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Khronos Group News Archives

Blender to WebGL exporter

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Blender users rejoice. There is now an exporter for Blender so you can export your objects into WebGL javascript. Read More

Is OpenCL in the Clouds?

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Yes is the short answer. An informative run down on where OpenCL is in the all important buzz word of the day: Cloud-computing. Read More

A new tutorial on COLLADA loading for DirectX

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This is a complete tutorial for loading static, skinned and morphing meshes from COLLADA and rendering them correctly in DirectX. Full source code with example .dae files and documentation. Read More

WebGL news from around the net

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The biggest news from around the net is that the Mozilla and Chrome teams have turned WebGL on by default in their latest beta builds. These stories and many more are avilable regularly from Learning WebGL. Read More

Join us at SIGGRAPH Asia 2010 Seoul

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See numerous Khronos members demonstrate on the “Khronos Pavilion” and teach about Khronos APIs at “Developer University.” Following our successful participation in SIGGRAPH Asia 2009, the Khronos Group is dramatically increasing our participation at SIGGRAPH Asia 2010 in Seoul. We are hosting Khronos Developer University co-located with SIGGRAPH Asia, and numerous Khronos members have joined together and each is taking a demonstration suite to create a large number of exciting demos in the Khronos Pavilion on the SIGGRAPH trade show floor. We are looking forward to seeing you all there. Read More

Bullet 2.77 Physics SDK adds OpenCL cloth simulation

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The new Bullet 2.77 Physics SDK features OpenCL cloth simulation, contributed by AMD under the permissive ZLib license. The OpenCL implementation has been tested on AMD and NVIDIA GPUs for Windows and Linux as well as the Apple OpenCL implementation for GPUs on Mac OSX Snow Leopard. The full source code and precompiled Windows executable demos are available for download. Read More

An insiders view of OpenCL and CUDA from inside the GTC 2010 Conference

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Enj appears to be enjoying the GTC 2010 Conference this week. He brings us an inside view of the conference, and a feel of the different talks on OpenCL and CUDA. If you have 5 minutes, pop over to enja.org, it'll be worth your time. Read More

Second Life chooses COLLADA as the official Mesh import format

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2010 SLCC saw a commitment to bringing Mesh import to Second Life. This will allow content created in the mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life, in much the same way that animations and textures can be uploaded today. COLLADA has been chosen as the format used for these imports. Read More

OpenGL Tutorial at GPU Technology ConferenceAt the GPU Technology Conference

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At the GPU Technology Conference in San Jose on Monday, September 20th, join Mark Kilgard for a pre-conference tutorial on NVIDIA's OpenGL support. Mark will discuss and demonstrate features of OpenGL 4.1 including programmable tessellation. Read More

South Korea has more mobile phones than people

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Korea Communications Commission announced there are now more mobile phone subscribers than there are people. With 48.8 Million people, South Korea has 50 million subscribers, with roughly 7.4% of those being smart phones, that means 3.67 million smart phones. Other countries are apparently experiencing similar situations of more mobile phones than people. This is great news for the mobile phone and smart phone industry. Read More

DMP announces two new OpenGL ES Programming Courses

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DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run November 11-12 and November 18-19 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese. Read More

Audio, Physics, and Developer Tools for OpenSceneGraph

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Skew Matrix Software is pleased to announce new releases of three open-source projects to support software development with the OpenGL-based OpenSceneGraph (OSG) toolkit. OSG can also support COLLADA following the build instructions here. Read More

Microsoft sponsored CUDA/OpenCL Training from Acceleware

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Acceleware Corp announced their fall 2010 comprehensive CUDA/OpenCL training schedule co-sponsored by Microsoft Corp. Acceleware's training classes are designed to support the HPC communities GPU programmers using CUDA and OpenCL, along with instruction on Microsoft's HPC Server 2008 cluster operating systems. There are currently five course schedule between mid-October and mid-December, with each course lasting 5 days. You can find an overview of the courses on our Khronos Group events page. Complete details are available on the Acceleware training website. Read More

Esenthel Engine now uses OpenGL ES for iPhone, iPad and iPod Touch

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Esenthel Engine has recently added full support for mobile platforms such as iPhone, iPad and iPod Touch. You can see it in action here. Esenthel Engine is a professional 3D Game Engine which supports: Windows, Mac, iPhone, iPad, iPod Touch, DirectX 9-10-10.1 &11, OpenGL, OpenGL ES, Nvidia PhysX - Bullet and Unlimited Sized Worlds. Esenthel Engine SDK comes with: Tools (World Editor, Mesh Editor, Gui Editor, ...), 100+ tutorials and documentation. Read More

Mozilla announces Labs: Gaming - Gaming with Open Web Standards like WebGL

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Mozilla announced their new Labs : Gaming. An initiative inviting the gaming community to come out to play and get creative, with cool technologies in open web standards. If any of Open Video, audio, WebGL, touch events, device orientation, geo location or fast Javascript engines do it for you, then Labs : Gaming is the place for you. Getting this all going is Game on 2010, Mozilla's first ever gaming competition open to all developers interested in using Open Web technologies. Read More

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