Commerce Working Group, explores how 3D merchandising has demonstrated its potential application as a transformative technology across many industries, and how scaling 3D immersive experiences across platforms and channels is coming soon via the efforts of glTF and the 3D Commerce Working Group.