Khronos Group News Archives

DMP announces OpenGL ES training course (beginner and advanced)

DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for May 2009. Complete details for the advanced course are here, and complete details for the getting started course here. Read More

3D Warehouse exposes COLLADA models by popular demand!

Google announced that they are changing the way COLLADA and Google Earth files from the Google 3D Warehouse are served up. Currently, Google Earth files in the 3D Warehouse are simple 'wrappers' around COLLADA 3D model files, and up until now, they've simply provided the COLLADA (and consequently, the Google Earth) files that SketchUp has produced. Google has changed things so that soon after you upload a file, a COLLADA/Google Earth file is generated on the server using the provided SketchUp file. The big news is that every model in the 3D Warehouse will now be available in the COLLADA format. Read More

D/AVE 3D OpenGL ES and OpenVG solutions for Automotive and Mobile applications

TES announces the availability of D/AVE 3D, HW 3D IP for integration into ASIC and FPGAs. D/AVE 3D supports industry standrad OpenGL ES 1.1 and OpenVG 1.01 API for use in Automotive, Mobile, Avionics and Industrial devices . D/AVE 3D offers high performance per-primitive anti-aliasing, texture compression,edge-based filtering, A VSP ( Vertex Stream Processor ) that enables OpenGL ES 2.0 like vertex shader support. D/AVE 3D supports high performance of upto 16 Million triangles/sec and 266 mega pixels/sec fill rates on ASICS. With complete end-to-end solutions in embedded graphics customers of D/AVE are enabled with support for developing enhanced GUI with Guiliani, 3D MAP Sandbox and Graphics evaluation boards. This General availability of D/AVE 3D comes after successful licensing of D/AVE 3D by NEC Electronics. Read More

Khronos Group Announces COLLADA Conformance Suite Contract Bid Award!

The Khronos Group has awarded a contract for the final development of the COLLADA 1.4 conformance suite. The conformance suite will allow Khronos Adopters to test their COLLADA 1.4 implementations and earn a badge for either Baseline, Superior or Exemplary conformance. These badges represent increasing levels of support for COLLADA features and robust interoperability among conforming applications. End users will benefit by using tools with known levels of conformance for the features they need from the best products on the market. This contract will build off the recent contribution from Intel that greatly improved the test suite and framework.

Mark Barnes, COLLADA working group chair says “Development of the COLLADA conformance suite is the work group’s top priority for 2009. It’s essential for us to foster a healthy COLLADA ecosystem of tools and applications for artists and developers working with open content pipelines.”

Yumetech has been awarded the contract in an open bid process. Yumetech specializes in the creation of open standards and open source software for 3D graphics development. The company has prior experience developing portions of the X3D conformance suite and is a current member of Khronos and participates in the COLLADA working group.

“Yumetech is committed to the development of open standard 3D graphics solutions. This contract aligns well with our vision of providing open content pipelines for our customers’ data. It allows us to further improve both the COLLADA standard and provides the value of data portability required by our customers”, says Alan Hudson, President Yumetech.

The availability of the COLLADA within the Khronos Adopter’s package has been planned for August 2009.

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OpenMAX IL conformant Nucleus Multimedia Framework from Mentor graphics

"Nucleus Multimedia Services" is an implementation of the OpenMAX IL standard for Nucleus Real Time OS. It ships with a fully functional library of standard components which allow common audio/video playback configurations. Read More

Altia Announces New OpenGL ES based HMI Tools for “Energy Aware” Home Appliance Platform

Altia, Inc. announces that its HMI development tools, Altia Design® and Altia DeepScreen® have been selected for use in its "Energy Aware" home appliance platform. Altia HMI software provides embedded systems developers with the capability to create complete custom graphical user interfaces and graphics code without programming graphics. These working interface prototypes are quickly deployable to an Altera Corporation Cyclone® series FPGA and provides power line networking capability to home-appliance applications with LONWORKS® Power Line transceiver board from Echelon Corporation. Altia DeepScreen supports OpenGL ES. The Altia OpenGL ES DeepScreen target is OS independent and may be ported to any environment with or without an OS. This target is suitable for both high and low end systems that have OpenGL. The OpenGL ES target is very lightweight and takes advantage of hardware acceleration wherever possible (for example, when rotating or scaling images). It all adds up to exceptional embedded target performance. Together, Altia and OpenGL ES offer a package that gets cutting-edge, animated, custom GUIs on the lowest cost hardware in the shortest time. Read More

AMD shows OpenCL-based Havoc physics at GDC

AMD showed off OpenCL-accelerated Havok gaming physics at the 2009 Game Developers Conference. Videos are available on the Havok.com website. Read More

GarageGames’ Torque 3D Gets Web Functionality and full COLLADA content pipeline

GarageGames has revealed that Torque 3D, the latest version of its popular Torque development environment, will feature the ability to publish games playable directly in web browsers. Torque 3D is a self-contained engine and development environment that offers more straightforward web publishing. The Basic version of Torque 3D will include new physics technology, a COLLADA-driven content pipeline, the new material editor and unified terrain system, and other feature debuts. Thanks largely to COLLADA, "Torque will basically work really easily with any of the major art tools that are popular in games," GarageGames business development VP Brett Seyler promised. Read More

