Khronos Group News Archives

3d-test has posts a new Interviews with Quest|3D on using COLLADA

One of the main new features of Quest3D 4.0 is the ability to import COLLADA format. This also enables run time import of models. So you can load COLLADA files into a finished and published application. It will import multiple texture stages, Skinning, animation and lights. Read the whole interview. Read More

Imagination Technologies launches latest SDK for advanced embedded & mobile graphics technologies

POWERVR Insider SDK 2.1 has over a dozen additions to the training section alone, along with support for the new Motorola Z8 phone and numerous updates for OpenGL ES 2.0 support. "The POWERVR OpenGL ES 2.0 SDK is a great way to get started developing next generation mobile graphics applications," says Tom Olson, distinguished member of technical staff, Texas Instruments. "It is easy to install and use, and includes a good selection of helpful examples." You can download it for free at PowerVRInsider. Read More

3D Warehouse Update - Collada Files

Google has updated the 3D Warehouse with a significant new feature. Models in the 3D Warehouse can now be downloaded in the Collada file format (an open standard 3D file format). Collada files are supported by Google Earth. This is particularly significant because this means you now have an even faster way to bring models from the 3D Warehouse into Google Earth. The Collada files are downloaded in a Zip file. After downloading one you can simply drag the model's DAE file from the Zip file straight into Google Earth's Places folders and the model will be loaded on top of your current location. Note that if you are viewing the 3D Warehouse in a language other than English, you may not see the Collada file format option for a given model. Read More

Khronos announces 2007 Seoul Developer University presentations available online

Khronos announced today that the 2007 Seoul Developer University presentations are now available online in PDF format. Fourteen presentations online from NVIDIA, Huone, AMD, Creative, Futuremark, GraphicRemedy, HI, Imagination, Nokia and TI. If you were not able to attend the Khronos 2007 Seoul Developer University this year, head on over to view the presentation slides now. Read More

DMP announces a two day getting start GLSL Programming training course

DMP announced a two day getting start GLSL Programming training course. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. Read More

Symbian brings big screen effects and broadband to consumers’ pockets with ScreenPlay and FreeWay

Symbian announced today New Symbian technologies to shape the future of converged mobile devices and service. Symbian Limited, developer and licensor of Symbian OS™, the market-leading operating system for advanced, data-enabled mobile phones known as smartphones, today announced two ground-breaking technologies, ScreenPlay and FreeWay, to power the future of mobile computing. The newly announced technologies offer dramatic enhancements in the vital areas of graphics and connectivity, which are essential in driving the growth and reach of smartphones. "Consumers are expecting more intuitive, more informative and more entertaining graphics experiences on their phones. Symbian is heavily involved with Khronos to help create and promote open standards for mobile graphics and media. By supporting open standard APIs, Symbian has ensured that ScreenPlay will receive strong industry support," said Neil Trevett, president of the Khronos Group. Read More

N-Sided releases new COLLADA Export plug-in for QUIDAM

N-Sided wanted QUIDAM creations to be to be exportable in COLLADA, so they released a plugin to do just that. COLLADA is the best bridge for several major applications such as Softimage XSI and Blender already. The COLLADA export plug-in completes a wide range of already existing QUIDAM exports. Characters can now be exported in COLLADA at the resolution of your choice. All exports are ready to be animated, with textures, bones and skinning weights from low poly count to highly detailed meshes. Read More

Horde3D Physics Library Integration

The Horde3D Physics Library Integration project has a small library connecting Bullet Physics Engine to the Horde3D Graphics Engine. A small sample application and example are included with the source code. The source also contains patch for the Horde3D Engine version 0.11 COLLADA Converter allowing usage of basic features of the COLLADA Physics extension. Read More

Azteq Mobile Game Service Solution Offers Compelling Gaming Experience with OpenGL ES 2.0

