LightWave Rendition for Adobe Photoshop will ship with its own 3D model art library and works with models from other sources, such as COLLADA. LightWave Rendition allows each format to be fully rendered in high-resolution with all of their properties. Read More
Khronos Group News Archives
Khronos Contributing Member Ikivo AB announced a collaboration with Advanced Micro Devices to demonstrate accelerated vector graphics for rich media a
The Ikivo application running on AMD's hardware leverages Ikivo's portfolio of Enrich Tools and Clients based on Mobile SVG (Scalable Vector Graphics), and the AMD Imageon™ media processor solution for OpenVG 1.0. The stunning performance improvements achieved by hardware accelerated OpenVG is expected to stimulate wider use of rich media in mobile services and improve the user experience in applications such as Mobile TV, 2D games, media players and On-Device portals.
"Ikivo is excited to work with AMD on demonstrating these new opportunities to the mobile industry and content developers. SVG is proving to be the ideal basis from which to build these new, high-performance rich media solutions. To date, 225 million SVG-enabled devices have been shipped globally. With the introduction of Ikivo Enrich, Ikivo continues its commitment to bring powerful tools and client solutions to the market", said Håkan Engman, vice president at Ikivo.
Ikivo (formerly ZOOMON) is a leading provider of software solutions based on SVG, designed to enhance and expand the range of services and opportunities for mobile phone users. Ikivo believes that OpenVG will enable the mobile industry to develop more compelling rich content services on lower priced handsets. For more information, please visit the Ikivo site for the official press release.Read More
Agreement between groups will accelerate the architectural evolution of cell phones and the web and they both use 3D graphics. It’s ironic that over the past decade, two not-for-profit groups have been working diligently behind the scenes to lay the cornerstones of what is now becoming a white-hot, multi-billion dollar market. Many years ago, the founders of these organizations envisioned a whole new way of communicating and sharing data. Since then, the Khronos Group has successfully set the foundation for mobile 3D, TV and video; and the Web3D Consortium has made significant progress in introducing and commercializing real-time, connected 3D into the medical imaging, military simulation, geospatial, CAD, and web-based visualization markets. Read More
This sample chapter on Gamasutra from COLLADA: Sailing the Gulf of 3D Digital Content Creation" explains why the COLLADA technology has been developed. It provides a global view, defines the problems addressed by the technology, the main actors, and the goals and perspectives for this new technology. It provides an historic overview and information on how COLLADA is being designed and adopted. The goal is to give the reader an insight into how the design choices are made and how this technology might evolve. Also see the COLLADA Scenes sample chapter. Read More
"Recently, we've had the opportunity to play around with Papervision3D - a full blown open-source 3D engine for Flash. The simplicity and power of the engine are amazing (especially in AS3), but what really explains its recent popularity is the ability to parse COLLADA data. In other words, Papervision3D allows Flash Developers to work closely with 3D artists that could export low-poly models and environments directly from Max and Maya." Also see the Papervision 3D blog for more COLLADA details. Read More
COLLADA and X3D are two royalty-free open standards that use XML schema technology to represent 3D content. This whitepaper will assist developers in understanding the similarities and differences between COLLADA and X3D, the design goals that informed their development, and how and where the two standards can be used together as a powerful tool set for developing Web and enterprise applications. Read More
Adobe announced Photoshop CS3 Extended which will allow designers to leverage the Photoshop image editing toolset and paint engine when editing 3D content including COLLADA format models. This means that artists can can perform 3D model visualization and texture editing and see the result on the 3D model all within Photoshop and then update the 3D models using the edited textures (that are saved back to disk). This also offers a new tool for Google Earth users, since they can now take their 3D model from Sketchup, and paint on it using Photoshop, before uploading it to Google Earth, all in the same COLLADA format. Read More
The presentations from Emerging Technology Forums @ CTIA Wireless are now available as PDFs. Presentations cover Benchmarking, Mobile Media APIs, Mobile Media Trends and OpenMAX. Read More
DeleD is a 3D modeler and level-editor combined into one and is specifically designed to create static objects/worlds. The DeleD 3D Editor Lite COLLADA Exporter Plug-in enables exporting to the COLLADA (.DAE) file format from within DeleD. The new exporter v2.0 works with DeleD 1.6 and above. Read More
Qtopia Core is the leading application framework for single-application devices powered by embedded Linux and forms the foundation for the Qtopia Phone Edition and Platform Edition. The new Qtopia Core 4.3 beta adds support for OpenGL ES for accelerated graphics. Beta is available for download under a preview evaluation license. Read More
COLLADA demonstration videos, COLLADA panel discussion notes, COLLADA “101” presentations and GDC Mobile and Conference presentations now online
More content from GDC 2007 is now online.
Videos: The Softimage|XSI Crosswalk video describes how to create a Half-Life 2 character out of mulitiple COLLADA assets coming from many different softwares, integrating and refining them in XSI, and then exporting for use in a game. The Feeling Software videos show short demos of the features of Feeling's COLLADA Tools for Max and Maya.
Panel Discussion: Notes from the COLLADA panel discussion summarizes the thoughts of professional developers talking about using COLLADA in real world production
Presentations: Pixelbox Academy presentations cover "COLLADA 101 - Fast Track to Getting Started" and "Everything you ever wanted to know about COLLADA". GDC Mobile presentations include: "Mobile 3D Hardware: They're Not Little PCs!", "Premium Phone Graphics: The New Generation of Mobile 3D Gaming" and "3D Convergence: Crossing Language and Platform Boundaries". Read More
AmanithVG is a commercial cross-platform solution for accelerated vector graphics. It is entirely built on top of OpenGL or OpenGL ES APIs. This video shows real-time vector graphics using AmanithVG 1.0 engine running on a Nokia N93 using the built-in OpenGL ES hardware support. Read More
HUONE to demonstrate AlexVG onGLES at CTIA Wireless 2007 - OpenVG acceleration using OpenGL ES 3D hardware
HUONE will show AlexVG engine, AlexVG m-player, AlexVG t-player and the new AlexVG onGLES at CTIA Wireless 2007 (Mar 27-29). AlexVG onGLES is a new product which can accelerate OpenVGV and SVG vector graphics rendering using 3D graphic chips based on OpenGL ES. HUONE will pre-demonstrate AlexVG onGLES in their CTIA Wireless booth #4443-1 in the Korea Pavilion. Official product launch is scheduled for April. Read More
The Embedded Systems 3D Game SDK (ES 3D Game SDK )is an Open Source 3D Game Engine / SDK for embedded devices. The new v0.4 adds support for OpenKODE and enhances terrain and texture rendering. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested. Read More
Free intent GamePlayer Application Development Kit with OpenKODE 1.0 support enables binary portability
The intent GamePlayer Application Development Kit (ADK) offers an implementation of OpenKODE with OpenGL ES 1.1 and EGL 1.3. It enables game developers rapid development of their code and deployment across all of the industry's major CPU architectures and devices including X86 and ARM and peripheral silicon support such as graphics acceleration. Using the ADK, you can deliver a single binary ubiquitously across the industry's architectures enabling game applications to run at native speed across different platforms, irrespective of the hardware and across both open and closed operating systems. It also supports over-the-air deployment, even on "closed" platforms that are not normally capable of over-the-air deployment of native content. This initial launch of the ADK is a BETA version. An upgrade, ADK 1.0 is expected to replace this by the end of March. The download is available at no charge. Read More