Khronos Group News Archives

OpenMAX IL 1.0 released:  standardized integration of codecs into embedded media frameworks

Khronos publicly released the royalty-free OpenMAX™ IL 1.0 specification that defines media component interfaces to enable the rapid integration of accelerated codecs into streaming media frameworks on embedded devices. The OpenMAX IL (Integration Layer) API defines a standardized media component interface to enable developers and platform providers to integrate and communicate with multimedia codecs implemented in hardware or software. Read Release. Read More

gDEBugger, a popular and professional OpenGL debugger and profiler, to be ported to OpenGL ES: Beta testers wanted

gDEBugger is a popular OpenGL debugger which traces application activity on top of OpenGL to provide the application behavior information you need to find bugs and to optimize application performance. With gDEBugger, you can peer inside your OpenGL usage to see the affect individual commands have on application behavior. The gDEBugger team is now looking for beta testers for an OpenGL ES version. If you are interested in being one of the beta sites please email: "info _at_ gremedy _dot_ com". Read More

Mobex3D 3D engine supports OpenGL ES hardware acceleration

Mobex3D is a general purpose 3D framework for Pocket PCs, SmartPhones, PCs, Workstations and embedded devices. It's primary driver takes advantage of OpenGL ES 1.1 hardware acceleration support for multitexturing, lightmapping, realtime bumpmapping (on GPU devices) support for Nearest, Bilinear, Trilinear and Anisotropic texture filtering support for per Face, and per Vertex and per Pixel Lighting. It is OpenGL ES 2.0 ready for next generation hardware. On the desktop is takes advantage of OpenGL 2.0. Read More

OpenGL ES 2.0 header file available

The OpenGL ES 2.0 header file is now available. The header file along with the OpenGL ES 2.0 specification and OpenGL ES Shading Language give developers the tools they need to begin developing OpenGL ES 2.0 applications. Read More

COLLADA 1.4 draft review has begun - Apply today to participate

The COLLADA v1.4 draft specification, schema and DOM are available for limited public review. If you are interested in evaluating this new version and contributing feedback, apply now to take part in the reviewer program. If you application is approved, you will receive a IP/non-disclosure agreement which you simply need to sign and return. You will then be able to download the COLLADA 1.4 beta and give feedback on the reviewers email list. Read More

ZeusCMD updates OpenGL ES tutorials to use GLUT|ES

ZeusCMD has updated its series of 25 OpenGL ES tutorials to support the GLUT|ES library. GLUT|ES is a port of the Open Source freeglut implementation of desktop GLUT. GLUT|ES supports both the Vincent 3D Rendering library and the Hybrid "Rasteroid" implementation. GLUT|ES allows code to be created that is more portable with current and future OpenGL ES implementations. The original tutorial source code which uses the UG library is also still available. Read More

Quake III in the palm of your hand: Imagination Technologies demonstrates OpenGL ES-accelerated Quak

Imagination Technologies is demonstrating Quake Mobile and Quake III Arena running with full hardware acceleration using OpenGL ES on PowerVR-enabled Dell Axim X51v this week at the Korean Games Conference / G Star 2005. Quake Mobile takes all of the action, levels, weapons, and bad guys from the original PC title and transforms it all into the fastest, smoothest and most intense game ever to reach the Pocket PC. Quake III Arena under Windows CE 4.2 for Pocket PC is currently achieving up to 25 fps on the Dell Axim X50v. Read More

MTIS to develop the OpenVG Conformance Test Suite

Khronos member, MTIS will provide engineering resources and graphics expertise to develop the OpenVG Conformance test suite for availability in the first half of 2006. The Khronos OpenVG working group will specify and approve the conformance tests to ensure that implementations that use the OpenVG logo are of a high quality - enabling the OpenVG API to provide a reliable and consistent platform for software and hardware developers. Read More

3DMarkMobile06 will help speed the development of fast, and powerful OpenGL ES accelerated mobile devices

3DMarkMobile06 is the first benchmark designed specifically to benchmark next generation OpenGL ES 1.0 and OpenGL ES 1.1 hardware accelerated mobile handsets and is developed in cooperation with Khronos members; including ARM, ATI, Bitboys, DMP, Falanx, Imagination Technologies, Intel, NVIDIA and Symbian. The benchmark delivers a variety of performance tests that measure mobile 3D hardware using OpenGL ES and will assist the industry to deliver 3D-enabled handhelds that are fast, powerful, and efficient. An end-user friendly of 3DMarkMobile06 is expected to be launched later next year to enable consumers to conduct their own benchmarking of handsets with hardware accelerated 3D graphics. Read More

