Khronos Group News Archives

NVISION 2008 is coming to San Jose, California, August 25-27

NVISION 2008 is coming to San Jose, California, August 25-27 -a 55- hour, jaw-dropping, soul-jolting, visual feast that will overwhelm your senses and leave you wanting more.

Aside from amazing keynotes from industry luminaries and an expo hall featuring leading visual computing companies, the Professional Game Developer Program and the OpenKODE Handheld Visual Computing Conference NVISION will bring together new technologies (some never presented before anywhere) into a single venue for the first time.

In your “off duty” hours, you can also compete for hundreds of thousands of dollars in cash and prizes at GeForce LAN, the legendary LAN party five years in the making, or at NVScene, an   unprecedented largest-ever gathering of creative minds in demoscene,  machinima, game modding, and digital art on US soil.

NVISION features numerous technical sessions, from Game Physics, to Developer Tools, and more.  Don’t miss the event that is taking Visual Computing to the next level. To find out more, visit or register before July 31st for early bird registration and save $50!

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gDEBugger V4.2 Adds full support for Frame Buffer Objects

The new gDEBugger V4.2 adds full support for Frame Buffer Objects (FBOs). It enables developers to view allocated FBOs and Renderbuffer objects, FBOs attachment points (depth, color and stencil) and Renderbuffers data as an image and raw data. This version adds full support for OpenGL context sharing. Shared objects are now displayed in each and every render context that shares them. In addition, NVIDIA GLExpert driver (v2.0) was integrated into this version. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems. Read More

Lightsprint realtime GI on PS3 and Linux, improved COLLADA support

Lightsprint released new version of Lightsprint SDK, realistic lighting middleware for both realtime and offline lightmap building. New version adds Linux and Playstation 3 support, improves real-time GI rendering based on OpenGL API, improves COLLADA support, adds tone mapping, adds faster GI techniques and demos. 3D Render Ltd licensed Lightsprint SDK. Read More

From Wired: Supercomputing Power Hits the Desktop, Minus the Software

Wired magazine’s Bryan Gardiner says: Just last week, Khronos, the industry consortium behind the OpenGL standard, announced what it calls Open Computing Language, or OpenCL. With this new heterogeneous computing initiative, the group hopes to come up with a standardized (and universal) way of programming parallel computing tasks. In many ways, it's the Holy Grail developers have been waiting for: a hardware-agnostic standard that unleashes the power of multi-core CPUs and GPUs using a familiar language. Apple is throwing its weight behind parallel processing too, and last week committed to using the OpenCL specification as part of its next operating system release, Snow Leopard. Other companies, including AMD, Nvidia, ARM, Freescale, IBM, Imagination, Nokia, Motorola, Qualcomm, Samsung and Texas Instruments have joined the OpenCL working group. If initiatives like OpenCL gain momentum, the days of researchers applying for grants and traveling across the country to use a given university or research facility's super computer may well be at an end. Similarly, distributed computing projects like Folding@Home and Seti@Home may see an huge boost in performance by using hundreds of thousand of computers equipped with these new powerful processors. Of course, if curing cancer or looking for aliens isn't your thing, we can also be fairly certain that Crysis will really scream on any system equipped with these new GPUs. Read More

Khronos Launches Heterogeneous Computing Initiative

The Khronos™ Group announced today the formation of a new Compute Working Group to create royalty-free, open standards for programming heterogeneous data and task parallel computing across GPUs and CPUs. The creation of this open standard is intended to enable and encourage diverse applications to leverage all available platform compute resources on a wide range of platforms. Read More

The Irrlicht Engine based on OpenGL released v1.4.1 with COLLADA improvements

The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. Included are Improvements to the COLLADA 1.3 loader, support for Milkshape 1.8 files, Enhanced .3ds, .obj loaders, Microsoft .x file animation playback improvements; Added X11 support on OSX; Several speed optimizations and tons of bugfixes, API enhancements and other small improvements. Read More

ARM rolls out highly optimized source code versions of the OpenMAX DL libraries for decoding the AAC

ARM has rolled out highly optimized source code versions of the OpenMAX DL (Development Layer) libraries for decoding the AAC and MP3 formats in the audio domain, and decoding the MPEG-4 and H.264 formats in the video domain. Read More

AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance

AMD has reached a new milestone in the mobile graphics industry becoming the first 3D graphics technology provider to achieve OpenGL® ES 2.0 conformance certification. AMD OpenGL ES 2.0 mobile graphics technology, which will be included in AMD processors, is based on the same AMD Unified Shader Architecture powering the Microsoft® Xbox 360™ video game console. OpenGL ES 2.0 enables rapid rendering of cutting-edge 3D graphics for a variety of consumer electronics devices. The AMD OpenGL ES 2.0 implementation achieved conformance when they met key feature requirements while being rigorously tested and reviewed by the Khronos Group, the independent industry consortium responsible for the development, promotion and certification of the OpenGL ES standard. Read More

DMP announces three new courses on OpenGL ES and GLSL this summer

DMP announced three new courses, two getting started and one advanced course. The first OpenGL ES Programming training course (advanced) will be next week on June 20th, the second OpenGL ES Programming training course (OpenGL ES Shader) will be in July, while the third GLSL Programming training course (getting started) will follow in August. For more information on these courses, please visit the Khronos Group events page. Read More

COLLADA Work Group to attend GDC in Paris

Khronos is proud to announce that the GDC Paris conference has invited a Collada WG representative to present and demo the Collada specification. This presentation will be done in conjunction with relevant new game engine technology under development at Intel. Rod Green from Intel's visual computing division will be present to do the presentation. Read More

Khronos Group announces Siggraph 2008 BOF time slots

The Khronos Group has announced the place and time of their three BOF's at Siggraph 2008 Los Angeles Convention Center. A notable addition to this update show a time and date has been set for the OpenGL BOF, on August 13th at the Wilshire Grand Hotel. Also updated are the COLLADA BOF on August 14th and the Khronos Handheld BOF, both at the LACC. To reserve your spot at any of these BOF's, sign up today on the Khronos Siggraph 2008 events page. Read More

HI Corporation announces OpenGL ES 1.1 software implementation

HI Corporation announced that they have developed an OpenGL ES 1.1(*1) software implementation “MascotCapsule Renderion(*2)”. With the OpenGL ES compliant 3D graphics software implementation, graphics are not processed by the GPU, but by the main CPU as a software-implemented alternative processor using the processing capacity that has increased significantly in recent years. With this implementation, manufacturers will be able to support the industry standard OpenGL ES without GPU. HI is planning to optimize its software implementation for Renesas Technology’s CPU cores, and will greatly promote this product in low-end embedded devices as well as help manufacturers support industry standards at low cost. Read More

SmithMicro announces Poser Pro with support for COLLADA

SmithMicro has recently released Poser Pro, the 3D character solution for production, integrates scenes with 3D applications. Includes COLLADA, 64-bit render engine, Network Rendering. Save time with pre-built characters and props. Read More

Anark to demonstrate Anark Core which supports COLLADA

Anark Corporation today announced its sponsorship of the upcoming 3D Collaboration & Interoperability conference, May 15 & 16 in Denver, Colorado. Anark will demonstrate Anark Core(TM), a unique software platform that dramatically reduces repetitive CAD file conversion and preparation tasks, enabling efficient interoperability between producers and consumers of CAD data. Anark Core version 1.1 provides users with design-feature removal capabilities (parts, holes, fillets), then exports modified CAD data into high-precision BREP and lightweight mesh file formats including CATIA V4/V5, Parasolid, Pro/E, STEP, Unigraphics, IGES, Collada, DWF, X3D, and VRML. Read More

Khronos Group Releases OpenGL ES 2.0 Conformance Test

May 12th, 2008 The Khronos Group is pleased to announce the release of the OpenGL(R) ES 2.0 Conformance Tests.  The Conformance Tests exercise and verify both the OpenGL ES 2.0 API and its companion shader programming language, GLSL ES 1.0. Only implementations that pass the Conformance Tests and are reviewed via the Khronos Conformance Process are entitled to call themselves “OpenGL ES 2.0” and use the OpenGL ES 2.0 trademark and logo. Khronos Adopters who have entered the OpenGL ES 2.0 conformance program can now download the Conformance Tests and make conformance submissions.  Information about the Khronos Conformance Testing and Adopters Program of OpenGL ES 2.0 is available here.

“The availability of a conformance program is a significant milestone for any open standard and Khronos expects that the launch of the Conformance Tests for OpenGL ES 2.0 will encourage and enable multiple implementations of this industry-leading 3D API,” said Neil Trevett, president of the Khronos Group. OpenGL is a registered trademark and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos.

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