Image2D variables play a very important role in OpenCL because they use the texture caching and samplers of the GPU and thus are very suitable to store large arrays and/or data that has to be accessed very often. CMSoft Image2D tutorial covers how to manipulate Image2Ds and how to reinterpret a vector as a Image2D variable, with useful C99 source code to retrieve vector data from a Image2D.
Immaginaria Ltd. is proud to announce a major update to TNGViewer, featuring a new 'Anim' menu containing all animation takes available in a scene, and multiple sorting options for Top Scenes -- as well as automatic thumbnail and scene cache refresh. Furthermore, this release adds many new import options in the Preferences dialog, Unicode support for path and object names, much improved support for COLLADA files, new support for Google Earth files (.kml,.kmz), new support for Autodesk FBX 7 files (SDK 2011.3), new support for Blender files (.blend) via the latest Open Asset Import Library, plus several important rendering and import fixes throughout the application. Finally, the fallback Direct3D 9 renderer now has feature parity with the OpenGL renderer.
Tech Soup announces open registration for its next OpenSceneGraph (OSG) course, October 5-7, 2010, in South Lake Union, Seattle, Washington. This class will teach students everything to be proficient in OSG in a 3-day intensive course. This course covers everything developers need to know to take maximum advantage of OpenSceneGraph from intermediate through advanced. We'll also take a tour through VirtualPlanetBuilder so you can build geospecific, tiled, paged datasets.
Developers attending the course learn the mechanisms behind effective OSG development from scenegraph creation and manipulation through debugging & optimizing. Through instruction and labs, students build scenes and interact with real code from day one. The course is fast-paced, requires creativity and problem solving, and leaves users with a thorough immersion in OpenSceneGraph. Instruction is hands-on with numerous labs where students directly turn concepts into practical knowledge.
Along with the OpenGL, OpenCL and COLLADA slide sets from the Khronos related SIGGRAPH BOFs, WebGL slides have just been uploaded. Vladimir Vukicevic from Mozilla gives an overview and state of WebGL, Ken Russell from Google discusses WebGL in Chrome, Dan Lecocq, KAUST talks about WebGLot, Dennis Ippel, AKQA discusses WebGL in interactive media advertising, Marco di Benedetto talks about SpiderGL and Johannes Behr from Fraunhofer talks about X3DOM.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run September 9-10 and September 16-17 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
Bryce 7 can now import 3D models made in Google SketchUp or Electronic Arts' free Spore Creature Creator. This utilizes new import and export options for both the COLLADA and FBX file formats, according to this post.
All of the presentation slides from the COLLADA BOF are available online. Including the introduction by Rita Turkowski you can view Extensions Mechanism by Remi Arnaud, Molly3D, Rightwares and Kanzi Presentations, COLLADA Web Viewer from Brandon Pearse and Ryan Lepinski of Oregon State and Uli Klumpp's presentation on Publishing 3D Characters using Poser Pro and Photoshop CS5.
The new version of GPU Caps Viewer is available with the support of OpenGL 4.1 context and a better support of OpenCL. Now you can select the GPU that will be used to execute the kernels of the OpenCL demos. GPU Caps Viewer is an information utility focused on the OpenGL, OpenCL and CUDA API level support.
The Khronos Group has just one BOF today. The Mobile BOF at 1pm in room 402A LACC. Get the inside track on OpenGL ES, Open VG, Open MAX and all the new media APIs being used to develop the billion-dollar, billion-user gaming and mobile multimedia markets! Featured presentations will be made by ARM, NVIDIA, Hi Corp, Graphic Remedy, Symbio and HUONE.
Did you miss either the OpenCL BOF or the OpenGL BOF at SIGGRAPH? You can now view the presentation slides online. Included from the OpenCL BOF is the Overview with Neil Trevett, Rendering the Breeze with Graphic Remedy, Intel and OpenCL and Optical Flow with NVIDIA. The following presentations are available from the OpenGL BOF: What's new with OpenGL 4, GLSL 4 tips and tricks, an Ecosystem update, Graphics benchmarking goes to 11, and Mixed OpenGL and OpenCL debugging and profiling using gDEBugger.
The Khronos Group has just one BOF today. The much anticipated OpenGL BOF at 5:15pm at the Wilshire Grand Hotel in the "Los Angeles" room. Jon Peddie from Jon Peddie Research will be opening the BOF followed by Barthold Lichtenbelt–What's new with OpenGL 4, Bill Licea-Kane–GLSL 4 tips and tricks, Jon Leech–OpenGL Ecosystem update, Ian Wiliams–Graphics benchmarking goes to 11 and Yaki Tebeka from Graphic Remedy. Prizes to be won based on OpenGL trivia include:
5 SuperBible 5th Edition–Pearson (Addison-Wesley)
1 Quadro Graphics Card–NVIDIA
1 ATI FirePro V5800 workstation GPU–AMD
3 gDEBugger GL one-year license–Graphic Remedy
Yesterdays OpenCL BOF was standing room only, so be sure to arrive early to get a seat! We look forward to seeing you there!
This white paper describes two Khronos standards (COLLADA and WebGL) at an abstract level and the evolution of an ecosystem that will enable immersive 3D Web applications to evolve from currently disparate implementations (i.e. “walled gardens” or “silos”) to become standard web publishing accessible natively in a web browser.
Digital Media Professionals Inc. announced that it will start selling the English version of its Android 3D Graphics Learning Kit in August 2010. DMP will showcase the first public exhibition of its Android 3D Graphics Learning Kit (English Version) at SIGGRAPH 2010 at Khronos Booth #1201.
The Khronos Group has two BOFs today. First up is COLLADA at 1pm in the LACC room 402A. Prizes include two copies of Bartlett & Jones Publisher - Game Engine Gems 1. Second BOF for today is OpenCL at 4pm, also in the LACC room 402A. Prizes include over $5000 in state-of-the-art Workstation AIBs:
Two Fermi-based NVIDIA Quadro FX 5000 – packed with 2.5GB GDDR5!
Two Cypress-based ATI Radeon 5870s!
3 gDEBugger licenses
Prizes will be awarded on knowledge of OpenCL “trivia” so come prepared! Tomorrow will be the OpenGL BOF with lots more prizes.
The folks from COLLADA will be giving away two copies Bartlett & Jones Publisher - Game Engine Gems 1. Be sure to join us Tuesday, 27 July | 1:00 pm - 3:00 pm | Los Angeles Convention Center - Room LACC, Room 402A