rooom is a global startup based in Germany, launched 2018. The company’s experienceCloud is an all-in-one platform for creating, managing and promoting engaging 2D, 3D, AR & VR experiences. It works across all desktop and mobile devices. rooom’s experienceCloud is designed to cover the marketing and visualization needs of different industries through their comprehensive product portfolio. The platform includes the eventCloud for virtual events, exhibitions, conferences, meetings and more; the spaceCloud for virtual spaces and showrooms; the productCloud for 3D product presentations, configurators and digital twins and the immerseCloud for virtual tours, guides and marker-based augmented reality. rooom’s eventCloud is routinely hosting up to 200,000 users for hybrid events like IFA, Berlin and for global customers such as Deutsche Telekom, DHL and E.ON. rooom has won more than 20 awards, including the Global Eventex Award (twice), the Innovation & Excellence Award and the German Innovation Award.
The ANARI team, composed of members from key GPU vendors and SciViz software developers, are developing a cross-platform analytical rendering API. Jon Peddie, of Graphic Speak, gives an overview of ANARI and the potential of the new API.
LunarG released new Linux, Windows, and macOS SDKs for Vulkan header 1.2.189, featuring many new extensions, devsim enhancements, and macOS updates.
Infinadeck is the only true omnidirectional treadmill in the industry. Infinadeck fully realizes the virtual reality experience by allowing users to naturally walk in any direction, allowing true and full immersion within the VR environment. Optimize your VR environments with safe, accessible, natural movement.
AMD has taken feedback on performance suggestions and incorporated them into the validation layer. This layer is designed to alert the user on sub-optimal usage. Read more on how to enable this best practice layer for AMD.
Learn how to create a Vulkan layer that can benefit from the tools of the Vulkan ecosystem and follow the Vulkan ecosystem conventions so that Vulkan developers don’t have to keep up with constant new behaviors.
Founded in 2003, OTSL is a technology company that provides high technological capabilities by planning and developing embedded systems, real-time systems, and short-distance wireless communication systems. Its corporate philosophy is “to contribute to the development of human beings by logical thinking and provide highly reliable systems to help customers create products that make people’s lives richer.” Its business activities include system development, software development, consultation on quality assurance, and provision of educational services. Its aim is to provide a wide range of support to help advanced companies take advantage of the technological benefits of information technology and advance their products and services using their technological advantages.
zerolens is a young and ambitious startup from Vienna building a virtual photo studio as a web and mobile app to transform the visual content industry. In order to solve content creation in a scaleable way, we realized the way to go is 3Dimensional. By using computer generated images, visual content can be created within minutes without having to build up physical photo-sets. This gain in efficiency allows zerolens to reuse photo sets and enable everyone to generate beautiful photos directly from a computer.
glTF has officially created a dedicated glTF Slack Workspace! This workspace will enable the community to have more focused conversations. The current glTF channel on the KhronosDevs Workspace will be archived soon, so please head over to the new glTF Slack workspace.
Row64 is a GPU-driven data analytics tool that handles massive amounts of data. Row64 is an all-in-one tool for the Business Analyst, Data Analyst, and Data Scientist. It combines everyday data tools like the spreadsheet with advanced analytics tools like the Python DataFrame. Everything in Row64 is powered by cutting edge GPU technology, which can be 10x to 1000x faster than traditional software and produce next generation business graphics powered by ray tracing.
3D Commerce Working Group Chair, Shrenik Sadalgi, explains how making stone soup (each contributing what they have) makes a meal for the whole village. Over the past year and a half, the working group members have brought their expertise in retail and 3D technology to bear on optimizing the process of using glTF for e-commerce applications to benefit the whole industry. In that time, they’ve managed to improve the utility of glTF for their purposes and create tools to help artists and tool providers achieve more consistent results.
As companies continue digitizing their product catalogs for 3D/AR/VR/MR experiences, Loft3Di is meeting the soaring demand for 3D models at an unmatched scale. Today the Loft3Di production centers serve many of the leading ecommerce retailers and platform developers of the world, ensuring their product modeling volume needs are met without compromising quality.
Quake – the legendary dark fantasy FPS that revolutionized the genre is now enhanced! This new offering features Vulkan-enhanced graphics including better lighting, new models, updated maps, and a dynamic shadow system. Also supports cross-play, dedicated servers for online deathmatch matchmaking, free optional Add-ons, split-screen support for local deathmatch and co-op, AI opponents in deathmatch and more!
Epic has released it’s Unreal Engine 4.27 improving the OpenXR plugin support. They added support for stereo layers, splash screens, querying playspace bounds, and motion controller visualization, and more.