Khronos Group News Archives

CINEMA 4D r11 from MAXON now supports COLLADA

Staying true to MAXON’s commitment to integration, CINEMA 4D Release 11 now supports COLLADA. Exchanging scenes with other 3D applications is now easier than ever for diverse DCC production pipelines. CINEMA 4D‘s support of the Collada provides for comprehensive exchange of scenes including geometry, hierarchies, weighting, UVs, normals, and animation. Read More

DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on April 16th and 17th 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. Read More

Imagination Technologies holding OpenGL ES sessions at GDC 2009

Imagination Technologies will be holding two sessions on OpenGL ES at the upcoming Game Developers Conference. On March 23rd there will be 'Optimizing for OpenGL ES 2.0', an Intermediate level session which will explore programming 3D graphics for OpenGL ES 2.0 games via a case study of design and development of Firemint's award winning Real Racing. On March 25th the second session 'Developing Mobile 3D Games Using the POWERVR SDK and Tools' for all, will help you gain a practical and detailed introduction for OpenGL ES 1.1 and 2.0 mobile 3D-content development through exploration on how to the use the tools and SDK developed to support the POWERVR graphics technology. Read More

Speaker schedule for Khronos Sessions at Multicore EXPO posted

Khronos has posted their speaking schedule for the Multicore EXPO on March 16th. Speakers from NVIDIA, Codeplay, Nokia, ARM and Imagination Technologies will be present, with a question and answer period and demo's. Khronos will cover two areas of our standards development: OpenCL and the Khronos "Handheld API Ecosystem". Read More

Freescale extends i.MX35 family into industrial and consumer markets

Freescale Semiconductor introduces two highly integrated i.MX35 multimedia applications processors. Freescale’s pin-compatible i.MX353 and i.MX357 applications processors combine the ARM1136JF-S™ core with an OpenVG graphics engine. Read More

QNX Announces New HMI and Processor Options at Embedded World 2009

QNX Software Systems announced the QNX(R) Neutrino(R) RTOS 6.4.1 and the QNX Momentics(R) Tool Suite 6.4.1, which will introduce several new technologies for developers building industrial automation systems, automotive infotainment units, medical devices, networking equipment, and other embedded products. For systems that require a sophisticated human machine interface (HMI), QNX Neutrino 6.4.1 offers the embedded industry’s first standards-based composition manager. The composition manager is based on Khronos Group’s OpenKODE. Read More

Khronos Group offers job board for Khronos API related jobs

The Khronos Group has setup an online Job Board for companies to post job openings that are related to any of the Khronos API's and COLLADA. There is no cost for companies to post openings which require skills in any of OpenGL, OpenCL, OpenGL SC, COLLADA, OpenKODE, OpenVG, OpenMAX and OpenSL ES. Read More

Sony Ericsson SDK for Windows Mobile adds OpenGL ES support

A new version of the Sony Ericsson Beta SDK for Windows Mobile® 6.1 is now available for download which adds Xperia™ Panels with OpenGL ES support. This allows you to incorporate a broad set of rendering, texture mapping, special effects and other powerful visualization functions and provides a graphics pipeline that allows free access to graphics hardware acceleration on the Xperia X1 phone through the Xperia Panel interface. Read More

First public demonstration of OpenCL running on a GPU

The first public demonstration of OpenCL running on a GPU was done by NVIDIA on December 12, 2008 at Siggraph Asia. This demo of OpenCL on NVIDIA GPU was based on early non-released OpenCL API/driver interface. The nbody simulation shown was a simulation of massive particles under the influence of physical forces. Nbody simulation is known to be computationally intensive. The demo shows how OpenCL can deliver high performance computing using the parallel cores of the CUDA architecture on NVIDIA GPUs. This demo also illustrates the idea that core computational code can be written in OpenCL and will scale to whatever number of cores are available. The demo shown in Siggraph used the 32 parallel cores available on the NVIDIA Quadro FX 570M GPU that it ran on. Read More

Khronos President Neil Trevett talks open APIs

Neil Trevett, President of the Khronos Group, gave an interview with The Inquirer at MWC last week. Have a read about the Green Goblin's Veep of Embedded Content. Openness was the dominant theme in this discussion on the Open Standards consortium, the Khronus group. Read More

OpenSceneGraph 2.8 with OpenGL draw instanced extension support and improved COLLADA support

OpenSceneGraph 2.8, written entirely in Standard C++ and built upon OpenGL, has been released. OpenSceneGraph is the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. Along with many updates this version sees OpenGL "draw instanced" extension support and improved COLLADA support. Read More

Qualcomm’s lower-end chips with OpenGL ES 2.0 and Scorpion CPU

Qualcomm announces new chips that integrate their proprietary Scorpion CPU and ATI's OpenGL ES 2.0 GPU, which is now owned by Qualcomm. Read More

Big Nerd Ranch presents OpenGL Bootcamp in Frankfurt Germany

OpenGL Bootcamp is an intensive 5-day training course that will arm you with the knowledge to make your 2D and 3D visualizations fly! OpenGL Bootcamp is being offered April 20th to 24th 2009. Read More

Imagination and Samsung to demonstrate capabilities of Samsungs Omnia HD i8910 at MWC 2009

Imagination and Samsung will demonstrate the Omnia HD i8910's stunning shader-based graphics capabilities. Samsung’s new Omnia HD smartphone is a Symbian-based handset built on a Texas Instruments OMAP3 chip with Imagination’s POWERVR SGX graphics processing technology. Demonstrations of OpenGL ES 2.0 shader-graphics content created with Imagination’s development tools will be on show at Imagination’s stand at MWC, Hall 2 #2A05. The POWERVR Insider SDK is fully compliant with the Khronos OpenGL ES 2.0 API. Read More

PacketVideo today announced the release of OpenCORE™ 2.0 with OpenMAX encoding support

PacketVideo today announced the release of OpenCORE™ 2.0. OpenCORE provides the essential media features for device development and enables playing and streaming of standard formats, recording of images and video, and more. OpenCORE 2.0 expands upon PacketVideo's initial offering, including the release of a video telephony engine, OpenMAX encoding support and easier integration of OpenMAX cores. Read More

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