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MIPS Technologies and DMP Collaborate on Android Development for MIPS Architecture

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MIPS Technologies, Inc. and Digital Media Professionals Inc. (DMP) announced that DMP has become a member of the MIPS Alliance Program for its Android™ on MIPS initiative. The alliance will ultimately enable SoC developers to create MIPS-Based™ SoCs with DMP PICA/SMAPH series graphics IP cores. DMP’s OpenGL ES and OpenVG graphics IP cores including its PICA/SMAPH series cores are developed for high performance and low power embedded applications, fulfilling the increasing need for visually-rich user interfaces in products running Android. Read More

Khronos Group posts Japanese and Chinese translations of press releases for COLLADA and OpenGL 4

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The Khronos Group has posted Japanese and Chinese translations of the two recent major press announcements: "Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0" and "Khronos Group Delivers COLLADA Adopters Package & Conformance Tests". You can find them both on the Press Release page. Read More

NVIDIA CUDA 3.0 and OpenCL SDKs with Fermi Support Available

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NVIDIA has released a new version of its GPU Computing SDK. This version supports Fermi architecture and will allow GPU computing developers to prepare their code for Fermi-based graphics cards. GPU Computing SDK is made up of CUDA 3.0 Toolkit as well as the OpenCL SDK. The official NVIDIA page is here. Read More

Google Announces Angle - Almost Native Graphics Layer Engine - so OpenGL ES can run over DirectX 9

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According to Google, the goal of ANGLE is to layer WebGL's subset of the OpenGL ES 2.0 API over DirectX 9.0c API calls. "We're open-sourcing ANGLE under the BSD license as an early work-in-progress, but when complete, it will enable browsers like Google Chrome to run WebGL content on Windows computers without having to rely on OpenGL drivers." Since ANGLE aims to implement most of the OpenGL ES 2.0 API, the project may also be useful for developers who are working on applications for mobile and embedded devices. CNET has done an excellent write-up on Angle. Read More

GDC session slides now online-Mobile, OpenCL, COLLADA, OpenGL

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All of the session slides from the 2010 GDC Khronos Group sessions are available online in PDF format. Slides sets available include:

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OpenCL primer and optimization article in Game Programming Gems 8

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Game Programming Gems 8 contains an OpenCL primer and optimization article. The articles, called Using Heterogeneous Parallel Architectures with OpenCL, was co-authored by Udeepta Bordoloi, Benedict R. Gaster, and Marc Romankewicz from AMD. Read More

OpenMAX AL version 1.0.1 has been released

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The OpenMAX AL working group is pleased to announce that OpenMAX AL version 1.0.1 has been released and is available for download in the Khronos Registry. The update to the specification includes minor bug fixes and clarifications, macros used for platform specific linking information, additional macro definitions for common codecs and multimedia container formats and a detailed description of memory management. An official feedback thread is located in the Khronos forums. The OpenMAX AL version 1.0.1 specification can be downloaded in PDF. Two recommendations have been made to implementors of OpenMAX AL and OpenSL ES. Read More

DMP announces three new Programming Courses in OpenGL ES and GLSL

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DMP is proud to announce three new programming training course sessions. For those who have taken past courses, the OpenGL ES courese are two new courses, training I and II, which will run May 20-21 and March 27-28 2010. Complete details in english are available online for the courses: GLSL Getting Started, Training I and Training II, and in Japanese. Read More

OpenCL Is Ready For The Heavy Lifting

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Linux Magazine discusses how OpenCL fits in with todays High Performance Computing (HPC), and why you might want to use it over other APIs. Read More

Khronos Group Delivers COLLADA Adopters Package & Conformance Tests

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The Khronos Group announced that the COLLADA™ 1.4 Adopters Package is complete and under final review prior to public release--anticipated for April, 2010. The Adopters Package contains both conformance testing software and documentation intended to drive rapid evaluation, deployment and acceptance of the COLLADA specification in 3D content creation, and asset management software. Three new levels of COLLADA compliance are offered in the Adopters Package, which is available to any interested company by executing the Khronos COLLADA 1.4 Adopters Agreement. You can learn more about COLLADA at the Game Developer Conference Friday, March 12 from1:30pm to 2:30pm. The official press release is available here, and an official feedback thread has been started on the forums. Read More

Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0

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The Khronos Group announced the release of the OpenGL® 4.0 specification. This is a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration. OpenGL 4.0 further improves the close interoperability with OpenCL™ for accelerating computationally intensive visual applications. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware. Read More

Pre-release of the open source project ‘CLyther’

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Currently in the planning stages of a new open source project, CLyther, is a Python tool similar to Cython. CLyther is a python language extension that makes writing OpenCL code as easy as Python itself. CLyther currently only supports a subset of the Python language definition but adds many new features to OpenCL. CLyther exposes both the OpenCL C library as well as the OpenCL language to python. Read More

Autodesk Softimage 2011 3D rendering software support COLLADA import export

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Autodesk® Softimage® 2011 introduces innovative new rendering and animation tools that help artists create more complex, high quality characters and effects in less time. Included in the new features is Crosswalk 5.0, which will allow you to transfer Softimage content in and out of Autodesk 3ds Max® and Autodesk Maya® software pipelines using the latest dotXSI, COLLADA, and FBX standards. Read More

Graphic Remedy launches gDEBugger CL at GDC 2010

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Graphic Remedy, a leading provider of advanced solutions for 3D graphics developers, launched gDEBugger CL at Game Developer Conference 2010. gDEBugger CL allows OpenCL™-based application developers to deliver complex parallel computing applications and significantly improve application performance. gDEBugger CL offers advanced debugging, profiling and memory analysis capabilities that reduce development time, accelerate time to market, help deploy the application on multiple platforms and boost application parallel computing performance. gDEBugger CL supports OpenGL-OpenCL interoperability and works together with gDEBugger GL to display, in a single GUI system, both OpenGL's and OpenCL's debugging and profiling data. Read More

The Open Toolkit library 1.0 beta-3 released

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The Open Toolkit library is an open-source wrapper that allows .Net/Mono applications to use OpenGL¸ OpenAL and OpenCL. This release improves stability under multi-threading scenarios, introduces a new multithreading sample, improves inline (intellisense) and hardcopy (PDF) documentation and fixes a large number of secondary issues. The Open Toolkit can be used on Windows, Linux, Mac OS X, Solaris and *BSD and is especially suitable to rapid development of games, GUIs, virtual reality and scientific visualizations. Read More

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