Rob Farber has an in-depth two part tutorial on OpenCL. The first part of the tutorial will get you going using the ATI Stream software development kit (SDK). Part two of the OpenCL tutorial covers memory spaces and the OpenCL memory hierarchy, as well, how to start thinking in terms of work items and work groups. Both parts contain lots of code examples to help the novice OpenCL programmer get started.
ArcSoft is collaborating with AMD using their Radeon™ HD 6800 series GPUs on OpenCL™ technology with the pre-release of its best-selling multimedia player application, TotalMedia Theatre 5. ArcSoft's products are optimized with OpenCL, include the upscaling technology SimHD® on TotalMedia Theatre 5 and H.264 encoders across many applications such as TotalMedia ShowBiz, TotalMedia Studio, and MediaConverter 7.
HUONE, Imagination Technologies and Rightware will be demonstrating in the "Khronos Pavilion" at SIGGRAPH ASIA. We are dramatically increasing our participation at SIGGRAPH Asia 2010 in Seoul over last year. We're hosting another Khronos Developer University co-located with SIGGRAPH Asia. We are looking forward to seeing all the familiar faces as well as lots of new ones.
Vincent Hindriksen, owner of StreamComputing will be speaking at the Thalesian seminar on the Usability of OpenCL for Financial Computations. The meetup will be held in Canary Wharf, London, at 7:30 p.m. on Wednesday, 27th October, 2010. Founded in 2008. the Thalesians are a think tank of dedicated professionals with an interest in quantitative finance, economics, mathematics, physics, computer science, and synergetics.
In the Catalyst Driver 10.10 for Windows release AMD introduces the Accelerated Parallel Processing (APP) technology edition. The APP technology edition includes everything from the standard driver and adds the OpenCL driver component. You can still download the Catalyst components individually. The version also includes Blu-Ray 3D support, Stereo 3D gaming support and video acceleration for HD WMV video content (Windows 7).
StreamComputing.nl has posted a third instalment of their OpenCL–The Battle series. Part I covered the hardware companies and operating systems, Part II the software companies. The latest entry focuses on Games. Covering many aspects of games and gaming with a focus on the physics of material. Well written and lots video examples, the article is informative and a fast read.
MacResearch is an open and independent community for scientists using Mac OS X and related hardware in their research. MacResearch has a good collection of OpenCL tutorials as well as tutorials covering many other topics.
MVTec is a developer of software products for machine vision, used in, for example, the semiconductor industry for board, wafer and die Inspection. Halcon 10 will take advantage of GPUs based on the OpenCL standard to make optimum use of available compute power.
General 3D announced the first web-based 3D stereoscopic system to stream 3D stereoscopic videos using only a browser. This new system uses the HTML5 and WebGL standards being built into Mozilla FireFox, Google Chrome and Apple Safari. Currently the site appears to work only with Firefox 4 beta.
NVIDIA has posted the complete slide set on 'WebGL: Bringing 3D to the Web' presented by Vladimir Vukicevic from Mozilla online. The slides include the live voice-over by Vladimir from the actual presentation.
AMD is offering a series OpenCL webinars to discuss and answer questions about data parallel computing on GPUs leveraging the OpenCL™ architecture. These webinars will include beginning and advanced tracks offered at varying times for your convenience.
DMP has announced a new two day getting start GLSL Programming training course on December 9th and 10th 2010. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.