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Khronos Group News Archives

NoesisGUI v2.0 Released

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NoesisGUI v2.0 Released

NoesisGUI, our multiplatform game UI middleware reached v2.0. The library is now renderer agnostic. We provide a reference OpenGL implementation. Vulkan coming soon. NoesisGUI is also now free for indies!    Read More

Vulkan Hardware Capability Viewer 1.4 released

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A new version of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android). This is the biggest update since it's first public release, including lots of new features that also brought along enhancements to the online database which is now at over 1,300 device reports. New features include feature and properties for recently added extensions via VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2, report file format compatibility with vksjon_info from the LunarG SDK, high DPI scaling. Android platform details and an optimized UI for mobile devices.    Read More

If You’re at AWE, Don’t Miss Khronos President Session Tomorrow

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Khronos President Neil Trevett is speaking at the Augmented World Expo (AWE) 2017 Conference in Santa Clara, CA. Tomorrow, Wednesday, May 31, he will join other experts for a discussion on “WebVR, WebAR and the Distribution of Volumetric Content at Scale Through the Web.”

Neil joins four other speakers, Shaun Dunne, director of VR/WebVR for Studio Zero; Blair MacIntyre, principal research scientist at Mozilla; Alban Denoyel, CEO of Sketchfab; and Damon Hernandez, immersive web ninja at Samsung Research America.

The session begins at 3:30 p.m. and will deal with the opportunities and challenges associated with WebVR/WebAR.   Read More

Basemark Launches Rocksolid–Vulkan, OpenGL, OpenGL ES rendering solution

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Basemark launches Rocksolid, a high performance and high availability graphics rendering solution for industrial applications. With Rocksolid, customers can achieve typically 2X to 3X performance increases for their existing applications. In some cases, up to 10X performance increases have been attained. Cross-Platform and Graphics API Agnostic, Rocksolid runs on Windows, Linux, Android, macOS and uses any one of Vulkan, OpenGL, OpenGL ES, DirectX or Metal.   Read More

Dawn of War III to see Vulkan Support on Linux

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Dawn of War III to see Vulkan Support on Linux

Feral Interactive has announced next month's Dawn of War III Linux port will see both OpenGL and Vulkan renderers (source: Phoronix). On Linux, the game will launch with OpenGL by default. However, an option to play using the Vulkan graphics API will be available via the Feral pre-game options window.   Read More

Vulkan Valid Usage ID changes coming to LunarG SDK

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Starting with the next major SDK release (1.0.49.0), the valid usage identification numbers will be changed to accommodate the official valid usage ID management process. If yo are currently using these IDs to filter messages or for debugging purposes, you will need to remap. For more details read the LunarG SDK Release Notes (Linux, Windows) for 1.0.49.0.   Read More

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