Khronos Group News Archives

Android and OpenGL ES Confirmed for jMonkeyEngine 3

The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power. Read More

gDEBugger for OpenCL - Beta Program

Graphic Remedy announced the upcoming release of gDEBugger for OpenCL, a real-time OpenCL debugger, performance analyzer and computing memory optimizer. gDEBugger CL will allow OpenCL based application developers to enjoy advanced debugging, profiling and memory analysis capabilities, helping them reduce development time, deliver high quality applications and significantly improve parallel computing performance. For more information and for joining the gDEBugger CL Free Beta Program visit our website. Read More

star3map iPhone 3Gs app is Open Source

This star and planet charting iPhone 3Gs app uses your current global position, heading, and accelerometer data to draw a current picture of the stars and planets around you. A small portion of the code is GPL licensed, but the bulk is BSD-style license or less restrictive. The app and source code make a great learning tool. Read More

OpenGL ES library now available on PSP

Metismo, a Mobile technology firm, has released an OpenGL ES library for the PSP. Originally developed as part of its Bedrock mobile porting technology, Metismo has decided to release the OpenGL ES package as a static library that can be linked to the SN Systems compiler. Read More

WebGL in Chemistry with Molecules

iChemLabs introduces a WebGL extension to their popular, open source, HTML5 chemistry library, ChemDoodle Web Components. Allowing for the complete rendering of molecules in 3D, the ChemDoodle Web Components allow scientists to provide interactive 3D graphics on their webpages. Companies and universities have become interested in WebGL, and iChemLabs believes the technology will revolutionize how the sciences are presented, such as how pharmaceutical companies interact with their customers, how professors teach students, and how synthetic chemists will communicate. The title links to a component allowing one to view structures from the PubChem database. For further information, view this article published on MacResearch. Read More

CopperLicht JavaScript 3D engine released, using WebGL

CopperLicht, a fast JavaScript 3D engine has been released today in its first public version. It uses WebGL and is able to render huge 3d worlds like Quake 3 levels (see the demos) at playable speeds. It comes with a full 3d world editor to edit levels and maps and is free to be used. Via it's world editor, CopperLicht is able to import more than 20 3D file formats (like .3ds, .obj, .x, .lwo, COLLADA etc), so it is very easy to create content using this 3d engine. This is the first public release of CopperLicht, so Ambiera, the developer behind this 3d engine is happy about any suggestions, feature requests and comments. Read More

Kanzi SDK utilizes COLLADA format

Rightware's Kanzi SDK offers the missing link to chain today’s mainstream 3D graphics content creation tools, such as 3DS Max, Maya and XSI with cell phones and other mobile devices. Artists will be able to export their UI base designs from the software packages to Kanzi SDK using COLLADA data format. Kanzi also sports a unified pipeline for OpenGL ES 2.0 and OpenGL ES 1.x based 3D graphics, with the engine able to run real-time streaming data, texture and fragment shaders, as well as multi-texturing and dynamic lighting. Read More

3d-test with SpiderGL developer—a high-level Javascript WebGL binding

3d-test has posted a short interview with Marco Di Benedetto, the developer behind SpiderGL. Learn why SpiderGL came into existence, where it is now, and where it is going. Read More

OpenSL ES workgroup announces OpenSL ES version 1.0.1 has been released

The OpenSL ES workgroup is pleased to announce that OpenSL ES version 1.0.1 has been released and is available for download. The update to the specification includes clarifications and minor bug fixes. Among the bug fixes are adjustments to make sure that OpenSL ES is aligned with OpenMAX AL 1.0. The OpenSL ES 1.0.1 specification is available in the Khronos public registry here (pdf), and the header files are available here. Read More

Samsung’s TouchWiz and bada to Deliver Distinctive UX Using OpenGL ES and EGL

South Korean mobile phone maker Samsung has unveiled details on its own smartphone operating system "bada." The new OS offers full support for EGL, OpenGL ES 1.1 and OpenGL ES 2.0, allowing developers to use their own approach when building applications. An OpenGL ES centric comparison between "bada", Android and iPhone is well available on the Samsung "bada" developers forum. Read More

Rightware Debut’s OpenGL ES based Kanzi™ Cross-platform UI Solution at Mobile World Congress

Rightware will demonstrate ‘Mobile App Store’ application, designed and implemented using Kanzi user interface solution, running in various mobile devices at Mobile World Congress in Barcelona from February 15th through February 18th. Key advantage of the Kanzi solution is “design-once, deploy everywhere” cross-platform support for the leading mobile operating systems, including Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile. Kanzi solution is build on top of industry standard OpenGL ES graphics API. A video featuring some capabilities of Kanzi is available online. Read More

DMP announces two new OpenGL ES Programming Courses

DMP is proud to announce two all new OpenGL ES programming training courses. For those who have taken past courses, these are two new courses. OpenGL ES programming training I and II will run March 11-12 and March 18-19 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese. Read More

OpenCL course during the 2010 iVEC/WASP summer school programme

The Western Australian Supercomputer Program (WASP) in conjunction with iVEC and the University of Western Australia is currently running an OpenCL course during the 2010 iVEC/WASP summer school programme. The course will concentrate on teaching students the fundamentals of OpenCL with a goal towards helping students gain a fundamental understanding of OpenCL as a technology framework for enabling heterogenous parallel processing. Online slides sets are available as the course unfolds. Read More

Shader Toy Online GLSL Shader Editor Released Using WebGL

Shader Toy is an online shader editor using the new WebGL specification to allow you to edit GLSL shaders. The tool is based online so there is no need to install any additional software. Shader Toy comes with lots of interesting shaders, including: Raymarching, procedural distance fields, metaballs, tunnels, deformations, postprocessing effects and many more. Shader Toy is ideal when you have an idea you want to sketch, or want to play a bit with shaders, but you don't have your OpenGL framework handy. This WebGL contribution and many more are available through the WebGL Wiki User Contributions. Read More

GLGE javascript library to ease the use of WebGL is released

3D-Test interviewed the developers behind GLGE, a higher level API using WebGL, with a declarative xml format to remove the chore of creating 3D scenes via javascript alone. GLGE hides the GLSL shaders from the developer by implementing common use shaders within the API, various lighting types, normal maps, shadows, fog, etc. This frees the developers up to create actual content, games and applications with WebGL. Read the interview and visit the GLGE website. Read More

Page 112 of 170 pages ‹ First  < 110 111 112 113 114 >  Last ›

safety