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OneStone Math for the PocketPC, is a powerful, innovative calculus program designed for educators and students that uses the OpenGL ES API to create stunning 3D graphics on standard Pocket PCs. It includes tools for evaluating integrals, derivatives, and performing 2 and 3D vector math, provides the standard Windows features like the ability to save and open files, and offers a tightly focused feature set so users can concentrate on the insights the program provides, rather than struggling with calculator manuals or device-specific behaviors

Previzion is virtual set technology for broadcast field applications that combines live video input, keying, 3D background rendering, real time color correction, compositing, and live video output. It uses an OpenML internal media pipeline and is being demonstrated at NAB in booth SL5529 in the LVCC South Hall.

The OpenML API is being released as open source on Sourceforge. The OpenML specification provides software and hardware developers with a professional-grade, cross-platform, standardized media framework for the capturing, processing, synchronizing and playing of digital media content - including video, audio and 3D graphics - for authoring and content creation systems.

In Futuremark's SPMark04 3D game test for handheld devices, Mali 100 from Falanx Microsystems, was certified to yield a performance of 39.9 frames per second at resolution 176 by 220 pixels. In comparison, current smart phones, with no hardware 3D acceleration, yield between 8 and 16 frames per second at resolution 176 by 144 pixels.

NEC has become a Khronos Contributing Member while 3D Incorporated of Japan; AIT (Alpha Imaging Technology), Brogent, Quanta Computer, MediaTEK and VIA of Taiwan; Gomid and Magic Eyes of Korea; and Tata Elxsi of India have become OpenGL ES 1.0 Adopters, enabling them to test their products for conformance with the OpenGL ES 1.0 specification.

At the CELL presentation at GDC, Sony announced that the Playstation 3 will use the OpenGL ES 2.0 API for rendering of shaders using NVIDIA's Cg. They also discussed C++ tools to make game development manageable and described the specs for the CELL processor (a 64-bit IBM Power processor and eight "synergistic processing units" capable of handling separate computing tasks).