Khronos Group News Archives

Microstation CAD DCC tool supports COLLADA and Google Earth

Bentley software solutions provider introduces MicroStation. The first single-point solution to publish geospatially located 2D/3D models complete with 2D GIS data directly to the Google Earth environment. Publish DGN and DWG models from your desktop to COLLADA and the Google Earth™ 2D/3D environment. Zoom to any place on the planet with the touch of a button. Read More

OpenCL on the Fast Track

HPCwire has posted a blog on the fast paced OpenCL efforts underway at the Khronos Group. Version 1.0 of OpenCL is currently scheduled to be released in early December at SIGGRAPH Asia 2008 in Singapore. "If they succeed, that's got to be some kind of industry spec development record -- basically from prototype to final in 6 months" wrote Michael Feldman, editor of HPCwire. Khronos will be presenting an OpenCL technical briefing and reception at SC08 on Monday, November 17. Anyone who is interested can attended at no charge. Appetizers and cold beer will be provided! Read More

OpenCL Technical briefing and Reception at SC08

OpenCL is an open, royalty-free standard being created by the Khronos Group for programming heterogeneous parallel computing across GPUs and CPUs. OpenCL is being driven by industry-leading companies including AMD, Apple, ARM, Codeplay, Ericsson, Freescale, Imagination Technologies, IBM, Intel, Nokia, NVIDIA, Motorola, RapidMind and Texas Instruments. This informal gathering will provide one of the first opportunities for the HPC community to gain an insight into the architecture and direction of this exciting development. Please register early as seating is limited - we look forward to seeing you in Austin! Read More

Mentor Graphics Announces OpenMAX compliant Nucleus Platform Media Player

Mentor Graphics Corporation (Nasdaq: MENT) today announced availability of the Nucleus® Platform Media Player, a multimedia application reference design which enables the rapid development of differentiated multimedia devices such as portable media players (PMP), personal navigation devices (PND), mobile internet devices (MID), mobile phones, digital picture frames and in-car entertainment systems. The Nucleus Platform Media Player employs an OpenMAX™ compliant multimedia framework to facilitate the rapid integration of third-party multimedia components such as codecs. Read More

DMP announces a two day getting start GLSL Programming training course

DMP has announced a two day getting start GLSL Programming training course on December 18th and 19th 2008. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. Read More

AGI and Okino announce COLLADA data conversion pipeline

Okino Computer Graphics announced that a secondary, complementary data conversion pipeline in Okino's PolyTrans|CAD (using the COLLADA format) gives STK users the ability to evaluate the new COLLADA model import (beta) capability of AGI's STK software. Okino's PolyTrans|CAD converts from native CAD file formats. Robert Lansdale, President and CEO of Okino Computer Graphics, says. "We have one of the most extensively developed and feature rich COLLADA exporters in the 3D industry, which will benefit STK users requiring top quality CAD, DCC and VisSim file format conversions." Read More

cocos2d OpenGL ES 1.1 based open source 2d engine for iPhone-iPod Touch

cocos2d based on OpenGL ES 1.1 for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. The library simplifies the game development in these areas:

  • Defining a workflow for your game
  • Creating special effects in layers
  • Creating transitions between scenes
  • Managing sprites
  • Basic menus
  • Integrated Chipmunk 2d physics engine
  • Particle system
  • Text rendering support
  • Texture Atlas support
  • Tile Map support
  • Touch/Accelerometer support
  • Portrait and Landscape mode
  • Integrated Pause/Resume
  • Language: objective-c
Read More

Imagination Technologies confirms design wins for all announced members of its industry-leading POWE

Imagination Technologies announces confirmation of design wins for all announced members of its industry-leading POWERVR™ SGX family Imagination Technologies. Design wins have been achieved for all announced members of the POWERVR SGX family, comprising the SGX520, SGX530, SGX531, SGX535 and SGX540. The family now ranges from the world’s smallest OpenGL ES 2.0 IP core up to the most powerful shader-based embedded graphics engine. Says Hossein Yassaie, CEO, Imagination Technologies: “The embedded graphics market continues to expand, relentlessly demanding higher performance, scalable solutions. It’s now not just industry leaders who are putting emphasis on accelerated graphics – advanced graphics sell products and drive compelling applications. Any silicon manufacturer with no plan to bring graphics acceleration to its roadmap is in a weak competitive position.” Read More

