Khronos Group News Archives

World’s Leading Immersive Products, Experts, and Industry Join Forces at Immersed

Organized by The Immersive Technology Alliance, the Immersed conference features two days of sessions by worldwide virtual reality (VR), augmented reality (AR), and 3D experts. Some of the international speakers include John Gaeta (The Matrix Trilogy Academy Award winner, Lucasfilm), Mary Spio (Next Galaxy), Neil Trevett (The Khronos Group, Nvidia), Scott Broock (Jaunt), Shannon Blake Gans (New Deal Studios), Karl Krantz (Silicon Valley Virtual Reality), and more. Canada’s Habib Zargarpour (Creative Director, Microsoft Studios), Gord Harris (Christie Digital), David Nalasco (AMD), James Milward (Secret Location), Ana Serrano (Canadian Film Centre Media Lab), Ray Sharma (XMG Studio), James Stewart (Geneva Film Company), and more will also be speaking. Temporary code “ImmerseMe” reduces registration by $75. Deeply discounted exhibition options available for qualified early start-ups requiring media and investment group attention. Free exhibition opens to the general public on the Sunday afternoon. Limited space! Register for free online and in advance. Read More

AMD FirePro S9150 GPU powers 3 petaFLOPS supercomputer cluster for OpenCL applications

AMD FirePro S9150 GPUs are delivering more than 3 petaFLOPS of AMD FirePro S9150 server GPU performance for the GSI Helmholtzzentrum für Schwerionenforschung GmbH in support of physics research related to heavy ion studies. Each of the 160 ASUS ESC4000 G2S nodes of the new L-CSC cluster include four AMD FirePro S9150 server GPUs, for a total GPU peak of 3.25 petaFLOPS single precision and 1.62 petaFLOPS double precision performance. The cluster is enabling Lattice Quantum Chromo Dynamics (Lattice QCD) computational research using one of the fastest OpenCL implementations for research applications in the world. Read More

GizmoSphere launches Gizmo 2 AMD-based dev board with support for OpenGL 4.2 and OpenCL 1.2

GizmoSphere, a not-for-profit embedded specialist, has announced the launch of a next-generation development board featuring a 1GHz dual-core AMD system-on-chip with Radeon HD8210E graphics on-board. The GPU supports OpenGL 4.2, OpenCL 1.2 and DirectX 11.1. Read More

Freescale to spark innovation and open development for autonomous driving systems with OpenCL

The “self-driving car” concept has captured the world’s imagination, and today’s advanced driver assistance systems (ADAS) are catalyzing this revolution. Freescale Semiconductor is propelling the industry forward by addressing two critical speed bumps on the path toward autonomous driving – the lack of open standards for ADAS system development, and the common-but-empty premise that consumer focused silicon solutions are safe enough for critical autonomous automotive applications. Freescale announced it will soon introduce an OpenCL-based automotive development environment engineered to open the market for car OEMs and tier-one suppliers alike to bring advanced driver assist and other ADAS technologies to a wider range of vehicles, faster. Read the complete press release. Read More

Luxion KeyShot 5.1 now imports COLLADA

Luxion KeyShot v5.1 is a conceptual design software that enables designers to import and enhance exisitng 3D models, creating variations for manufacturing, marketing or customer approval. KeyShots designers are able to import COLLADA files, as well as BIP, Alias WIRE, PTC Creo, Rhinoceros, SketchUp, SolidWorks, Solid Edge, Pro/ENGINEER, IGES, STEP, OBJ, 3ds, and FBX data. Users can paint, modify lighting, adjust the camera angle, edit and select background to create an image in real time using these imported models. Read More

Stream Computing ports GROMACS to OpenCL

GROMACS is a molecular simulation kit, which can do all kinds of "soft matter" simulations such as nanotubes, polymer chemistry, zeolites, adsorption studies, proteins, and more. It is being used by researches worldwide and is one of the bigger bio-informatics softwares around. Until now only CUDA was being used. To make it possible to use other accelerators, Stream Computing ported GROMACS to OpenCL. The folks at Stream Computing are looking for help on this project. Read More

TraceParts enables support for WebGL 3D rendering of millions of CAD models online

TraceParts has launched support for WebGL 3D rendering across its entire library of free downloadable CAD models. Users are now able to view and interact with live 3D models directly in any compatible web browser, without the use of plugins or other additional software, making the millions of parts on their site easier to access than ever. Read More

Sony announces new line of media applications using OpenCL

Sony Creative Software announced its new line of production applications, Catalyst Browse and Catalyst Prepare. Both applications are built on a set of technology components which provide a powerful, consistent experience, including OpenCL GPU accelerated video engine for smooth playback and fast rendering; Precise color engine featuring ultra wide color gamut and large dynamic range capabilities for previewing and adjusting S-Log, S-Log2, S-Log-3, RAW, and Rec.709 source footage and Precise and comprehensive format support for all the Sony Professional cameras including the new PXW-FS7. Read More

Unity 5.0 beta launches with WebGL one-click deployment

Unity 5.0 beta has launched and comes with one-click WebGL deployment to compatible browsers. Read More

Metaio CV Engine 6 uses OpenVX and OpenCL

Metaio CV Engine 6 uses OpenVX and OpenCL API standards for efficient computer vision acceleration. Read More

The latest PowerVR SDK v3.4 supports WebGL and includes GLSL ES disassembly compiler

The latest PowerVR SDK v3.4 includes several exciting new features, including the addition of the latest compilers for PowerVR Series6 (FP16 and FP32) and Series6XT GPUs to PVRShaderEditor, providing more up-to-date shader profiling. PVRShaderEditor also adds new functionality to access the GLSL disassembly for these compilers as well as full instruction set documentation for PowerVR Rogue GPUs. A new WebGL SDK has been included in the package. Read More

Khronos Finalizes and Releases OpenVX 1.0 Specification 
for Computer Vision Acceleration

The Khronos Group today announced the ratification and public release of the finalized OpenVX 1.0 specification, an open, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time uses cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more. In addition to the OpenVX specification, Khronos has developed a full set of conformance tests and an Adopters Program, that enables implementers to test their implementations and use the OpenVX trademark if conformant. Khronos plans to ship an open source, fully-conformant CPU-based implementation of OpenVX 1.0 before the end of 2014. The full OpenVX 1.0 specification and details about the OpenVX Adopters Program are now available. The Khronos Group would like to hear what you think about this new Specification. Read More

Corel releases AfterShot Pro 2.1 with improved OpenCL 2.0 support

Corel's Photo Editing group has released a new update to AfterShot Pro 2. Enhanced User Experience with thumbnail improvements, increased OpenCL 2.0 performance, and many other performance enhancements. Read More

GPU Acceleration for the Web – State of the Union with Neil Trevett

Neil Trevett on initiatives that are unlocking the power of the GPU for web applications including WebGL and WebCL. Talk was at The Graphical Web 2014 conference at The University of Winchester as organised by The Office for National Statistics. Read More

GLUS - Modern OpenGL, OpenGL ES and OpenVG Utilities now part of the OpenGL SDK

GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included. Read More

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