News Archives

The Khronos Group is holding another Webinar on September 14th at 9:30AM PT. Engineers and managers interested in developing neural network inference engines and portable application that need portability across platforms and hardware should join in this free webinar. Speaking will be Radhakrishna (Radha) Giduthuri, a software architect at Advanced Micro Devices (AMD), Tomer Schwartz from Intel and Frank Brill, OpenVX Working Group Chair.

Renesas Electronics announced their collaboration to deliver ComputeAorta™, Codeplay’s OpenCL open standard-based software framework for Renesas R-Car system-on-chips (SoCs). The new framework is designed to support software development for the R-Car’s latest image recognition IP, the IMP-X5, a multi-threading core optimized for computer vision and cognitive processing. Codeplay will also provide R-Car with ComputeCpp™, an implementation of the SYCL™ open standard, enabling single source C++ software for high level and object-oriented programming. The result of this collaboration provides developers with standard software development tools and support for a wide range of open source computer vision or open source deep learning software, such as TensorFlow™ library.

The final project at University of Pennsylvania, CIS 565: GPU Programming and Architecture has brought us Vulkan Forward Plus Renderer. The original idea came from this paper: Forward+: Bringing Deferred Lighting to the Next Level. In this project the students created a Forward Plus (tiled forward) renderer in Vulkan using compute shader to deal with light culling. A lot was learned from Alexander Overvoorde's Vulkan Tutorial and many other places. The project is available on Github along with a complete behind the scenes story, benchmarks and videos.

CVPR is soliciting proposals for workshops to be held together with the 2018 Computer Vision and Pattern Recognition Conference (CVPR 2018). The workshops will take place on June 18 and June 22 at the same venue as the main conference. Deadline is October 20th 2017. CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.

The Khronos Groups Neil Trevett spoke at CEDEC 2017 in Japan. The sessions provided the latest updates on the open standards from the Khronos Group that are enabling advanced, cross-platform 3D Gaming and Virtual Reality. You may now download and view these PDFs online.

Stardock updated its Ashes of the Singularity strategy game with support for the Vulkan graphics-rendering API in August, and that introduced some serious performance improvements. "The Khronos Group has been putting out some fantastic presentations from GDC and other events. There’s a high level of sharing within the community, and a fantastic specification that’s constantly being updated, a fantastic SDK that’s constantly being updated, that will only improve as more developers get into that ecosystem. By all accounts it’s very good now. I expect it to be fantastic a few years down the road," said Nathan Hanish, Lead Developer at Stardock.

The Khronos Group announces expanded membership opportunities. The Khronos Board of Directors has approved the addition of a nonprofit membership tier and an expansion of the associate-level membership, to reduce membership fees for smaller companies, to encourage wider participation from every industry served by the consortium. The Associate-level membership has been expanded to reduce membership fees for companies that have up to 100 employees. The annual pricing model is $175 per company employee with a minimum starting fee of $3,500 per year - scaling the annual dues based on the size of the member organization. The new nonprofit membership tier is available to registered nonprofit organizations at $7,500 per year. Learn more about The Khronos Group membership levels and how to join.

Immersed is the East Coast's leading event for professionals that work with or benefit from technologies like virtual reality, mixed reality, augmented reality, and stereoscopic 3D. Our primary audiences include potential enterprise clients, fellow professionals working in the space, and media. Consumers are also reached through a separate element of the show. We are actively seeking speakers and exhibitors that are well versed in the use of immersive technology in entertainment, manufacturing, healthcare, marketing, and education. Learn more about our call for speakers and the Khronos Standards line-up.

 WebGL-Based Everest Panorama Project Won a Red Dot Design AwardEverest Panorama has become the first WebGL project ever to win a prestigious Red Dot Design Award. Red Dot Design Award dates back to the year 1955. It is granted by the European institution Design Zentrum for outstanding achievements in the field of industrial design. The best works are showcased in the Red Dot Museum in Essen, Germany. The Everest Panorama project is a unique fusion of modern web technologies that seamlessly blends multimedia features with 3D environment, Yandex.Maps (a Google Maps equivalent) and panoramic pictures. It tells a story of an exhausting, yet fascinating journey of a group of mountain climbers to the summit of Mount Everest.

How The Khronos Group Intends to get us to a unified graphics futureNeil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards. On the eve of SIGGRAPH 2017 Neil Trevett spoke to Architosh about the evolving OpenGL standard as well as directions the group is taking to plot a path for a universal graphics API that engages the use of low-level APIs. Read more about why OpenGL isn't packing for retirement just yet a the key thing in OpenGL 4.6 is SPIR-V is part of core.

Initial Vulkan SDL support allows the Simple DirectMedia Library commonly used by games to manage Vulkan surface creation across Android / Linux / Windows in a uniform manner. These are convenient Vulkan helpers for those using SDL and will not make your existing SDL OpenGL application suddenly support Vulkan. This initial Vulkan SDL support was done by Jacob Lifshay and Khronos member Mark Callow. (Source: Phoronix)

Virtual Reality is becoming increasingly commercially viable, just as augmented reality is also gaining popularity. But as with any gold rush, developers and vendors are feverishly working to stake their claim on a new frontier while still partially mining in the dark, as both VR and AR still have a long way to go before reaching maturity. Now is the time to standardize VR functionality which will help decrease porting costs for developers, reduce uncertainty for consumers and create the core VR/AR platform standards that can be expanded over time. Read the VentureBeat article and learn how OpenXR fits into all this.