Futuremark Corporation, the world's leading provider of handheld and mobile performance analysis software and services, including OpenGL ES 1.1 and 2.0, OpenVG 1.0 and Java M3G tools, announced that the Korean government-funded Electronics and Telecommunications Research Institute (ETRI) has enrolled in Futuremark's Handheld Benchmark Development Program (BDP) and has formally licensed 3DMarkMobile ES 2.0. This move will provide the Korean telecommunications equipment research group with tools that will be used to establish OpenGL ES 2.0 3D performance standards for the Korean mobile gaming industry and all future handheld products to be sold in the Korean marketplace. Read More
Khronos Group News Archives
3d-test Panorama of web 3d technologies - Real Time 3D & Interactive media has posted a new set of Interviews. Included are interviews from Ed Plowman - ARM, Nicolas Verley et Jason "Chinny" Brynford-Jones - SoftImage, Neil Trevett - Vice President Embedded Content, NVIDIA and many more. If this is your first time to visit the Interview archives at 3d-test, you will find lots of great older interviews from COLLADA, NVIDIA and many others. Read More
"Create the Best Conditioner" Contest
Showcase your COLLADA talents!
The Khronos Group invites you to demonstrate your knowledge of COLLADA by participating in the first COLLADA "Create the best conditioner" contest. Participants are asked to write one or more conditioners for the COLLADA Refinery. By participating you'll not only make your mark among your peers but you'll be helping the development community build a set of useful tools to share and improve the lot of 3D content developers throughout the world. You will be a hero.
But, if the respect and appreciation of your peers is not enough, there will be prizes too.
Submissions will be shown at the COLLADA party at Siggraph Wednesday Aug 8 and winning conditioners will be made available in Open Source using the MIT license.
Additional details can be found on the COLLADA Contest website.Read More
OpenSceneGraph 2.0 release introduces a new multi-threaded, multi-gpu viewer library which integrate with a wide range of windowing toolkits, a new shadow library, a new interactive manipulator library and new threading models that make the most of modern multi-core CPUs. The latest release also includes and wide range of feature and performance enhancements including updates to COLLADA and OpenFlight support. OpenSceneGraph v2.0 supports OpenGL 1.1 through to OpenGL 2.1, including OpenGL Shader Language and Vertex/Pixel/FrameBufferOjbects, and runs on Windows, Linux, OSX, Solaris, IRIX, HP-Ux, AIX and FreeBSD. Read More
ArcGIS 9.3 is being incrementally released in a series of service packs with emphasis on refining and improving workflows; the bulk of the product is to be released next year. ArcMap being one of the additions shared during the ESRI User Conference: Label placement for contour maps will better match what users of USGS quad sheets expect. In particular, the contour elevation labels appear on the major contour intervals and do not overprint the line work. The new release introduces WYSIWYG editing for line work and improvements will be made to street number placement, support for Asian language characters, multiple view windows, labeling on 3D services, the speed of import of Web services, tracking in 3D, textured COLLADA and schematic diagramming. Read More
Google Earth adds shading to all SketchUp models to make them look more realistic. For something like my sky-dome model this is problematical because it means the texture is unevenly lit and too dark. With some very minor editing of the Google Earth ( COLLADA ) model file in a text editor, it’s possible to turn this shading completely off for individual textures. This was exactly what I did for the Skydome Google Earth file posted a couple of days ago. The split-screen picture shows the before and after. The original is on the left. Read More
Big Nerd Ranch Europe announced today the first offering of Rocco Bowling's five-day OpenGL Bootcamp at the old monastery Kloster Eberbach near Frankfurt, Germany, for September 10-14, 2007. In modern application development OpenGL has become the standard-bearer in the visualization of 2D and 3D images in a wide spectrum of fields, from visually enhanced user experiences in general, to medical research and pharmaceuticals, rich data visualization, in addition to video gaming. Today, everyone doing any work concerning graphics must know OpenGL. Through the vision and dedication of the OpenGL community and the OpenGL ARB, OpenGL excels in cross-platform portability and scalability, adaptable to a variety of hardware environments from individual workstations to supercomputers. Read More
Lightsprint, developer of realtime global illumination middleware, integrated all of its products into single Lightsprint SDK, including unique realtime global illumination engine, precomputed global illumination, lightmaps and ambient occlusion maps with infinite light bounces and color bleeding, COLLADA support, significant portion of source code and more. Read More
The fourth edition of OpenGL Pipeline--the quarterly newsletter covering all things the OpenGL standards body has "in the pipeline"--covers a bunch of exciting news and tips: from updates about OpenGL "Longs Peak" to mobile shaders and debugging.
Topics in this issue include:
- Climbing OpenGL Longs Peak, Camp 3: An OpenGL ARB Progress Update
- Shaders Go Mobile: Announcing OpenGL ES 2.0
- Longs Peak Update: Buffer Object Improvements
- Another Object Lesson
- Transforming OpenGL Debugging to a "White Box" Model
Caligari Corporation, the producer of award-winning 3D modeling, rendering and animation software, announced today that Service Pack 1 for trueSpace7.5 is now available for download. Version 7.51 offers numerous new features, such as support for COLLADA and BVH formats, in addition to fixes. Read More
The big news of Sony Computer Entertainment Europe’s annual DevStation 07 conference was the session on the rollout of features for the Home community service. Currently undergoing a closed beta, it will launch globally in October. In between now and then, there will be monthly SDK releases, as more advanced features are rolled out. The current pre-release version only supports the use of Maya for the creation of 3D assets, while v1.0 will add 3ds Max and COLLADA support. Read More
NVIDIA announces FX Composer 2.0 Beta 3. FX Composer 2 is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true cross-platform API functionality. Read More
Tom Hume over at www.tomhume.org has done a quick round up of comments from some major players in the Mobile phone market. Here are a couple of out-takes. Oscar Clark, nVidia: "OpenKODE is important because it lets you do source portability. Java was supposed to do this, but hasn't delivered the full power of it." Bill Pinnell, Product Manager, Graphics & Gaming, Symbian: Khronos API allows hardware manufacturers to target a single platform as well as software developers. Read the complete round up. Read More
Aplix a global leader in Java™ technology for mobile and embedded devices and SOFTBANK MOBILE Corp a major Japanese wireless communication operator, recently announced their agreement to co-develop a common software platform named “Portable Open Platform Initiative” (POP-i™), which will allow value-added applications to run consistently upon multiple mobile platforms being adopted by handset manufacturers, including EMP OPA, Linux®, Microsoft® Windows Mobile®, QUALCOMM® AMSS/BREW®, Symbian™ OS.. Aplix has been contributing to SOFTBANK MOBILE’s “POP-i” specification work, and will provide a corresponding framework for SOFTBANK MOBILE’s next-generation mobile multimedia service offerings. Applying OpenKODE®, a key API standard for multimedia applications, “POP-i” provides a cross-platform abstraction layer for various media technologies. Read More
A new 300 page Jon Peddie Research Report on Semiconductor Opportunities in Handheld Market is now available. The report Identifies Sectors for Growth, Predicts Consolidation, Forecasts Trends. Marketing and consulting firm Jon Peddie Research announced the release of its latest 300-page report, Handheld Multimedia Devices 2nd Edition. The report is based on two years of extensive research and identifies opportunities in multimedia for semiconductor, IP, software, sensors and tuner suppliers in handheld devices such as mobile phones. JPR has been studying, lecturing worldwide, and reporting on the handheld market since 2000 and has widely canvassed the companies and individuals in this field to obtain product information, trend data, market sizing and forecasts, and competitive issues for the current report. Read More