ShaderToy is a simple tool for OpenGL developers that lets you edit and display OpenGL ES shader programs on Android phones and tablets. It's a fun toy for learning and experimenting with shaders while on the move. The latest version includes the ability to save and load shaders to the SD card, and load texture images from the gallery.
FixStars today published the FREE version of "The OpenCL Programming Book" on their website. The book is based on The Impress Japan Corporation publication "The OpenCL Programming Book (OpenCL Nyumon) " by Fixstars Corporation. You may also purchase a downloadable PDF version.
Dr. Jon Peddie from Jon Peddie Research has tried to make sense of the recent WebGL security issues raised by various companies. He writes "If we can never expose any graphics drivers to the web - we can never have ANY GPU graphics in the browser - and that’s not going to happen." Jon Peddie was recently named one of the most influential industry analysts, who is frequently quoted in trade and business publications, and contributes articles to numerous publications as well as appearing on CNN and TechTV.
AMD gDEBugger is an OpenCL™ and OpenGL debugger and memory analyzer integrated into Microsoft Visual Studio. gDEBugger offers real-time OpenCL kernel debugging, which allows developers to step into the kernel execution directly from the API call that issues it, debug inside the kernel, view all variable values across the different work groups and work items - and all this on a single computer with a single GPU.
Intel released today the gold version of the Intel OpenCL SDK 1.1 for the CPU on www.intel.com/go/opencl. This SDK is conformant with the OpenCL 1.1 specification. Developers are now able to use the Intel OpenCL SDK to create and distribute applications optimized for Intel® Core™ and Intel® Xeon® processors. To download the SDK and begin optimizing OpenCL applications on Intel CPUs, visit the Intel OpenCL SDK community online.
SIGGRAPH Asia's inaugural symposium on Apps is in answer to the demand for innovation, sophistication, portability, and ubiquitous connectivity in the world of smart phones and tablets. The program aims to educate and explore how visual and animation techniques are applied on mobile devices to enhance the experience for end users and drive the use of advanced graphics capabilities on the multitude of new devices available today. Submitters to SIGGRAPH Asia’s Symposium on Apps can consider participating in presentations, panel discussions, workshops, and exhibits. Complete details are available on the SIGGRAPH Asia Symposium for Apps page. Submission deadline is September 15 2011.
Jon Peddie Research is reporting that Japanese 3D IP provider Digital Media Professionals IPOed this week and rallied the first day moving from ¥2,400 to ¥3,050. According to CEO Tatsuo Yamamoto and many others, this has been the most successful debut on the Tokyo Stock Exchange since the March Tsunami disaster. DMP is a member of the Khronos Group, and we congratulate them on their debut on the Tokyo Stock Exchange.
DMP has announced a new two day getting start GLSL Programming training course on June 16th and 17th 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
The AMD OpenCL Coding Competition is heating up with the highest number of registrations for a TopCoder Innovation Challenge to date. It’s not too late for you to compete. June 30th is the deadline to submit your abstract in time to get feedback, so if you were considering joining the competition, do it now.
DevCon5 will run from July 27-28 in New York. DevCon5 is an HTML5 Developer’s Conference that educates web developers, designers, and architects, as well as technology leaders and business strategists, on how to use HTML5 to create dynamic user experiences and new business models while exploiting the power of this new language. Neil Trevett, president of The Khronos Group will be speaking at DevCon5. Register online today.
Glare Technologies have announced the release of a new version of their flagship rendering product: Indigo Renderer version 3.0, which now includes support for both OpenCL and CUDA. Indigo is an unbiased, physically based and photo-realistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo is capable of producing the highest levels of realism demanded by architectural and product visualisation.