Presentations from Shanghai and Seoul Khronos Mobile Gaming Forums cover OpenGL ES, OpenVG and OpenSL ES

The presentations from the Shanghai Press Conference and Seoul Mobile Gaming Forum are now online. Presentations cover OpenGL ES 1.1 hardware acceleration porting and optimizations, the structure of OpenVG and a brief introduction to the new embedded audio API, OpenSL ES. Presentations are available in Chinese and Korean, as well as English. Read More

Quantum3D releases IData 178 Cert Package for IData HMI toolset with OpenGL SC compliant rendere

IData 178 is a complete DO-178B Certification Package for the production of Level-A safety-critical applications using the Quantum3D IData advanced Human Machine Interface (HMI) toolset. The included IData 178's DO-178B Render Engine offers avionics developers the full capabilities of IData's extensible HMI modeling and rendering system to enable developers to produce fully-certifiable cursor-controlled applications that rival the sophistication of desktop applications. IData 178 is fully compliant with the OpenGL ES Safety Critical profile defined by the Khronos Group and with OpenGL subsets offered by industry leading DO-178B OpenGL driver providers including Seaweed Systems and ALT Software as deployed in COTS certifiable RTOS environments such as LynxOS 178, Wind River VxWorks and Green Hills Integrity, as well as proprietary RTOS environments. Read More

Quantum3D and Seaweed Systems to integrate OpenGL SC implementations for DO-178B Level-A certifie

Quantum3D and Seaweed Systems will collaborate in the safety-critical embedded graphics market to integegrate the Quantum3D IData 178 DO-178B Level A Certification Package for the Quantum3D IDat Human Machine Interface (HMI) toolset, with Seaweed's DO-178B certifiable SeaWind/178 OpenGL driver. Both companies believe that OpenGL SC will have a profound impact on their core markets and, as a result, have already independently produced compliant implementations of their own products, SeaWind/178 and IData ES and IData 178 respectively. This new joint marketing agreement establishes the framework for the two companies to extend their cooperative efforts in order to ensure continued close integration between respective future products aimed at the safety critical embedded graphics market. Read More

Futuremark announces 3DMarkMobile06 graphics performance benchmarking application for companies developing OpenGL ES 3D mobile hardware

3DMarkMobile06 Developers Edition is a robust OpenGL ES 1.0 and 1.1 benchmark that tests 3D graphics performance of mobile 3D hardware. High detail game content generates workloads that tax OpenGL ES 3D hardware in a realistic way. Combined with feature tests consisting of pixel processing, vertex processing, and CPU processing, development hardware and prototype device performance can be tested, evaluated and compared, fairly and consistently. Before 3DMark Mobile06, nobody was able to make meaningful apples to apples comparisons of the graphics hardware that we all will have in our future phones. Futuremark will be giving a presentation at the Korean Game Developers conference in Seoul Nov 11, 2005. Read More

NVIDIA to implement Hybrid’s vertically integrated M3G (JSR 184) with OpenGL ES and OpenVG support on top of GoForce mediaprocessors

NVIDIA has licensed Hybrid's M3G (JSR 184 API implementation to be used on top of GoForce mediaprocessors to deliver a native, integrated, OpenGL ES hardware accelerated mobile Java 3D API. Through this partnership, NVIDIA will expand its software development toolkit for mobile phones including support for OpenVG 1.0, an SVG (scalable vector graphics) Tiny player and Java bindings for both OpenGL ES (JSR 239) and SVG (JSR 226). NVIDIA can now immediately provide developers with a seamlessly optimized and supported 3D graphics platform for wireless handsets. Read More

Presentations from Austin Khronos Mobile Gaming Forum cover OpenGL ES, OpenVG and OpenSL ES

The presentations from the Austin Khronos Mobile Gaming Forum are now online. Presentations cover OpenGL ES 1.1 hardware acceleration porting and optimizations, the structure of OpenVG and a brief introduction to the new embedded audio API, OpenSL ES. The Khronos Overview (4.4 MB pdf) is a fast way to understand the Khronos platform for embedded media, from APIs to authoring tools. Read More

Page 129 of 135 pages ‹ First  < 127 128 129 130 131 >  Last ›

safety