Khronos Group News Archives

Khronos Showcases Significant glTF Momentum for Efficient Transmission of 3D Scenes and Models

The Khronos Group today announced significant momentum behind the glTF (GL Transmission Format) royalty-free specification for the transmission and loading of 3D content. Since the launch of glTF 1.0 in September 2015, Khronos has released an open source glTF validator, commenced community review of the glTF 1.0.1 specification that incorporates industry feedback for enhanced interoperability, successfully registered glTF as a MIME type with IANA and has catalyzed a growing array of importers, translators and tools supporting the glTF standard. More information on glTF specifications and activities is available on the Khronos website. Read the press release. Read More

LibRetro offers Vulkan low-level emulator – paraLLel

RetroArch 1.3.6 can now run the N64 Vulkan core, paraLLEl. Previous versions of RetroArch will not be able to run this because of the new extensions to libretro Vulkan which we had to push to make this renderer possible. paraLLEl is a standalone libretro core separate from the regular libretro core that it is based on. It includes only a Vulkan rendering backend and a low-level RSP. Read More

Khronos at SIGGRAPH 2016

The schedules for the all-day Khronos BOF Blitz and famous BOF Blitz After Party are now online. Featuring four BOFs on Wednesday July 27th, and a 5th BOF on Tuesday July 26th for Khronos Chapters. We've also compiled a list of all the SIGGRAPH sessions, courses, workshops and BOFs that contain Khronos Technology. Unsurprisingly there is a ton of Vulkan stuff going on this year. Checkout the event page today. Hope to see lots of you in Anaheim during SIGGRAPH! Read More

Interested in Becoming a Khronos Member?

Khronos has over 130 members who are helping to change the way the world works with information. To increase the diversity of our ranks, we have added a new Associate membership level that makes it easier for companies with fewer than 20 employees to join and contribute to the standards that we promote. Complete details are available on the Khronos website. Read More

The long-awaited Vulkan patch for Doom is now available

The long-awaited Vulkan patch for Doom is now available, allowing the game to be played with either the OpenGL or Vulkan rendering backends. With this release Doom has become the first performance-intensive game released to use Khronos’s new low-level API, and arguably the first game where the rendering path is being implemented for performance reasons rather than proof-of-concept reasons. Read more over on AnandTech. Read More

Five steps to adding ray tracing to an OpenGL ES-based deferred lighting system

Over on the Imagination Technologies developer blog, a new tutorial on adding ray tracing to an OpenGL ES based deferred lighting system. Read More

FPGA with OpenCL Solution Released to Deep Learning

The deep learning speech recognition acceleration solution leverages an Altera Arria 10 FPGA, iFLYTEK’s deep neural network (DNN) recognition algorithms and Inspur’s FPGA-based DNN parallel design, migration and optimization with OpenCL. The solution has a hardware platform in CPU+Arria 10 FPGA heterogeneous architecture and software in a high-level programming model in OpenCL to enable migration from CPU to FPGAs. Read More

OpenVX: everything you need to know

Android Authority has an overview on what OpenVX is and how it works. Android Authority is looking to post more articles in the future on OpenVX. Read More

New Vulkan t-shirt designs for 2016… and more

Looking to tell the world which standards you support? Our collection of shirts on TeeSpring can help. Buy one of our "Vulkan - The Future of Graphics", glTF, OpenVX or "Khronos - We've got standards" at our cost price. Check out our online store today. Read More

Optimizing Computer Vision Applications Using OpenCL and GPUs

The Embedded Vision Alliance has published a OpenCL-themed article along with help from several Khronos member companies, including AMD, ARM, Imagination Technologies and Intel. Free registration is required. Read More

ETRI Chromium WebCL implementation

Khronos Group contributor member ETRI has published a WebCL implementation for the Chromium web browser on Github. You can find this and many other resources on the official WebCL resources page. Read More

OpenCL training in Sunnyvale, CA and and Toronto Canada

Khronos Member AJ Guillon, a contributor to OpenCL, and creator of a popular YouTube training series, has announced paid OpenCL training in Sunnyvale, CA and Toronto, Canada. Training will take place July 19 – 21 in Toronto, and July 26 – 28 in Sunnyvale. An optional review day to help you brush up on background is offered July 18 and July 25. Sign up early for a discount Read More

Qualcomm Vulkan Tutorials on Youtube

Qualcomm has released the 5th part of their Vulkan Tutorials on Youtube. This video gives developers details on the steps involved to render a triangle in Vulkan. Learn more about Vulkan and the Adreno SDK Read More

SPIR-V is a better SPIR with Intel OpenCL Code Builder

In this short tutorial Intel gives you a brief introduction to Khronos SPIR-V, touches on the differences between a SPIR-V binary and a SPIR binary, and demonstrates a couple of ways of creating SPIR-V binaries using tools shipped with the latest Intel SDK for OpenCL Applications and ways of consuming SPIR-V binaries in your OpenCL program. Read More

Samsung Brings Vulkan and Enhanced Mobile Gaming Experience to E3 2016

Samsung Electronics invites game enthusiasts from around the world to enjoy an immersive on-site gaming experience at E3, one of the largest game events in the world. One demo will be the Vulkan API Game Experience with the Galaxy S7 equipped with the Vulkan API that enables game developers to deliver amazing graphics and a high-quality gaming experience. Get the chance to play the first games leveraging the technology, Need for Speed™ No Limits, HIT and Vainglory. Read More

Page 4 of 172 pages ‹ First  < 2 3 4 5 6 >  Last ›