Khronos Group News Archives

The DeleD 3D Editor Lite modeler and level-editor COLLADA Exporter Plug-in 2.0

DeleD is a 3D modeler and level-editor combined into one and is specifically designed to create static objects/worlds. The DeleD 3D Editor Lite COLLADA Exporter Plug-in enables exporting to the COLLADA (.DAE) file format from within DeleD. The new exporter v2.0 works with DeleD 1.6 and above. Read More

Qtopia 4.3 beta application framework for embedded Linux adds supports for OpenGL ES

Qtopia Core is the leading application framework for single-application devices powered by embedded Linux and forms the foundation for the Qtopia Phone Edition and Platform Edition. The new Qtopia Core 4.3 beta adds support for OpenGL ES for accelerated graphics. Beta is available for download under a preview evaluation license. Read More

COLLADA demonstration videos, COLLADA panel discussion notes, COLLADA “101” presentations and GDC Mobile and Conference presentations now online

More content from GDC 2007 is now online.
Videos: The Softimage|XSI Crosswalk video describes how to create a Half-Life 2 character out of mulitiple COLLADA assets coming from many different softwares, integrating and refining them in XSI, and then exporting for use in a game. The Feeling Software videos show short demos of the features of Feeling's COLLADA Tools for Max and Maya.
Panel Discussion: Notes from the COLLADA panel discussion summarizes the thoughts of professional developers talking about using COLLADA in real world production
Presentations: Pixelbox Academy presentations cover "COLLADA 101 - Fast Track to Getting Started" and "Everything you ever wanted to know about COLLADA". GDC Mobile presentations include: "Mobile 3D Hardware: They're Not Little PCs!", "Premium Phone Graphics: The New Generation of Mobile 3D Gaming" and "3D Convergence: Crossing Language and Platform Boundaries". Read More

Video of AmanithVG accelerated vector graphics on Nokia N93 using OpenGL ES

AmanithVG is a commercial cross-platform solution for accelerated vector graphics. It is entirely built on top of OpenGL or OpenGL ES APIs. This video shows real-time vector graphics using AmanithVG 1.0 engine running on a Nokia N93 using the built-in OpenGL ES hardware support. Read More

HUONE to demonstrate AlexVG onGLES at CTIA Wireless 2007 -  OpenVG acceleration using OpenGL ES 3D hardware

HUONE will show AlexVG engine, AlexVG m-player, AlexVG t-player and the new AlexVG onGLES at CTIA Wireless 2007 (Mar 27-29). AlexVG onGLES is a new product which can accelerate OpenVGV and SVG vector graphics rendering using 3D graphic chips based on OpenGL ES. HUONE will pre-demonstrate AlexVG onGLES in their CTIA Wireless booth #4443-1 in the Korea Pavilion. Official product launch is scheduled for April. Read More

ES 3D Game SDK v0.4 supports OpenKODE and several OpenGL ES APIs

The Embedded Systems 3D Game SDK (ES 3D Game SDK )is an Open Source 3D Game Engine / SDK for embedded devices. The new v0.4 adds support for OpenKODE and enhances terrain and texture rendering. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested. Read More

Free intent GamePlayer Application Development Kit with OpenKODE 1.0 support enables binary portability

The intent GamePlayer Application Development Kit (ADK) offers an implementation of OpenKODE with OpenGL ES 1.1 and EGL 1.3. It enables game developers rapid development of their code and deployment across all of the industry's major CPU architectures and devices including X86 and ARM and peripheral silicon support such as graphics acceleration. Using the ADK, you can deliver a single binary ubiquitously across the industry's architectures enabling game applications to run at native speed across different platforms, irrespective of the hardware and across both open and closed operating systems. It also supports over-the-air deployment, even on "closed" platforms that are not normally capable of over-the-air deployment of native content. This initial launch of the ADK is a BETA version. An upgrade, ADK 1.0 is expected to replace this by the end of March. The download is available at no charge. Read More

Presentations from GDC now online: OpenGL, Handheld Technologies, COLLADA and Announcements

Many of the presentation from GDC are now available as PDF. Presentations cover OpenGL (2.1 and beyond), COLLADA, OpenKODE, OpenMAX, OpenVG, OpenSL ES, OpenGL ES 2.0, as well as news and announcements about the new glFX and Composition Working Groups. Read More

COLLADA used to bring interactive 3D assets to the web - new online PaperVision3D fighter game and Web3D GDC presentation

Interactive 3D on the Web (i.e. Web3D) is becoming a reality with COLLADA as the enabling intermediate format. The first PaperVision3D game Xwing Obstacle Course lets you control a simple fighter in real-time 3D over the web using Flash. The posting describes the workflow using COLLADA models. The COLLADA for the Web presentation from GDC explains how COLLADA, Ajax and X3D are used within Flux to enable real-time streaming 3D virtual worlds and games over the web. Read More

Bullet Physics Library v2.45 improves COLLADA import

Bullet is a state-of-the-art 3D Collision Detection and Rigid Body Dynamics Library for games with support for COLLADA 1.4 physics. It is released under a ZLib license, free for commercial use, including Playstation 3. The new v2.45 improves COLLADA import and enhances performance for convex polyhedral shapes. Read More

Call for OpenGL ES 2.0 authors for ShaderX6 book

The ShaderX book series (1-5) is looking for authors for ShaderX6. ShaderX6 will cover advanced rendering techniques including Mobile Devices shader programming (i.e. OpenGL ES 2.0). Proposals are due by April 1st, 2007. Read More

CLManager lets you copy, merge and manage COLLADA nodes and libraries

CLManager is a utility program designed to aid in the content management of COLLADA DAE files. Nodes can be copied, removed and rearranged. Libraries can be created, removed, sorted or merged. Node ids and their references can also be changed. Two COLLADA files can be merged either by importing individual nodes within the libraries or by importing whole libraries from another COLLADA file. This joins two other applications from Pinecost Software, the free CollView COLLADA file viewer and C2X Collada To X3D Converter. Read More

AmanithVG v1.0 OpenGL API hardware-accelerated vector graphics rendering

AmanithVG engine is a commercial cross-platform engine for accelerated vector graphics. AmanithVG is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL ES (1.1 and 2.0) APIs. The new v1.0 build is available on Win32 (x86), MacOS X (universal binary), Linux (x86), and FreeBSD. AmanithVG builds for embedded platforms are available on request (including embedded Linux, TI OMAP2420 , Freescale i.MX31, and Symbian S60). Read More

AMD to provide tools for OpenVG and OpenGL ES 2.0 development including RenderMonkey v1.7

AMD is introducing a suite of tools to help content creators jumpstart the development of applications for handheld devices based on OpenVG 1.0 and OpenGL ES 2.0 and AMD’s Unified Shader Architecture. The tool suite includes RenderMonkey, a shader development tool to help developers create visually compelling characters and environments. The upcoming RenderMonkey v1.7 adds support for mobile content development including full OpenGL ES 2.0 shader support. AMD will also provide emulation environments and development kits to help developers create, test and tune their applications. Read More

AZTEQ mobile to collaborate with Acrodea on commercializing OpenKODE based gaming solution on mobile handsets

AZTEQ mobile Acrodea have announced that they will collaborate to commercialize OpenKODE mobile solutions. AZTEQ will use the OpenKODE implementation from Acrodea on its AZMA handset client software. AZMA is a complete, pre-integrated and tested software offering for mobile gaming. This collaboration will enable popular, console-class game titles to be offered on mobile devices with significantly lowered porting costs and an accelerated time to market. Read More

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