News Archives

Tech Soup announces open registration for its next OpenSceneGraph (OSG) course, October 5-7, 2010, in South Lake Union, Seattle, Washington. This class will teach students everything to be proficient in OSG in a 3-day intensive course. This course covers everything developers need to know to take maximum advantage of OpenSceneGraph from intermediate through advanced. We'll also take a tour through VirtualPlanetBuilder so you can build geospecific, tiled, paged datasets. Developers attending the course learn the mechanisms behind effective OSG development from scenegraph creation and manipulation through debugging & optimizing. Through instruction and labs, students build scenes and interact with real code from day one. The course is fast-paced, requires creativity and problem solving, and leaves users with a thorough immersion in OpenSceneGraph. Instruction is hands-on with numerous labs where students directly turn concepts into practical knowledge.

Along with the OpenGL, OpenCL and COLLADA slide sets from the Khronos related SIGGRAPH BOFs, WebGL slides have just been uploaded. Vladimir Vukicevic from Mozilla gives an overview and state of WebGL, Ken Russell from Google discusses WebGL in Chrome, Dan Lecocq, KAUST talks about WebGLot, Dennis Ippel, AKQA discusses WebGL in interactive media advertising, Marco di Benedetto talks about SpiderGL and Johannes Behr from Fraunhofer talks about X3DOM.

All of the presentation slides from the COLLADA BOF are available online. Including the introduction by Rita Turkowski you can view Extensions Mechanism by Remi Arnaud, Molly3D, Rightwares and Kanzi Presentations, COLLADA Web Viewer from Brandon Pearse and Ryan Lepinski of Oregon State and Uli Klumpp's presentation on Publishing 3D Characters using Poser Pro and Photoshop CS5.

The new version of GPU Caps Viewer is available with the support of OpenGL 4.1 context and a better support of OpenCL. Now you can select the GPU that will be used to execute the kernels of the OpenCL demos. GPU Caps Viewer is an information utility focused on the OpenGL, OpenCL and CUDA API level support.

The Khronos Group has just one BOF today. The Mobile BOF at 1pm in room 402A LACC. Get the inside track on OpenGL ES, Open VG, Open MAX and all the new media APIs being used to develop the billion-dollar, billion-user gaming and mobile multimedia markets! Featured presentations will be made by ARM, NVIDIA, Hi Corp, Graphic Remedy, Symbio and HUONE.

Did you miss either the OpenCL BOF or the OpenGL BOF at SIGGRAPH? You can now view the presentation slides online. Included from the OpenCL BOF is the Overview with Neil Trevett, Rendering the Breeze with Graphic Remedy, Intel and OpenCL and Optical Flow with NVIDIA. The following presentations are available from the OpenGL BOF: What's new with OpenGL 4, GLSL 4 tips and tricks, an Ecosystem update, Graphics benchmarking goes to 11, and Mixed OpenGL and OpenCL debugging and profiling using gDEBugger.

The Khronos Group has just one BOF today. The much anticipated OpenGL BOF at 5:15pm at the Wilshire Grand Hotel in the "Los Angeles" room. Jon Peddie from Jon Peddie Research will be opening the BOF followed by Barthold Lichtenbelt–What's new with OpenGL 4, Bill Licea-Kane–GLSL 4 tips and tricks, Jon Leech–OpenGL Ecosystem update, Ian Wiliams–Graphics benchmarking goes to 11 and Yaki Tebeka from Graphic Remedy. Prizes to be won based on OpenGL trivia include:

  • 5 SuperBible 5th Edition–Pearson (Addison-Wesley)
  • 1 Quadro Graphics Card–NVIDIA
  • 1 ATI FirePro V5800 workstation GPU–AMD
  • 3 gDEBugger GL one-year license–Graphic Remedy

Yesterdays OpenCL BOF was standing room only, so be sure to arrive early to get a seat! We look forward to seeing you there!

This white paper describes two Khronos standards (COLLADA and WebGL) at an abstract level and the evolution of an ecosystem that will enable immersive 3D Web applications to evolve from currently disparate implementations (i.e. “walled gardens” or “silos”) to become standard web publishing accessible natively in a web browser.

Digital Media Professionals Inc. announced that it will start selling the English version of its Android 3D Graphics Learning Kit in August 2010. DMP will showcase the first public exhibition of its Android 3D Graphics Learning Kit (English Version) at SIGGRAPH 2010 at Khronos Booth #1201.

The Khronos Group has two BOFs today. First up is COLLADA at 1pm in the LACC room 402A. Prizes include two copies of Bartlett & Jones Publisher - Game Engine Gems 1. Second BOF for today is OpenCL at 4pm, also in the LACC room 402A. Prizes include over $5000 in state-of-the-art Workstation AIBs:

  • Two Fermi-based NVIDIA Quadro FX 5000 – packed with 2.5GB GDDR5!
  • Two Cypress-based ATI Radeon 5870s!
  • 3 gDEBugger licenses

Prizes will be awarded on knowledge of OpenCL “trivia” so come prepared! Tomorrow will be the OpenGL BOF with lots more prizes.

AMD and NVIDIA are providing some pretty sweet graphics hardware at the OpenCL BOF at SIGGRAPH on Tuesday 27th from 4:00 pm - 6:00, Room 402A in the Los Angeles Convention Center – the prizes include:

  • Two Fermi-based NVIDIA Quadro FX 5000 – packed with 2.5GB GDDR5!
  • Two Cypress-based ATI Radeon 5870s!

Prizes will be awarded on knowledge of OpenCL “trivia” so come prepared!

The OpenCL CL BOF at SIGGRAPH will be a great place to come up to speed on the new OpenCL 1.1 and interact with key OpenCL developers from AMD, Khronos, Graphic Remedy Intel and NVIDIA – including the OpenCL chair and spec editor – be there or be polygonal.

The Khronos™ Group today announced the immediate release of the OpenGL® 4.1 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.1 is the sixth update to OpenGL specification in two years, continuing the rapid evolution of this royalty-free specification. This new version continues to maintain full backwards compatibility to enable developers to begin using new features whenever they choose, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. New functionality in the core OpenGL 4.1 specification includes full compatibility with OpenGL ES 2.0 APIs, the ability to query and load a binary for shader program objects to save re-compilation time, the capability to bind programs individually to programmable stages for programming flexibility, 64-bit floating-point component vertex shader inputs for higher geometric precision and multiple viewports for a rendering surface for increased rendering flexibility. The latest specifications can be downloaded today in OpenGL Registry. An official feedback forum is online at the OpenGL Forums.