Azteq Mobile revealed the availability of its end-to-end gaming solutions for mobile users. For mobile device OEMs, AZTEQ has developed a fully integrated game execution client, gameztaQTM, that integrates components such as a 3D game engine, 3D sound engine, a security agent and OpenGL® ES 2.0-based embedded graphics library. Read More

ArcSoft solution offers an OpenMAX IL interface in NXP’s Nexperia cellular 5210 family

ArcSoft, Inc. recently announced that ArcSoft TotalMedia(TM) Mobile multimedia software applications have been integrated in NXP's Nexperia cellular system solution 5210 family for 2.5G/2.75G cellular feature phones. The ArcSoft TotalMedia(TM) Mobile software applications are pre-integrated in the 5210 family. Providing an OpenMax IL interface, the ArcSoft solution includes a media organizer, photo album and viewer, camera and camcorder, photo and video editor, and streaming-capable multimedia player. Read More

Jon Peddie Research presents The History of 3D in Computers

Jon Peddie Research has posted an online poster of The History of 3D in Computers. From gigantic wonders of the world to handleheld supercomputers--Movies and Games feature better and better graphics, while devices become smaller and smaller. A great time line presentation of the progress of 3D from the 1949 MIT SAGE air defense system to the present Nokia N95, the first mobile device with 3D shader hardware. Read More

Symbian plans multimedia standards and bearer mobility with Khronos API’s

Symbian, the consortium that develops the mobile operating system of the same name, plans to add in APIs for multimedia applications, a bearer mobility capability and technology for greater code density on ARM processors to the OS over the next 18 months. Two of the multimedia APIs come from the Khronos Group, OpenSL ES and OpenMAX IL, said Andy Moran, head of enterprise at the London-based company. Symbian intends to implement OpenGL ES, another Khronos Group API for full-function 2D and 3D graphics, enabling mobile TV, videoclips on a phone and so on. Read More

Khronos Group Releases OpenMAX AL 1.0 and OpenSL ES 1.0 Specifications for Embedded Media and Audio Processing

The Khronos™ Group has publicly released provisional versions of the OpenMAX™ AL 1.0 and OpenSL ES™ 1.0 specifications to enable widespread developer feedback and rapid industry implementation of these new standards that are designed to bring portable, state-of-the-art audio, video and image acceleration to mobile handsets and embedded devices. Both specifications are expected to be finalized by mid-2008. Read the press release. Read More

Khronos presents Mobile and Embedded Graphics at ARM Developers Conference 07

Khronos is pleased to present Mobile and Embedded Graphics at ARM Developers' Conference 2007 on October 4th. The Mobile and Embedded Graphics event at The ARM Developers’ Conference & Design Pavilion is a great, free, opportunity to get the latest information on the fast growing area of embedded graphics. Discover how 3D hardware fits into the SoC realm, what implementations are available for systems integrators today, and the benefits of having graphics in end user devices, including what sort of applications are now possible. Attendance is free, but you are required to RSVP. For more information, please visit our event page. Read More

Mentor Graphics Introduces Multimedia Solution for Nucleus OS and Inflexion Platform

Mentor Graphics Corporation today announced the launch of the Inflexion Platform ™ Multimedia Feature Pack for Nucleus® OS, a new paradigm for manufacturers of mass market consumer electronic devices to bring advanced audio and video capabilities to their products. To ensure maximum interoperability, Inflexion Platform Multimedia Feature Pack implements the new OpenMAX™ industry standard API. This means that any OpenMAX-compliant multimedia component -- including audio and video codecs -- can be integrated with minimal effort, including those which take advantage of accelerated graphics hardware. “OpenMAX has wide industry support, enabling the rapid and flexible deployment of streaming media acceleration on a wide range of silicon platforms and operating systems,” commented Neil Trevett, president of the Khronos Group. “Mentor Graphics’ announcement today is truly significant as it enables embedded developers to take advantage of the full power of OpenMAX across the wide range of embedded platforms that use Nucleus OS.” Read More

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