Imagination Technologies extends successful OPENGL ES 2.0 capable POWERVR SGX53x family

Latest POWERVR™ SGX531 graphics IP core available for licensing now Imagination Technologies – the leader in mobile and embedded graphics – announces the launch of the POWERVR SGX531 IP (Intellectual Property) core with native support for emerging trends in higher performance SoCs (Systems on Chip) that incorporate 128-bit or other higher data throughput bus fabrics. POWERVR SGX531 takes the already industry-leading capabilities of POWERVR SGX IP cores to another new level with an upgraded 128-bit internal bus architecture and related enhancements to maximise performance when integrated in the latest SoCs. This makes POWERVR SGX531 an ideal solution for next generation SoCs, including those targeting 1080p HD resolution displays and high frame rate applications. Says Tony King-Smith, VP marketing, Imagination Technologies: "POWERVR SGX531 continues our leadership in delivering the strongest roadmap in the business. . Imagination's ongoing R&D innovation in embedded graphics demonstrates we are continually delivering new features and performance levels." Read More

Away3D 2.2 offers COLLADA bones support and other improved features

Away3D 2.2 now offers COLLADA bones support as well as a host of other improvements. A very cool little demo--only 780KB-- will show you some of what Away3D 2.2 has to offer. Other improvements include: Triangle caching, Bounding box and bounding sphere calculations, PathExtrude, PathAnimator and PathDuplicator, Simple shadows, Object based renderers, Obj Exporter, ElevationModifier, Elevation2AS3. Read More

Vivante Extends Business Agreement with Top Ten Fabless Semiconductor Company

Vivante Corporation announced a multi-million dollar, multi-year, multi-use extension to an existing 2007 license agreement covering Vivante GPU IP cores. This top ten fabless semiconductor vendor has produced first-pass, working silicon samples including Vivante GPU cores for multiple product lines spanning digital home entertainment products, as well as smart phone and MID application processors. One notable result of this collaboration is the world’s smallest Khronos™ Group compliant OpenGL® ES 2.0 GPU cores, occupying less than 3.5 mm2 in 65 nm silicon. This silicon footprint includes test structures with the GPU core running at 200 MHz in 65LP process technology. Vivante has achieved Khronos Group compliance for the GPU cores delivered under this agreement for OpenGL ES 2.0, OpenVG™ 1.0.1, and OpenGL ES 1.1. Read More

Horde3D 1.0 Beta2 Released with improved COLLADA support

The new Horde3D Beta2 release contains many bugfixes and smaller updates reported and contributed by the community. Besides these, it brings some noticeable improvements like increased shadow quality and extended occlusion culling. A further important enhancement is the expanded support for dynamic resource updates. On the COLLADA side, the compatibility was improved by supporting non-baked animation data. Finally, the previous makefile system has been replaced by CMake-based build scripts. Read More

DMP announces three new courses on OpenGL ES and GLSL this fall

DMP recently announced three new courses, two getting started courses and one advanced course. The first GLSL Programming training course (getting started) will be next month October 23rd-24th, the second OpenGL ES Programming training course (getting started) will be in November, while the third OpenGL ES Programming training course (advanced) will follow,also in November. For more information on these courses, please visit the Khronos Group events page. Read More

Mogware announces MogBox pipeline with COLLADA support

Mogware recently announced MogBox, a powerful processing chain with a visual flowchart-style interface for building complex data conversion scripts enabling you to more easily manage and automate your 3D data conversions. Furthermore, Mogbox is a multi threaded application that enables you to maximize multicore processors. There is a very good video high-lighting some of the features of MogBox. Read More

OpenGL support for Adobe After Effects

Adobe announced CS4 on September 23rd with a new round of updates for their design suites. A notable addition to Photoshop and After Effects is the addition of support for OpenGL. After Effects CS4 Professional now has OpenGL high-fidelity support for blending modes, adjustment layers, track mattes, accelerated effects, anti-aliasing, 2D motion blur, lights, and shadows. In Photoshop Extended, the entire 3D engine has been migrated from a PDF-based architecture to OpenGL, and the company has seeded OpenGL support throughout the application. Standard users will also see small advantages with OpenGL which is used to quickly zoom around large images. Read more on OpenGL support in Photoshop CS4, which is due out near the end of October. Read More

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