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Khronos Group News Archives

Graphic Remedy launches gDEBugger CL at GDC 2010

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Graphic Remedy, a leading provider of advanced solutions for 3D graphics developers, launched gDEBugger CL at Game Developer Conference 2010. gDEBugger CL allows OpenCL™-based application developers to deliver complex parallel computing applications and significantly improve application performance. gDEBugger CL offers advanced debugging, profiling and memory analysis capabilities that reduce development time, accelerate time to market, help deploy the application on multiple platforms and boost application parallel computing performance. gDEBugger CL supports OpenGL-OpenCL interoperability and works together with gDEBugger GL to display, in a single GUI system, both OpenGL's and OpenCL's debugging and profiling data.   Read More

The Open Toolkit library 1.0 beta-3 released

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The Open Toolkit library is an open-source wrapper that allows .Net/Mono applications to use OpenGL¸ OpenAL and OpenCL. This release improves stability under multi-threading scenarios, introduces a new multithreading sample, improves inline (intellisense) and hardcopy (PDF) documentation and fixes a large number of secondary issues. The Open Toolkit can be used on Windows, Linux, Mac OS X, Solaris and *BSD and is especially suitable to rapid development of games, GUIs, virtual reality and scientific visualizations.   Read More

AMD Open Physics Initiative Expands Ecosystem with Free DMM for Game Production on OpenCL

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AMD announced with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a breakthrough in physics simulation. In addition, to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM, with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms. And both DMM and Bullet work with Trinigy’s Vision Engine to create and visualize physics offerings in-game.    Read More


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COLLADA will be sponsoring a session at GDC on Friday March 12th 2010. Attend the COLLADA session to discover how COLLADA assets and tool chains fit naturally with WebGL’s acceleration of 3D on the web - and how the combination of COLLADA and WebGL provide a compelling 3D pipeline for 3D Web content creation and deployment. Also learn about the new COLLADA 1.4 Conformance Test Suite for Khronos Adopters.   Read More

Khronos Group prepares for GDC 2010

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The Khronos Group is preparing for the Game Developers Conference 2010. On the Official Khronos GDC Event page, a few of the sessions and speakers have been listed, as well as information regarding the Khronos Group's booth. Session this year will cover OpenCL, OpenGL, OpenGL ES, WebGL and COLLADA. This year there will be two additional sessions, "The Best of Both Worlds: Using UIKit with OpenGL" by Noel Llopis from Snappy Touch, and "An Overview to Creating Games with Palm's Plug-in Development Kit" by Jeff Bush, Director webOS, Graphics & Gaming at Palm.   Read More

OpenCL – First tremors of an industry revolution

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Jarkko Kemppainen of Symbio has written a wonderful article outlining how OpenCL came about. From Moore to Amdahl, cryptanalysis to extra terrestrial, the history of utilizing the the GPU to compute is covered.   Read More

C3DL core updated to use WebGL

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C3DL website has an announcement stating they have released v2.0 of C3DL. The version 2.0 core has been updated to use WebGL. The demo's, tutorials and documentation have been updated also. From the website, "The Canvas 3D JS Libary (C3DL) is a JavaScript library that will make it easier to write 3D applications using WebGL." This version sees ports of all c3dl features including COLLADA model loading, Picking, Lighting System, Camera system, Particle system and Effects System.    Read More

ALT and CARERI establish joint technology lab for new generation of embedded graphics display system

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ALT Software has won a contract with the Chinese Aeronautical Radio Electronics Research Institute (CARERI) to provide embedded graphics display drivers and hardware design services for the ATI Radeon E4690 and Radeon X1400 graphics processors for deployment in next-generation avionics display systems. ALT Software has been a leading provider of OpenGL ES and OpenGL SC display drivers for avionics systems for well over a decade.   Read More

gDEBugger V5.5 - Introducing AMD (ATI) GPU Performance Counters Integration

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Graphic Remedy is proud to announce the release of gDEBugger Version 5.5 for Windows, Linux, Mac OS X and iPhone. This version introduces a powerful AMD GPU performance counters integration, displaying AMD graphic hardware and driver performance counters in gDEBugger's Performance Graph and Performance Dashboard views, allowing developers to optimize their application over AMD (ATI) graphics hardware. AMD Performance counters are available on Windows, when using ATI Radeon (TM) HD 2000 series or newer with Catalyst (TM) 9.12 or newer. This version also includes a large number of bug fixes and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.   Read More

ImgTec’s POWERVR SGX OpenGL ES 2.0 passes 100 OEM product milestone

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Imagination Technologies reports that over 100 products are now shipping using its POWERVR SGX graphics acceleration technology. This year will be the year in which OpenGL ES 2.0 graphics overtakes OpenGL ES 1.1 devices in terms of new deployments. Dr. Jon Peddie, president, Jon Peddie Research says "Simply put: Imagination's POWERVR is the standard for mobile 3D graphics."   Read More

ARM Mali UI Engine for developers allows management of OpenGL ES shaders

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ARM announced the Mali™ User Interface (UI) Engine, including the Lotion UI example source code, is now available via the Mali Developer Centre free of charge. The UI engine can be used to develop 3D applications, providing an OS-independent set of facilities for handling I/O devices, loading & management of graphics assets including textures and OpenGL ES 2.0 shaders. Also included is a library of classes and functions to help develop 3D User Interfaces.    Read More

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