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Khronos Group News Archives

A new tutorial on COLLADA loading for DirectX

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This is a complete tutorial for loading static, skinned and morphing meshes from COLLADA and rendering them correctly in DirectX. Full source code with example .dae files and documentation.   Read More

WebGL news from around the net

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The biggest news from around the net is that the Mozilla and Chrome teams have turned WebGL on by default in their latest beta builds. These stories and many more are avilable regularly from Learning WebGL.   Read More

Join us at SIGGRAPH Asia 2010 Seoul

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See numerous Khronos members demonstrate on the “Khronos Pavilion” and teach about Khronos APIs at “Developer University.” Following our successful participation in SIGGRAPH Asia 2009, the Khronos Group is dramatically increasing our participation at SIGGRAPH Asia 2010 in Seoul. We are hosting Khronos Developer University co-located with SIGGRAPH Asia, and numerous Khronos members have joined together and each is taking a demonstration suite to create a large number of exciting demos in the Khronos Pavilion on the SIGGRAPH trade show floor. We are looking forward to seeing you all there.   Read More

Bullet 2.77 Physics SDK adds OpenCL cloth simulation

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The new Bullet 2.77 Physics SDK features OpenCL cloth simulation, contributed by AMD under the permissive ZLib license. The OpenCL implementation has been tested on AMD and NVIDIA GPUs for Windows and Linux as well as the Apple OpenCL implementation for GPUs on Mac OSX Snow Leopard. The full source code and precompiled Windows executable demos are available for download.   Read More

Second Life chooses COLLADA as the official Mesh import format

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2010 SLCC saw a commitment to bringing Mesh import to Second Life. This will allow content created in the mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life, in much the same way that animations and textures can be uploaded today. COLLADA has been chosen as the format used for these imports.   Read More

South Korea has more mobile phones than people

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Korea Communications Commission announced there are now more mobile phone subscribers than there are people. With 48.8 Million people, South Korea has 50 million subscribers, with roughly 7.4% of those being smart phones, that means 3.67 million smart phones. Other countries are apparently experiencing similar situations of more mobile phones than people. This is great news for the mobile phone and smart phone industry.   Read More

Microsoft sponsored CUDA/OpenCL Training from Acceleware

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Acceleware Corp announced their fall 2010 comprehensive CUDA/OpenCL training schedule co-sponsored by Microsoft Corp. Acceleware's training classes are designed to support the HPC communities GPU programmers using CUDA and OpenCL, along with instruction on Microsoft's HPC Server 2008 cluster operating systems. There are currently five course schedule between mid-October and mid-December, with each course lasting 5 days. You can find an overview of the courses on our Khronos Group events page. Complete details are available on the Acceleware training website.   Read More

Esenthel Engine now uses OpenGL ES for iPhone, iPad and iPod Touch

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Esenthel Engine has recently added full support for mobile platforms such as iPhone, iPad and iPod Touch. You can see it in action here. Esenthel Engine is a professional 3D Game Engine which supports: Windows, Mac, iPhone, iPad, iPod Touch, DirectX 9-10-10.1 &11, OpenGL, OpenGL ES, Nvidia PhysX - Bullet and Unlimited Sized Worlds. Esenthel Engine SDK comes with: Tools (World Editor, Mesh Editor, Gui Editor, ...), 100+ tutorials and documentation.   Read More

Mozilla announces Labs: Gaming - Gaming with Open Web Standards like WebGL

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Mozilla announced their new Labs : Gaming. An initiative inviting the gaming community to come out to play and get creative, with cool technologies in open web standards. If any of Open Video, audio, WebGL, touch events, device orientation, geo location or fast Javascript engines do it for you, then Labs : Gaming is the place for you. Getting this all going is Game on 2010, Mozilla's first ever gaming competition open to all developers interested in using Open Web technologies.   Read More

COPPERCUBE 2 with WebGL publishing announced

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COPPERCUBE 2 arrived on the scene this week boasting 'No programming necessary' to create interactive 3D applications and publish to WebGL on Mac or Windows. Simply import your 3D models or scene, setup the cameras, controllers etc and click Publish. You can try out the free 14 day trial as we did. Within a few seconds we exported a sample scene that worked great in Flash, but unfortunately has a little way to go still in WebGL.    Read More

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