Michael Wong, VP of Research and Development, Charles Macfarlane, VP of Marketing and Rod Burns, Developer Relations Manager are attending this year’s AutoSens Conference in Detroit from 14th to 16th May, 2019. Michael Wong will be presenting “Ensuring safe AI in a car” highlighting the practical engineering challenges of turning deep learning, classical machine vision and sensor fusion algorithms from research prototypes into real-world automotive-grade systems. Codeplay will be exhibiting the benefits of open standards OpenCL and SYCL on Renesas R-Car V3H platform for rapid development and deployment of ADAS and AV functions.
Reboot Develop Blue’s inaugural technical track was a huge success! Thank you to the Khronos members and developer community for all of your help! We had an excellent line-up of talks and we look forward to the follow-up 3-day event, Reboot Develop Red, in Banff, Canada starting October 30th 2019. We will host another set of excellent talks on Khronos Standards. We will launch a new AR/VR track to cater to the specific design and technical considerations of the XR industry, and more. We hope to see you there! Presentations from the event can be found here. Videos coming soon!
Diligent Engine is a modern cross-platform low-level graphics library and rendering framework. In a recent update, Diligent Engine enabled support of GLTF 2.0 format. It also implemented physically-based renderer with image-based lighting and released cross-platform GLTF viewer as example application.
The Khronos Group would like to welcome Contributor Member ThreeKit, Inc. ThreeKit offers a 3D visualization platform that arms brands with tools to create interactive product experiences in e-commerce. Using ThreeKit, a single 3D asset can be turned into an interactive product demo, a 3D configurator, virtual product photograph, an AR asset, or a VR asset. Ben Houston, CTO and founder of ThreeKit, got his start in 2005 by providing visualization software for Hollywood. Since then, ThreeKit has been at the forefront of innovation in 3D. “This Khronos Group initiative will be fruitful for both technology providers, like ThreeKit, and brands and retailers all over the world,” said Ben Houston, CTO, ThreeKit. “We are optimistic that a unified standard will help focus innovation efforts on broadening the scope of features and functionality of such a standard and eliminate the need to support non-standard formats. Brands and retailers will be able to rely on a consistent asset experience to support their omnichannel strategy.”
The Khronos Group would like to welcome Contributor Member Gyrfalcon Technology. Gyrfalcon Technology Inc is a leading developer of high-performance, low-power and low-cost Artificial Intelligence (AI) accelerators, founded in 2017 by veteran Silicon Valley entrepreneurs and Artificial Intelligence scientists. Learn more about Gyrfalcon Technology.
The Khronos Group would like to welcome its newest Contributor Member, CTRL-labs. CTRL-labs builds radically pragmatic non-invasive neural interface technology with single-neuron resolution. The CTRL-kit SDK enables XR developers, roboticists, designers, and researchers to reimagine the relationship between humans and machines. CTRL-labs technology encompasses research at the intersection of computational neuroscience, statistics, machine learning, biophysics, hardware, and human-computer interaction.
The Khronos Group would like to welcome Contributor Member Electronic Arts. Electronic Arts Inc. is a global leader in digital interactive entertainment, with more than 300 million registered players around the world. EA develops and delivers games, content and online services for consoles, mobile devices and personal computers. In addition to actively collaborating with Vulkan, NNEF, and glTF - EA has joined Khronos to help drive innovation and industry standards that aid in delivering amazing experiences to players.
Back in March 2019 it was announced that Xplane Plane-Maker and Airfoil Maker ran in Vulkan on Mac, Windows and Linux with both NVIDIA and AMD drivers. Since that initial update, it has been announced that the full sim now runs natively on Vulkan. Flying with Vulkan is now possible on AMD, NVidia, and Intel drivers. VR is currently not support on Vulkan, but it’s coming!
LLVM 2019 wrapped up a couple of weeks ago, and some of the presentations are now rolling out. For a list of Khronos related session, visit our event page. For a complete list of presentations, please visit the LLVM website.
The Khronos Group today announces the formation of an Exploratory Group to investigate the creation of standards and guidelines for the production and distribution of real-time 3D representations of products, so they can be experienced realistically and consistently across all platforms and devices, such as mobile, Web and Augmented Reality (AR) or Virtual Reality (VR) solutions. To gather industry input, the Exploratory Group is open to any company without cost or IP licensing obligations. If there is industry support, Khronos will form a Working Group to enable any interested company to join Khronos and participate under its proven multi-company governance process. Those interested in finding out more and joining the Exploratory Group are invited to visit the 3D Commerce Landing Page.
LunarG released new SDKs for Vulkan 188.8.131.52 that include the most recent extensions and a new Khronos Validation Layer. Much of the documentation for this SDK can be found in the Getting Started Guide, located in the Documentation directory of the SDK and on the Vulkan SDK Download site.
NVIDIA Tech Blog: Learn more about machine learning acceleration in Vulkan with cooperative matrices by NVIDIA experts. If the Cooperative Matrix Vulkan extension is interesting to you, you can try it out right now! It is shipping for Turing-based GPUs in NVIDIA driver versions 419.09 (Windows) and 418.31.03 (Linux). Links to all the relevant specifications are here.
This is a part 2 in a series exploring Granite‘s Vulkan backend. See part 1 for an introduction. Part 2 dives into code, and starts with the basics. The focus will be to discuss object lifetimes and how Granite deals with the Vulkan rule that you cannot delete objects which are in use by the GPU.
The focus of this NVIDIA tutorial and the provided code is to showcase a basic integration of ray tracing within an existing Vulkan sample, using the VK_NV_ray_tracing extension. Note that for educational purposes all the code is contained in a very small set of files. A real integration would require additional levels of abstraction.
If you weren’t able to attend GDC this year to catch the AMD Advanced Graphics Techniques Tutorial Day and the AMD Sponsored Sessions in person, or you did but still wanted to grab the presentation content for your archives, AMD thought it’d be a good idea to put together a list for both, like they did last year. Check out the lists for session and speaker names, and direct download links with file types and sizes.