Khronos Group News Archives

Imagination Technologies POWERVR OpenGL and OpenVG capable parts used in new Intel(r) Centrino(r) At

Imagination Technologies System-on-Chip Intellectual Property confirms the new Intel(r) Centrino(r) Atom(tm) processor technology uses IMGTEC's OPENGL 1.1/2.0 and OpenVG capable part POWERVR(r) SGX graphics and POWERVR VXD multi-standard HD video technologies. These graphics and video technologies will enable the user to enjoy a richer Internet multi-media experience while at the same time consume less power. Read More

Khronos Group posts OpenMAX DL v1.0.2 header files

Khrons Group posted a downloadable zip file containing the latest OpenMAX DL v1.0.2 header files. From the release notes, some of the changes may require minor alterations to some existing applications that use the v1.0.1 API. No functions have been removed, however a few have been renamed. A sample OpenMAX DL 1.0.2 implementation written in C is available for download here. Read More

TransGaming Joins Industry Leaders as Khronos Group Member

TransGaming Inc, a leading developer of portability and graphics technologies has become a Khronos™ Group Contributing Member, joining over one hundred industry leading technology companies. TransGaming will participate and vote with all Members in the ongoing development and promotion of open standards for the authoring and acceleration of dynamic media on platforms ranging from embedded systems to high-performance desktop and workstation systems. Read More

Lightwave v9.5 adds COLLADA support

NewTek, Inc., announced LightWave® v9.5, a major update to its award-winning 3D application. LightWave® v9.5 new capabilities include COLLADA support as well as a complete hair and fur solution, new lighting system and many improvements to animation, global illumination, rendering and workflow. Read More

Wind River’s VxWorks 653 Avionics software offers enhanced support for OpenGL SC

Wind River's VxWorks 653 integrated multiple avionics (IMA) platform allows sophisticated display functions to be easily integrated into time and space-partitioned systems using standard COTS platforms. The integration between Esterel and Wind River products includes qualified code generation, verification and enhanced support for OpenGL SC, safety-critical graphics in the deployed system. Read More

Rémi Arnaud and Mark Barnes to speak at EuroGraphics

Rémi Arnaud and Mark Barnes will deliver a presentation on the latest COLLADA specification, COLLADA 1.5 from the Khronos Group. Expect to see and hear about the latest content, applications, technologies and ever growing organizations adopting COLLADA today. Rémi and Mark both work in advanced visual computing in the Visual Computing Software Division (VCSD) within Intel’s Software Solutions Group where they are leading the Game Engine Technology team. Read More

Khronos Presentation voted in Top 5 at GDC Mobile

On february 19th, Neil Trevett, President of The Khronos Group, gave a presentation at the 2008 Game Developers Conference. Of all the presentations given Neil's "Strategic Briefing: Khronos Mobile Graphics Ecosystem" presentation came in at fourth place of the five most highly rated GDC MOBILE 2008 talks. Congratulation Neil! The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs to enable the authoring and playback of dynamic media on a wide variety of platforms and devices, including OpenGL, OpenKODE, OpenMAX and many more. Read More

AMD GPG Developer Tools Group has released an Open Source COLLADA OpenGL FX Viewer

Based on OpenSceneGraph 2.2 the viewer is ideal for rendering COLLADA FX output from RenderMonkey 1.8. As well as including a binary viewer, the release has comprehensive instructions on how to build the viewer using OpenSceneGraph 2.2, and the COLLADA DOM. The project is a useful starting point for developers wanting to support COLLADA OpenGL effect content in their asset pipeline. Read More

ArcGIS 9.3 To Include Support For COLLADA

ESRI's upcoming ArcGIS 9.3 software release will include support for the Collaborative Design Activity (COLLADA) file format. Using these new capabilities, ArcGIS users will be able to leverage COLLADA files for a variety of purposes in ArcGIS Desktop and ArcGIS Server as well as display more realistic 3D models. Read More

OpenSceneGraph training in Paris France

Bob Kuehne of Blue Newt Software and Paul Martz of Skew Matrix Software are pleased to announce that registration is now open for three OpenSceneGraph (OSG) training courses in Paris, France, April 25-30, 2008. These three courses will provide developers with a complete OSG education. Read More

Apple iPhone SDK contains OpenGL ES

The free iPhone SDK released to the public contains OpenGL ES. SuperMonkeyBall and Spore are already ported and they run great. Read More

Aika 0.2 game engine based on OpenGL and COLLADA is released

Aika is a simple yet powerful Game Engine written in C++ without any platform dependence. You can use Aika on several platforms including Nintendo DS and Symbian. Aika uses OpenGL as the main render due to its ease of use and powerful API, and COLLADA as the main input data file format. The main proposal of the engine is to create a portable and easy of use framework to create multimedia content. Read More

OpenGL ES Programming training course (getting started)

OpenGL ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems - including amusement machines, car info-tainment systems, mobile phones, game consoles, and digital appliances. This course provides the knowledge that a novice OpenGL ES programmer needs to author interactive, 3D graphics applications using OpenGL ES. It covers fundamental topics such as overview of architecture, modeling, and lighting, and introduces advanced topics using extensions such as matrix palette skinning animation. Read More

Away3D Temple: version 1.9.4 released!

Live3D who recently partnered up with Strata, has announced Away3D Temple version 1.9.4. To get a sense of what it can do, check out a nice place to relax after a hard day of work in the latest online virtual-zen environment. This version has added auto loading textures functionality using the COLLADA format. Read More

Sony Computer Entertainment unveils the PhyreEngine—a free cross-platform graphic engine

Sony Computer Entertainment unveiled their free cross-platform graphic engine, PhyreEngine, at the PSN session. The PhyreEngine pack includes full documentation and over 70 samples, as well as the full source code and artwork of various sample game templates. The engine is compatible with both OpenGL and Direct3D as well as other tools such as COLLADA, 3D Maya and 3D Max exporters and even Bullet, Havok, and Ageia Physics. Read More

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