In this video, academics and industry experts weigh in on the potential of oneAPI, the new, unified software programming model for CPU, GPU, AI, and FPGA accelerators - based on the SYCL open standard from Khronos - that delivers high compute performance for emerging specialized workloads across diverse compute architectures. Michael Wong from the Khronos SYCL Working Group is looking forward to working with oneAPI.
This year StreamHPC is opening their Amsterdam offices again to train future GPU-developers. Four days of training from Monday 23 to Thursday 26 March 2020 you’re invited to train in the architecture and writing of efficient GPU software using OpenCL and CUDA. The concepts learned can be applied to other GPU-languages. More dates will be posted soon.
OpenCL is currently the most widely adopted programming framework for heterogeneous platforms available on mainstream CPUs, GPUs, as well as FPGAs and custom DSP. In this work, we present Vortex, a RISC-V General-Purpose GPU that supports OpenCL 1.2.
Collabora has been working on OpenGL ES 3.0 support for Mesa’s Panfrost Gallium3D driver. Panfrost’s OpenGL ES 3.0 support has now landed in upstream Mesa 20.1 and works with a mainline Linux kernel. While the code is still experimental, it can be accessed compiling the latest Mesa and setting the environment variable PAN_MESA_DEBUG=gles3.
The Khronos Group gives out special recognition awards called Khronies. Khronies are handed out at our Face-To-Face meetings for outstanding contributions to Open Standards. At our last face to face in Barcelona, four Khronie Awards were given out.
Today, The Khronos Group and the Smithsonian, the world’s largest museum, education and research complex, with 19 museums and the National Zoological Park, announce their Collaborative Agreement for the increase and diffusion of knowledge using 3D scanned models from the Smithsonian collections. Working with Khronos, the Smithsonian publicly launched their Open Access initiative today, which included the release of approximately 2.8 million 2D images and 3D models into the public domain with the internationally recognized Creative Commons Zero (CCO) license. Additionally, a variety of platforms will be launched to make its collection media, collections data, and research data available for educational and research endeavors, creative reuse, computational analysis and innovative explorations. Watch the launch of the Open Access initiative on YouTube.
While 3D technology has been around for quite some time, there are few industry specific standards for the technology. This has led to a lot of problems for retail clients. Vendors are attempting to address this issue is by joining industry initiatives such as the The Khronos Group 3D Commerce Working Group. This group aims to develop standards to streamline 3D content creation, management and display.
This month in the NVIDIA Developer Blog, Ashwin Lele and Ashwin Kolhe discuss how to use HLSL Ray Tracing with Vulkan. The NVIDIA VKRay extension, with the DXC compiler and SPIR-V backend, provides the same level of ray tracing functionality in Vulkan through HLSL as is currently available in DXR. You can now develop ray-tracing applications using DXR or NVIDIA VKRay with minimized shader re-writing to deploy to either the DirectX or Vulkan APIs.
Ultraleap has joined The Khronos Group,and started participating in the OpenXR Working Group. Ultraleap is focused on facilitating highly engaging, natural interaction between people and technology. The fast‐growth company employs over 150 people in the UK, US and Asia. It has become the first to offer the full vertical stack of software and hardware to enable immersive virtual touch controls for the automotive, advertising, industrial, immersive entertainment and enterprise sectors.
LunarG conducted a survey of Vulkan usage and Vulkan ecosystem needs in December of 2019. The constructive and informed feedback to this survey has resulted in a heightened focus from the Khronos Vulkan working group and ecosystem contributors to fix issues and provide solutions. LunarG would like to thank all the developers who took the time to answer the survey questions. Check out the detailed summary report.
Shrenik Sadalgi, 3D Commerce Working Group Chair ofThe Khronos Group, discusses how Augmented and Virtual Reality (XR) are changing the face of retail. Together, XR and 3D applications are positioned to completely change the entire experience of shopping by enabling consumers to view and interact with virtual products in real spaces or virtual showrooms.
This article describes the implementation of soft particles in pure WebGL / OpenGL ES without any 3rd party library or engine used. This tutorial is based on a WebGL port of Android live wallpaper 3D Buddha Live Wallpaper. Source code is available on GitHub.