Khronos Launches Initiative to Create Open Royalty Free Standard for Accelerated 3D on the Web

The Khronos™ Group today announced an initiative to create an open, royalty-free standard for bringing accelerated 3D graphics to the Web. In response to a proposal from Mozilla, Khronos has created an ‘Accelerated 3D on Web’ working group that Mozilla has offered to chair. This royalty-free standard will be developed under the proven Khronos development process with a target of a first public release within 12 months. Any interested company is welcome to join Khronos to make contributions, stand for chair, influence the direction of the specification and gain early access to draft specifications before public release. The working group will consider various approaches including exposing OpenGL and OpenGL ES 2.0 capabilities within ECMAScript. The Khronos Accelerated 3D on Web working group will commence work during April 2009. Read More

Khronos Group Releases OpenSL ES 1.0 Specification for Portable Mobile and Embedded Audio Processing

The Khronos™ Group is pleased to announce that it has publicly released the OpenSL ES™ 1.0 specification, a royalty-free, cross-platform C-language API for high-performance, low-latency audio functionality on mobile and embedded devices. The OpenSL ES standard simplifies deployment of hardware and software audio capabilities across any platform or operating system and provides broad audio portability for application developers. The specifications are immediately available for download and may be used royalty-free by implementers and developers. An Adopters Program for OpenSL ES including extensive conformance tests to ensure cross-implementation consistency and trademark usage by conformant implementations will be released by Khronos during April 2009. Read More

Khronos Releases Streamlined OpenGL 3.1 Specification

The Khronos™ Group announced it has publicly released the OpenGL® 3.1 specification that modernizes and streamlines the cross-platform, royalty-free API for 3D graphics. OpenGL 3.1 includes GLSL™ 1.40, a new version of the OpenGL shading language, and provides enhanced access to the latest generation of programmable graphics hardware through improved programmability, more efficient vertex processing, expanded texturing functionality and increased buffer management flexibility. OpenGL 3.1 implementations are expected shortly from multiple vendors. The new OpenGL 3.1 specification and more details are available here. The official OpenGL 3.1 feedback thread is available here. Read More

Luxology Announces Customized COLLADA Plug-in for modo

Luxology® LLC announced a new customized COLLADA plug-in for the soon to be announced modo® 401. Introducing a host of new features for exporting from modo and a totally new COLLADA importer, modo 401 users will be able to easily preserve key attributes of their modo creations for file export and round-trip manipulation even in complex 3D pipelines. Luxology will be demonstrating its new COLLADA plug-in at the GDC 2009 Chalk Talk session at the Intel Visual Adrenaline Lounge from 1:30 p.m. - 2:00 p.m. on Thursday, March 26. Read More

Highlights of the Khronos News Conference and Developers Sessions at GDC 2009

Khronos is proud to announce the follow highlights in the upcoming Developers Sessions at GDC on March 24th 2009:

Streamlined OpenGL 3.1 Specification Released
Just nine months after OpenGL 3.0; Adds cutting-edge GPU functionality

OpenCL 1.0 Implementations Close to Shipping
Portable heterogeneous parallel computing; Seamless interop visual computing with OpenGL

OpenSL ES 1.0 Released for Cross-Platform Audio Processing
Extensive portable audio functionality; Enhances audio in the Khronos Mobile API Ecosystem

Khronos Launches Initiative for Accelerated 3D on the Web
Open call for industry participation and contributions; Project initiated by Mozilla

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BlenderPocket 2.48a is now available

A new version of BlenderPocket 2.48a is now available. BlenderPocket is a port of the famous Open Source 3D creation solution Blender dedicated for mobile devices having a touch screen, small amount of memory (RAM), a low speed processor (with no floating point unit) and no graphic unit (no hardware acceleration). It uses OpenGL ES (Rasteroid Implementation not available any more) and is working today on all mobile devices with Windows Mobile 2003 or newer. BlenderPocket has all essential features of Blender including Modeling, Texturing, UV Unwrapping, Animation, Rigging, Nodes, Lightning and Rendering. Read More

Khronos Group GDC schedule updated

The Khronos Group has announced a detailed schedule of the upcoming Developers University session at this years Game Developers Conference 2009. This all day session will teach you about cross-platform APIs for advanced graphics and media acceleration. The Khronos Session will cover four major topics, OpenCL, OpenGL, COLLADA and the Khronos Mobile API Ecosystem:

  • OpenGL 3.1 - a streamlining of the OpenGL API that also adds cutting edge acceleration functionality
  • OpenCL 1.0 - portable heterogenous parallel computing that works smoothly with OpenGL to open a new world of visual computing opportunities
  • OpenSL ES 1.0 - an API for enhanced mobile audio that forms the final piece of the Khronos mobile ecosystem
  • Accelerated 3D for the Web - a new initiative spearheaded by Mozilla with Khronos to bring dynamic 3D graphics to web content everywhere.

Additionally, the guest speakers have also been listed. Included in the roster are NVIDIA, Jon Peddie Research, AMD, EA, Blizzard, Transgaming, Graphic Remedy, Biodroid, XS, IBM, ST Ericsson and ARM.

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