Students of Patrick Cozzi, glTF Working Group Chair, in the GPU course at University of Pennsylvania will be live streamed Monday, December 10, at 6pm EST. The students have built final projects with everything from WebGL to Vulkan to CUDA to DXR - ranging from photon mappers to water sims to feature detection algorithms. Many of the projects use glTF for models.
The Khronos Group was in Japan this week for SIGGRAPH Asia 2018. There were five BOF sessions covering Vulkan, OpenXR, WebGL, glTF, NNEF, OpenVX and OpenCL. Most of the presentations from these sessions is now online and we have lots of photos as well. Unfortunately not video this year.
Ventuz has released a white paper detailing why they are support glTF 2.0. With Ventuz release 6.1, they have implemented a glTF importer, and with 6.2 we have added full support of glTF animations. Why are we embracing the new file format? Download the whitepaper to find out! Free registration is required.
AImotive has released its aiSim2 simulator to significantly upgrade the speed and quality of testing and validating self-driving solutions. aiSim2 is the next generation of the award-winning aiSim1, powered by a purpose-built engine that ensures a high level of physical realism, deterministic running alongside optimized hardware utilization and flexibility. aiSim2 is built on AImotive’s experience developing aiDrive, a full stack self-driving software solution. The new simulator offers flexibility and scalability by being hardware agnostic, utilizing The Khronos Group’s Vulkan API to maximize portability and flexibility to enable efficient execution on a wide range of single and multi-GPU system configurations.
To further its goal of passing trained frameworks to embedded inference engines, the Khronos Group adds to its existing converters with two new bidirectional converters. Now available on the NNEF GitHub, these new tools enable easy conversion of trained models, including quantized models, between TensorFlow or Caffe2 formats and NNEF format.
Alibaba's datacenter uses Xilinx FPGAs to accelerate billions of transactions for shoppers and Microsoft, in a recent announcement, said it would deploy Xilinx in its datacenter as well. This is good news for OpenCL, as Xilinx FPGA acceleration includes support for high-level programming languages and tools, including C, C++, and OpenCL.
Artifact is now available with launch-day support for Linux, macOS, and Windows. Artifact is a competitive digital card game. The game is targeting Dota 2 players as well as card gaming enthusiasts. Vulkan support on macOS is done through MoltenVK.
Intel’s open-source programming function computer vision library OpenCV has released the first stable version in its 4.0 line. Release highlights list the dnn module now includes experimental Vulkan backend, and the popular Kinect Fusion algorithm has been implemented and optimized for CPU and GPU using OpenCL.
Basemark has releases version 1.1 of the its multi-platform graphics hardware evaluation tool Basemark GPU for enthusiasts and professionals alike. Basemark GPU 1.1 Benchmark offers unparalleled, objective comparisons between Vulkan, OpenGL, OpenGL ES and now DirectX 12 for graphics performance analysis across both mobile and desktop platforms.
The Khronos Group has been thinking about ways that we can provide the community with a new space to chat, ask questions and learn from one another. With this in mind we have created a Slack that is open to all developers interested in or currently developing with Khronos Standards.
Please join us by using this link.
There are channels for each active standard and some more casual channels where you can hang out, share your work, and discuss more general topics. We encourage everyone to take part in the “Ask Anything” channel either to ask questions or help others. Although representatives of Khronos Member’s may be in a channel, non-public and/or internal only information about standards or a specific members technology will not be shared in this Slack. The Slack will be moderated and the standard Khronos Code of Conduct applies.
Update: Due to a bug in 184.108.40.206, 220.127.116.11 has been released. Fixed: a loader bug when initializing the VK_EXT_debug_utils extension where the loader would pass in invalid instance handle to layers. This would cause a crash in layers that attempted to use the extension.
This latest release of the LunarG SDK supports Vulkan API revision 1.1.92. Introducing vkconfig, the new Vulkan Configurator tool. This is a graphical application that allows a user to specify which layers will be loaded by Vulkan applications at runtime. VulkanSDK Ubuntu packages are no longer in beta. As well, seven new extensions have been added: VK_EXT_calibrated_timestamps, VK_EXT_image_drm_format_modifier, VK_EXT_pci_bus_info, VK_EXT_transform_feedback, VK_GOOGLE_decorate_string, VK_AMD_memory_overallocation_behavior, VK_NV_ray_tracing.
The Khronos Group is trying to better understand how the community have learnt or is learning to use the Vulkan API. We’d like to gather insight on which resources are most or least useful as well as candid feedback on how we handle Vulkan education in general across a variety of areas. The survey takes approximately 10 - 15 minutes. We hope that you can find the time to complete this short survey, the results of this survey will be used to improve our overall Vulkan education offering as part of a major update to Vulkan web resources next year.
Vendetta Online, the MMO from Guild Software Inc that has supported Linux for a long time is going to add Vulkan support alongside some other fun sounding advancements. For Vulkan support, they've already had it working since early 2018 and it recently became optional for Windows players. As they make improvements, it will be rolled out for Linux too. They will still support OpenGL, for now, until some time in future when all development is going into the Vulkan renderer.
The AMD Radeon RX 590 graphics card is built upon 12nm process technology and the advanced AMD “Polaris” architecture, including 4th Gen GCN graphics cores, display engine and multimedia cores to enable exceptional performance in low-level APIs like DirectX 125 and Vulkan. It also provides stunning HD gaming experience running at up to 60 FPS or higher in the most popular AAA games, and up to 100 FPS in some of the most popular eSports titles.