The Khronos will be at booth #1201 at SIGGRAPH 2010. We hope we will see everyone there. If you plan on joining us for one of our BOFs, please be sure to register to reserve your seat. Please note that the OpenGL BOF has had a room change. The OpenGL BOF is now in the "Los Angeles" Room at the Wilshire Grand Hotel. Complete details can be found on our website.
Thanks to the flexibility of COLLADA being an XML based language, the COLLADA Working Group continues to grow with new members from many diverse disciplines that employ 3D technologies. Many of our members turn to Khronos standards such as COLLADA, OpenGL ES and WebGL to support 3D content that can take advantage of web protocols and the forthcoming HTML5 suite of standards. The synergy between the industry's 3D applications and Khronos standards motivates best-in-class COLLADA coherent products; products that soon will have the potential to operate within native 3D enabled browsers. This summer at Siggraph, we welcome you to join us at the COLLADA Birds of a Feather session on Tuesday, July 27 from 1:00 pm - 3:00 pm in the Los Angeles Convention Center, Room 402A, to hear from some of these members on how they employ COLLADA. You'll also learn more about our current working group efforts and our plans for the future. We hope you will join us!
You are cordially invited to come listen to the latest on OpenGL 4 and more, meet fellow OpenGL enthusiasts and share a free beverage with us. We will also be giving away some awesome prices to the people that are able to quickly answer the sometimes-not-so-trivia questions. Prizes include the new edition of the OpenGL Super Bible, licenses to gDEBugger, an AMD FirePro V5800 workstation GPU and a NVIDIA Quadro workstation board.
The OpenGL BOF will be Wednesday, 28 July from 5:15 pm - 7:15 pm in the Wilshire Grand hotel, the Los Angeles room. Reserve a spot, sign up now at the Khronos.org website.
Pa4All is an open-source environment to do source-to-source transformations on C and Fortran programs for parallelizing, optimizing and instrumenting. The source-to-source approach allows you to capitalize on the source code and generate other sources that can be used by the better back-ends available: optimized compilers for a given processor, vendor compilers for embedded processors, CUDA or OpenCL for GPU, OpenMP, MPI.
While sitting on the "apps everwhere" panel at MobileBeat, Neil Trevett, vice president of mobile content development at Nvidia and president of the Khronos Group coined "Mobile is the web, the web is mobile" when announcing that PCs will soon seem very archaic. Mobile computing is the future.“Apps Everywhere” panel at MobileBeat.
High-Performance and Embedded Architectures and Compilers is calling for papers on Multi-core architectures, Heterogeneous computing or Programming models for multi-core architectures. The upcoming 4th workshop on Programmability Issues for Heterogeneous Multicores will be held in conjunction with the 6th International Conference on High-Performance and Embedded Architectures and Compilers in January 2011. Complete information and details are on the website.
cebas Visual Technology announced the upcoming release of their cebas’ suite of finalRender rendering solutions for 3ds Max, Maya and CINEMA 4D will fully support OpenCL. If you are going to SIGGRAPH 2010 in Los Angeles, be sure to stop in at the cebas booth #314 to view a demonstration.
Stanford's Folding@Home is working on an OpenCL enabled client. However, due to optimization and performance issues, the client is not ready quite yet. The Folding@Home developers need your help to optimize the new GPU OpenCL client. From the Folding@Home blog "We are also working to finish our OpenCL port for ATI GPUs to support GPU3 on ATI, but there are still performance issues for OpenCL on both NVIDIA and ATI which are holding back this release."
The folks at WebGL Camp have posted videos of most of the talks online. If you missed the show, now is the time to grab your favourite drink, sit back in your comfy chair and enjoy the first ever WebGL Camp. See who's pushing WebGL, learn how to use WebGL, see how WebGL works with other technologies.
Graphic Remedy is proud to announce the release of gDEBugger Version 5.6 for Windows, Linux, Mac OS X, iPhone and iPad. This version introduces iPhone and iPad on-device debugging and profiling abilities, letting developers optimize their App, in real-time, on the actual iPhone and iPad hardware, while viewing invaluable inside information such as device's GPU, CPU, graphic driver and operating system performance counters. gDEBugger, an OpenGL, OpenGL ES and OpenCL debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X, iPhone and Linux operating systems.
The OpenCL Development Kit for Linux on Power is an IBM implementation of the OpenCL 1.0 Specification. This implementation is for Power hardware running the Linux operating system and has been tested on the IBM BladeCenter QS22, JS22, JS23, and JS43 systems running Red Hat Enterprise Linux 5.4 or 5.5, and the IBM Power 755 server running Red Hat Enterprise Linux 5.5.
Learn and share ideas at the Perth GPU Users group. Founded to bring together GPU users from all fields and experience levels in Western Australia. Topics of discussion include general GPU computing, GPGPU, CUDA, OpenCL, OpenGL, DirectCompute, DirectX and related technologies. The next meetup is tentatively scheduled for June 23rd at the ground Floor Physics Building, University of Western Australia (Crawley Campus) 35 Stirling Highway, Crawley WA. 5:30pm - 7pm. You can find additional Khronos API related events and meet-ups on the Khronos Group events page.
WebGL Camp at Wallenberg Hall, Stanford University on June 25th 2010, has announced the speaker lineup, and what a lineup it is. Mark Barnes, Biodroid Productions and Work Group Chair for COLLADA will focus on the importance and value of content and how to achieve it with COLLADA. Along with Mark there will be: Peterson Trethewey, O3D; Paul Brunt, GLGE; Giles Thomas, Learning WebGL; Daniel Horn, Sirikata; Daniel B. Miller, Katalabs; Trevor Smith, Spaciblō; Ewen Cheslack-Postava, Stanford Computer Science; Vladimir Vukicevic, Mozilla Firefox; Alan Chaney, Mechnicality and Google Chrome 3D Team.