Sundog Software has released a new revision of the Triton Ocean SDK, featuring support for sloping shorelines and particle-based spray effects. Using OpenCL and OpenGL together, tens of thousands of waves with tens of thousands of particles are rendered at hundreds of frames per second. Triton supports flat and geocentric coordinate systems, rendering open ocean and shallow water scenes with ship wakes as well. Triton is compatible with OpenGL 2.x - 4.x, as well as with other technologies. A free demo, evaluation SDK, videos, and images are available on the Sundog Software website.
MacResearch is an open and independent community for scientists using Mac OS X and related hardware in their research. MacResearch has a good collection of OpenCL tutorials as well as tutorials covering many other topics.
The Khronos Group today announced the ratification and public release of the OpenCL 1.2 specification, providing enhanced performance and functionality to the industry-standard for heterogeneous, high-performance computing. A new conformance test suite was also made available to the developer community. New features in OpenCL 1.2 include seamless sharing of media and surfaces with DirectX® 9 and 11, enhanced image support, custom devices and kernels, device partitioning and separate compilation and linking of objects. The OpenCL 1.2 specifications, online reference pages and reference cards are all available on the Khronos website.
Android released an updated version of the Android NDK bringing it to revision 7. "Android NDK r7 includes a number of build system improvements and bug fixes, but most importantly it gives you access to two new sets of APIs", wrote Xavier Ducrohet on the Android Developers Blog. The two new Khronos Group APIs are: OpenMAX AL 1.0.1 for Low-level streaming multimedia, which provides a direct, efficient path for low-level streaming multimedia; and OpenSL ES used for audio decoding into PCM. Release notes are available on the Android Developers website.
The Khronos Group will be holding an OpenCL DevU at SC11 in Seattle Washington. Please join the Khronos Group to learn the latest about OpenCL--including a significant announcement--and pick up a free reference card! The DevU will be held on Wednesday, 16 November 2011 between 5:30pm and 7:00pm in room TCC 101.
The Khronos Group is globetrotting in high gear to showcase Khronos technologies; including stops in Seattle, Daegu, Tokyo, Yokohama and Hong Kong. If you “just happen to be in the neighborhood,” we cordially invite you to drop by for a visit to learn more about our APIs. A complete schedule is available online.
ARM announced the ARM Mali-T658 GPU, the latest member of the Midgard architecture-based GPU family targeting high performance devices, such as superphones, tablets and smart-TVs. The ARM Mali-T658 GPU supports a wide range of graphics and compute APIs, including OpenGL ES, OpenVG, OpenCL, Google Renderscript, Microsoft DirectX11 and Microsoft DirectCompute.
If you are interested in know what apps currently use OpenCL, there's a resource for that. Heterogeneous Computing News, sponsored by AMD has launched an online resource center for OpenCL news and apps.
A new interactive Web documentary from the National Film Board of Canada (NFB) lets users see online video in a whole new way. Touted as one of the world's first interactive documentaries to utilize WebGL technology to generate realistic, interactive videogame-like graphics, and also incorporate Mozilla's new Popcorn.js interactive web video technology. Mark Surman, Executive Director of the Mozilla Foundation, said it is "a prime example of the work we are doing together to empower makers and build tools that anyone can use to make awesome things happen-on the Web and in the world. It's a testament to how we are building a better Web together."
Four new OpenCL Physics Tutorials are available online for our OpenGL Graphics And Physics Framework (LGPL Licence). The new tutorials cover the following topics: OpenCL particle simulation, OpenCL particle simulation with terrain interaction, OpenCL rigid body Simulation, OpenCL rigid body Simulation with terrain interaction.
With the launch of My Robot Nation almost anyone can now go online and create the droid of their dreams. My Robot Nation is from Kodama Studios, a Silicon Valley startup founded by two longtime video game industry veterans. The service offers a chance to craft your own robot design and have it quickly 3D printed and delivered to your door. The service uses WebGL, and since WebGL is integrated with the latest HTML technology, we can provide you with a seamless creation experience, meaning that the robot you see on your screen is just like the one you will receive in the mail. If you want to learn more about how My Robot Nation uses WebGL, they will be the guest speaker at the San Francisco WebGL MeetUp this Thursday October 27th. Learn more about My Robot Nation and let us know what you think.
Hot on the heals of the Google announcement about their new MapsGL, Nokia has followed suit with their own maps using WebGL. Currently supported only in Chrome, the Google Earth like Nokia Maps sport 3D terrain and 3D buildings. A great user experience.
Version 0.9.9 of the free open-source, cross-platform 3D application framework PixelLight has been released. The focus was on the support of mobile devices, improving Unicode support, bug fixing and enhancing the general usability of the technology. Starting with this release, there's support for Google's mobile operating system Android and the OpenGL ES 2.0 renderer has been improved. The OpenGL ES 2.0 renderer can now be used natively under MS Windows and Linux without using an emulator.